Rename some events (mainly guild events)

This commit is contained in:
Amish Shah
2016-10-26 15:52:40 +01:00
parent 45632b2eae
commit 35ac80024a
8 changed files with 18 additions and 26 deletions

View File

@@ -17,7 +17,7 @@ class GuildMemberRemoveAction extends Action {
guild.memberCount--;
guild._removeMember(member);
this.deleted.set(guild.id + data.user.id, member);
if (client.status === Constants.Status.READY) client.emit(Constants.Events.GUILD_MEMBER_REMOVE, guild, member);
if (client.status === Constants.Status.READY) client.emit(Constants.Events.GUILD_MEMBER_REMOVE, member);
this.scheduleForDeletion(guild.id, data.user.id);
} else {
member = this.deleted.get(guild.id + data.user.id) || null;
@@ -43,8 +43,7 @@ class GuildMemberRemoveAction extends Action {
/**
* Emitted whenever a member leaves a guild, or is kicked.
* @event Client#guildMemberRemove
* @param {Guild} guild The guild that the member has left.
* @param {GuildMember} member The member that has left the guild.
* @param {GuildMember} member The member that has left/been kicked from the guild.
*/
module.exports = GuildMemberRemoveAction;

View File

@@ -11,7 +11,7 @@ class GuildRoleCreate extends Action {
const already = guild.roles.has(data.role.id);
const role = new Role(guild, data.role);
guild.roles.set(role.id, role);
if (!already) client.emit(Constants.Events.GUILD_ROLE_CREATE, guild, role);
if (!already) client.emit(Constants.Events.GUILD_ROLE_CREATE, role);
return {
role,
};
@@ -24,9 +24,8 @@ class GuildRoleCreate extends Action {
}
/**
* Emitted whenever a guild role is created.
* @event Client#guildRoleCreate
* @param {Guild} guild The guild that the role was created in.
* Emitted whenever a role is created.
* @event Client#roleCreate
* @param {Role} role The role that was created.
*/

View File

@@ -17,7 +17,7 @@ class GuildRoleDeleteAction extends Action {
guild.roles.delete(data.role_id);
this.deleted.set(guild.id + data.role_id, role);
this.scheduleForDeletion(guild.id, data.role_id);
client.emit(Constants.Events.GUILD_ROLE_DELETE, guild, role);
client.emit(Constants.Events.GUILD_ROLE_DELETE, role);
} else {
role = this.deleted.get(guild.id + data.role_id) || null;
}
@@ -39,8 +39,7 @@ class GuildRoleDeleteAction extends Action {
/**
* Emitted whenever a guild role is deleted.
* @event Client#guildRoleDelete
* @param {Guild} guild The guild that the role was deleted in.
* @event Client#roleDelete
* @param {Role} role The role that was deleted.
*/

View File

@@ -15,7 +15,7 @@ class GuildRoleUpdateAction extends Action {
if (role) {
oldRole = cloneObject(role);
role.setup(data.role);
client.emit(Constants.Events.GUILD_ROLE_UPDATE, guild, oldRole, role);
client.emit(Constants.Events.GUILD_ROLE_UPDATE, oldRole, role);
}
return {
@@ -33,8 +33,7 @@ class GuildRoleUpdateAction extends Action {
/**
* Emitted whenever a guild role is updated.
* @event Client#guildRoleUpdate
* @param {Guild} guild The guild that the role was updated in.
* @event Client#roleUpdate
* @param {Role} oldRole The role before the update.
* @param {Role} newRole The role after the update.
*/

View File

@@ -15,14 +15,13 @@ class GuildMembersChunkHandler extends AbstractHandler {
}
guild._checkChunks();
client.emit(Constants.Events.GUILD_MEMBERS_CHUNK, guild, members);
client.emit(Constants.Events.GUILD_MEMBERS_CHUNK, members);
}
}
/**
* Emitted whenever a chunk of Guild members is received
* Emitted whenever a chunk of Guild members is received (all members come from the same guild)
* @event Client#guildMembersChunk
* @param {Guild} guild The guild that the chunks relate to
* @param {GuildMember[]} members The members in the chunk
*/

View File

@@ -33,7 +33,7 @@ class PresenceUpdateHandler extends AbstractHandler {
deaf: false,
mute: false,
}, false);
client.emit(Constants.Events.GUILD_MEMBER_AVAILABLE, guild, member);
client.emit(Constants.Events.GUILD_MEMBER_AVAILABLE, member);
}
if (member) {
const oldMember = cloneObject(member);
@@ -66,7 +66,6 @@ class PresenceUpdateHandler extends AbstractHandler {
/**
* Emitted whenever a member becomes available in a large Guild
* @event Client#guildMemberAvailable
* @param {Guild} guild The guild that the member became available in
* @param {GuildMember} member The member that became available
*/

View File

@@ -726,11 +726,10 @@ class Guild {
/**
* Emitted whenever a user joins a guild.
* @event Client#guildMemberAdd
* @param {Guild} guild The guild that the user has joined
* @param {GuildMember} member The member that has joined
* @param {GuildMember} member The member that has joined a guild
*/
if (this.client.ws.status === Constants.Status.READY && emitEvent && !existing) {
this.client.emit(Constants.Events.GUILD_MEMBER_ADD, this, member);
this.client.emit(Constants.Events.GUILD_MEMBER_ADD, member);
}
this._checkChunks();
@@ -749,11 +748,10 @@ class Guild {
/**
* Emitted whenever a Guild Member changes - i.e. new role, removed role, nickname
* @event Client#guildMemberUpdate
* @param {Guild} guild The guild that the update affects
* @param {GuildMember} oldMember The member before the update
* @param {GuildMember} newMember The member after the update
*/
this.client.emit(Constants.Events.GUILD_MEMBER_UPDATE, this, oldMember, member);
this.client.emit(Constants.Events.GUILD_MEMBER_UPDATE, oldMember, member);
}
return {

View File

@@ -170,9 +170,9 @@ exports.Events = {
GUILD_MEMBER_AVAILABLE: 'guildMemberAvailable',
GUILD_MEMBER_SPEAKING: 'guildMemberSpeaking',
GUILD_MEMBERS_CHUNK: 'guildMembersChunk',
GUILD_ROLE_CREATE: 'guildRoleCreate',
GUILD_ROLE_DELETE: 'guildRoleDelete',
GUILD_ROLE_UPDATE: 'guildRoleUpdate',
GUILD_ROLE_CREATE: 'roleCreate',
GUILD_ROLE_DELETE: 'roleDelete',
GUILD_ROLE_UPDATE: 'roleUpdate',
GUILD_EMOJI_CREATE: 'guildEmojiCreate',
GUILD_EMOJI_DELETE: 'guildEmojiDelete',
GUILD_EMOJI_UPDATE: 'guildEmojiUpdate',