mirror of
https://github.com/discordjs/discord.js.git
synced 2026-03-09 16:13:31 +01:00
Rename some events (mainly guild events)
This commit is contained in:
@@ -17,7 +17,7 @@ class GuildMemberRemoveAction extends Action {
|
||||
guild.memberCount--;
|
||||
guild._removeMember(member);
|
||||
this.deleted.set(guild.id + data.user.id, member);
|
||||
if (client.status === Constants.Status.READY) client.emit(Constants.Events.GUILD_MEMBER_REMOVE, guild, member);
|
||||
if (client.status === Constants.Status.READY) client.emit(Constants.Events.GUILD_MEMBER_REMOVE, member);
|
||||
this.scheduleForDeletion(guild.id, data.user.id);
|
||||
} else {
|
||||
member = this.deleted.get(guild.id + data.user.id) || null;
|
||||
@@ -43,8 +43,7 @@ class GuildMemberRemoveAction extends Action {
|
||||
/**
|
||||
* Emitted whenever a member leaves a guild, or is kicked.
|
||||
* @event Client#guildMemberRemove
|
||||
* @param {Guild} guild The guild that the member has left.
|
||||
* @param {GuildMember} member The member that has left the guild.
|
||||
* @param {GuildMember} member The member that has left/been kicked from the guild.
|
||||
*/
|
||||
|
||||
module.exports = GuildMemberRemoveAction;
|
||||
|
||||
@@ -11,7 +11,7 @@ class GuildRoleCreate extends Action {
|
||||
const already = guild.roles.has(data.role.id);
|
||||
const role = new Role(guild, data.role);
|
||||
guild.roles.set(role.id, role);
|
||||
if (!already) client.emit(Constants.Events.GUILD_ROLE_CREATE, guild, role);
|
||||
if (!already) client.emit(Constants.Events.GUILD_ROLE_CREATE, role);
|
||||
return {
|
||||
role,
|
||||
};
|
||||
@@ -24,9 +24,8 @@ class GuildRoleCreate extends Action {
|
||||
}
|
||||
|
||||
/**
|
||||
* Emitted whenever a guild role is created.
|
||||
* @event Client#guildRoleCreate
|
||||
* @param {Guild} guild The guild that the role was created in.
|
||||
* Emitted whenever a role is created.
|
||||
* @event Client#roleCreate
|
||||
* @param {Role} role The role that was created.
|
||||
*/
|
||||
|
||||
|
||||
@@ -17,7 +17,7 @@ class GuildRoleDeleteAction extends Action {
|
||||
guild.roles.delete(data.role_id);
|
||||
this.deleted.set(guild.id + data.role_id, role);
|
||||
this.scheduleForDeletion(guild.id, data.role_id);
|
||||
client.emit(Constants.Events.GUILD_ROLE_DELETE, guild, role);
|
||||
client.emit(Constants.Events.GUILD_ROLE_DELETE, role);
|
||||
} else {
|
||||
role = this.deleted.get(guild.id + data.role_id) || null;
|
||||
}
|
||||
@@ -39,8 +39,7 @@ class GuildRoleDeleteAction extends Action {
|
||||
|
||||
/**
|
||||
* Emitted whenever a guild role is deleted.
|
||||
* @event Client#guildRoleDelete
|
||||
* @param {Guild} guild The guild that the role was deleted in.
|
||||
* @event Client#roleDelete
|
||||
* @param {Role} role The role that was deleted.
|
||||
*/
|
||||
|
||||
|
||||
@@ -15,7 +15,7 @@ class GuildRoleUpdateAction extends Action {
|
||||
if (role) {
|
||||
oldRole = cloneObject(role);
|
||||
role.setup(data.role);
|
||||
client.emit(Constants.Events.GUILD_ROLE_UPDATE, guild, oldRole, role);
|
||||
client.emit(Constants.Events.GUILD_ROLE_UPDATE, oldRole, role);
|
||||
}
|
||||
|
||||
return {
|
||||
@@ -33,8 +33,7 @@ class GuildRoleUpdateAction extends Action {
|
||||
|
||||
/**
|
||||
* Emitted whenever a guild role is updated.
|
||||
* @event Client#guildRoleUpdate
|
||||
* @param {Guild} guild The guild that the role was updated in.
|
||||
* @event Client#roleUpdate
|
||||
* @param {Role} oldRole The role before the update.
|
||||
* @param {Role} newRole The role after the update.
|
||||
*/
|
||||
|
||||
@@ -15,14 +15,13 @@ class GuildMembersChunkHandler extends AbstractHandler {
|
||||
}
|
||||
|
||||
guild._checkChunks();
|
||||
client.emit(Constants.Events.GUILD_MEMBERS_CHUNK, guild, members);
|
||||
client.emit(Constants.Events.GUILD_MEMBERS_CHUNK, members);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Emitted whenever a chunk of Guild members is received
|
||||
* Emitted whenever a chunk of Guild members is received (all members come from the same guild)
|
||||
* @event Client#guildMembersChunk
|
||||
* @param {Guild} guild The guild that the chunks relate to
|
||||
* @param {GuildMember[]} members The members in the chunk
|
||||
*/
|
||||
|
||||
|
||||
@@ -33,7 +33,7 @@ class PresenceUpdateHandler extends AbstractHandler {
|
||||
deaf: false,
|
||||
mute: false,
|
||||
}, false);
|
||||
client.emit(Constants.Events.GUILD_MEMBER_AVAILABLE, guild, member);
|
||||
client.emit(Constants.Events.GUILD_MEMBER_AVAILABLE, member);
|
||||
}
|
||||
if (member) {
|
||||
const oldMember = cloneObject(member);
|
||||
@@ -66,7 +66,6 @@ class PresenceUpdateHandler extends AbstractHandler {
|
||||
/**
|
||||
* Emitted whenever a member becomes available in a large Guild
|
||||
* @event Client#guildMemberAvailable
|
||||
* @param {Guild} guild The guild that the member became available in
|
||||
* @param {GuildMember} member The member that became available
|
||||
*/
|
||||
|
||||
|
||||
@@ -726,11 +726,10 @@ class Guild {
|
||||
/**
|
||||
* Emitted whenever a user joins a guild.
|
||||
* @event Client#guildMemberAdd
|
||||
* @param {Guild} guild The guild that the user has joined
|
||||
* @param {GuildMember} member The member that has joined
|
||||
* @param {GuildMember} member The member that has joined a guild
|
||||
*/
|
||||
if (this.client.ws.status === Constants.Status.READY && emitEvent && !existing) {
|
||||
this.client.emit(Constants.Events.GUILD_MEMBER_ADD, this, member);
|
||||
this.client.emit(Constants.Events.GUILD_MEMBER_ADD, member);
|
||||
}
|
||||
|
||||
this._checkChunks();
|
||||
@@ -749,11 +748,10 @@ class Guild {
|
||||
/**
|
||||
* Emitted whenever a Guild Member changes - i.e. new role, removed role, nickname
|
||||
* @event Client#guildMemberUpdate
|
||||
* @param {Guild} guild The guild that the update affects
|
||||
* @param {GuildMember} oldMember The member before the update
|
||||
* @param {GuildMember} newMember The member after the update
|
||||
*/
|
||||
this.client.emit(Constants.Events.GUILD_MEMBER_UPDATE, this, oldMember, member);
|
||||
this.client.emit(Constants.Events.GUILD_MEMBER_UPDATE, oldMember, member);
|
||||
}
|
||||
|
||||
return {
|
||||
|
||||
@@ -170,9 +170,9 @@ exports.Events = {
|
||||
GUILD_MEMBER_AVAILABLE: 'guildMemberAvailable',
|
||||
GUILD_MEMBER_SPEAKING: 'guildMemberSpeaking',
|
||||
GUILD_MEMBERS_CHUNK: 'guildMembersChunk',
|
||||
GUILD_ROLE_CREATE: 'guildRoleCreate',
|
||||
GUILD_ROLE_DELETE: 'guildRoleDelete',
|
||||
GUILD_ROLE_UPDATE: 'guildRoleUpdate',
|
||||
GUILD_ROLE_CREATE: 'roleCreate',
|
||||
GUILD_ROLE_DELETE: 'roleDelete',
|
||||
GUILD_ROLE_UPDATE: 'roleUpdate',
|
||||
GUILD_EMOJI_CREATE: 'guildEmojiCreate',
|
||||
GUILD_EMOJI_DELETE: 'guildEmojiDelete',
|
||||
GUILD_EMOJI_UPDATE: 'guildEmojiUpdate',
|
||||
|
||||
Reference in New Issue
Block a user