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https://github.com/discordjs/discord.js.git
synced 2026-03-19 04:53:30 +01:00
Rename some events (mainly guild events)
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@@ -17,7 +17,7 @@ class GuildMemberRemoveAction extends Action {
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guild.memberCount--;
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guild.memberCount--;
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guild._removeMember(member);
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guild._removeMember(member);
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this.deleted.set(guild.id + data.user.id, member);
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this.deleted.set(guild.id + data.user.id, member);
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if (client.status === Constants.Status.READY) client.emit(Constants.Events.GUILD_MEMBER_REMOVE, guild, member);
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if (client.status === Constants.Status.READY) client.emit(Constants.Events.GUILD_MEMBER_REMOVE, member);
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this.scheduleForDeletion(guild.id, data.user.id);
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this.scheduleForDeletion(guild.id, data.user.id);
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} else {
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} else {
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member = this.deleted.get(guild.id + data.user.id) || null;
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member = this.deleted.get(guild.id + data.user.id) || null;
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@@ -43,8 +43,7 @@ class GuildMemberRemoveAction extends Action {
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/**
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/**
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* Emitted whenever a member leaves a guild, or is kicked.
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* Emitted whenever a member leaves a guild, or is kicked.
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* @event Client#guildMemberRemove
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* @event Client#guildMemberRemove
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* @param {Guild} guild The guild that the member has left.
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* @param {GuildMember} member The member that has left/been kicked from the guild.
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* @param {GuildMember} member The member that has left the guild.
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*/
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*/
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module.exports = GuildMemberRemoveAction;
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module.exports = GuildMemberRemoveAction;
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@@ -11,7 +11,7 @@ class GuildRoleCreate extends Action {
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const already = guild.roles.has(data.role.id);
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const already = guild.roles.has(data.role.id);
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const role = new Role(guild, data.role);
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const role = new Role(guild, data.role);
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guild.roles.set(role.id, role);
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guild.roles.set(role.id, role);
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if (!already) client.emit(Constants.Events.GUILD_ROLE_CREATE, guild, role);
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if (!already) client.emit(Constants.Events.GUILD_ROLE_CREATE, role);
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return {
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return {
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role,
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role,
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};
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};
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@@ -24,9 +24,8 @@ class GuildRoleCreate extends Action {
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}
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}
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/**
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/**
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* Emitted whenever a guild role is created.
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* Emitted whenever a role is created.
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* @event Client#guildRoleCreate
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* @event Client#roleCreate
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* @param {Guild} guild The guild that the role was created in.
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* @param {Role} role The role that was created.
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* @param {Role} role The role that was created.
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*/
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*/
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@@ -17,7 +17,7 @@ class GuildRoleDeleteAction extends Action {
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guild.roles.delete(data.role_id);
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guild.roles.delete(data.role_id);
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this.deleted.set(guild.id + data.role_id, role);
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this.deleted.set(guild.id + data.role_id, role);
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this.scheduleForDeletion(guild.id, data.role_id);
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this.scheduleForDeletion(guild.id, data.role_id);
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client.emit(Constants.Events.GUILD_ROLE_DELETE, guild, role);
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client.emit(Constants.Events.GUILD_ROLE_DELETE, role);
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} else {
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} else {
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role = this.deleted.get(guild.id + data.role_id) || null;
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role = this.deleted.get(guild.id + data.role_id) || null;
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}
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}
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@@ -39,8 +39,7 @@ class GuildRoleDeleteAction extends Action {
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/**
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/**
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* Emitted whenever a guild role is deleted.
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* Emitted whenever a guild role is deleted.
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* @event Client#guildRoleDelete
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* @event Client#roleDelete
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* @param {Guild} guild The guild that the role was deleted in.
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* @param {Role} role The role that was deleted.
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* @param {Role} role The role that was deleted.
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*/
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*/
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@@ -15,7 +15,7 @@ class GuildRoleUpdateAction extends Action {
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if (role) {
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if (role) {
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oldRole = cloneObject(role);
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oldRole = cloneObject(role);
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role.setup(data.role);
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role.setup(data.role);
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client.emit(Constants.Events.GUILD_ROLE_UPDATE, guild, oldRole, role);
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client.emit(Constants.Events.GUILD_ROLE_UPDATE, oldRole, role);
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}
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}
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return {
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return {
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@@ -33,8 +33,7 @@ class GuildRoleUpdateAction extends Action {
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/**
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/**
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* Emitted whenever a guild role is updated.
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* Emitted whenever a guild role is updated.
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* @event Client#guildRoleUpdate
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* @event Client#roleUpdate
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* @param {Guild} guild The guild that the role was updated in.
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* @param {Role} oldRole The role before the update.
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* @param {Role} oldRole The role before the update.
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* @param {Role} newRole The role after the update.
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* @param {Role} newRole The role after the update.
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*/
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*/
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@@ -15,14 +15,13 @@ class GuildMembersChunkHandler extends AbstractHandler {
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}
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}
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guild._checkChunks();
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guild._checkChunks();
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client.emit(Constants.Events.GUILD_MEMBERS_CHUNK, guild, members);
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client.emit(Constants.Events.GUILD_MEMBERS_CHUNK, members);
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}
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}
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}
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}
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/**
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/**
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* Emitted whenever a chunk of Guild members is received
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* Emitted whenever a chunk of Guild members is received (all members come from the same guild)
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* @event Client#guildMembersChunk
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* @event Client#guildMembersChunk
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* @param {Guild} guild The guild that the chunks relate to
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* @param {GuildMember[]} members The members in the chunk
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* @param {GuildMember[]} members The members in the chunk
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*/
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*/
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@@ -33,7 +33,7 @@ class PresenceUpdateHandler extends AbstractHandler {
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deaf: false,
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deaf: false,
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mute: false,
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mute: false,
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}, false);
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}, false);
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client.emit(Constants.Events.GUILD_MEMBER_AVAILABLE, guild, member);
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client.emit(Constants.Events.GUILD_MEMBER_AVAILABLE, member);
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}
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}
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if (member) {
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if (member) {
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const oldMember = cloneObject(member);
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const oldMember = cloneObject(member);
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@@ -66,7 +66,6 @@ class PresenceUpdateHandler extends AbstractHandler {
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/**
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/**
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* Emitted whenever a member becomes available in a large Guild
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* Emitted whenever a member becomes available in a large Guild
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* @event Client#guildMemberAvailable
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* @event Client#guildMemberAvailable
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* @param {Guild} guild The guild that the member became available in
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* @param {GuildMember} member The member that became available
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* @param {GuildMember} member The member that became available
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*/
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*/
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@@ -726,11 +726,10 @@ class Guild {
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/**
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/**
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* Emitted whenever a user joins a guild.
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* Emitted whenever a user joins a guild.
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* @event Client#guildMemberAdd
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* @event Client#guildMemberAdd
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* @param {Guild} guild The guild that the user has joined
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* @param {GuildMember} member The member that has joined a guild
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* @param {GuildMember} member The member that has joined
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*/
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*/
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if (this.client.ws.status === Constants.Status.READY && emitEvent && !existing) {
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if (this.client.ws.status === Constants.Status.READY && emitEvent && !existing) {
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this.client.emit(Constants.Events.GUILD_MEMBER_ADD, this, member);
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this.client.emit(Constants.Events.GUILD_MEMBER_ADD, member);
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}
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}
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this._checkChunks();
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this._checkChunks();
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@@ -749,11 +748,10 @@ class Guild {
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/**
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/**
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* Emitted whenever a Guild Member changes - i.e. new role, removed role, nickname
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* Emitted whenever a Guild Member changes - i.e. new role, removed role, nickname
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* @event Client#guildMemberUpdate
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* @event Client#guildMemberUpdate
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* @param {Guild} guild The guild that the update affects
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* @param {GuildMember} oldMember The member before the update
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* @param {GuildMember} oldMember The member before the update
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* @param {GuildMember} newMember The member after the update
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* @param {GuildMember} newMember The member after the update
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*/
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*/
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this.client.emit(Constants.Events.GUILD_MEMBER_UPDATE, this, oldMember, member);
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this.client.emit(Constants.Events.GUILD_MEMBER_UPDATE, oldMember, member);
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}
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}
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return {
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return {
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@@ -170,9 +170,9 @@ exports.Events = {
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GUILD_MEMBER_AVAILABLE: 'guildMemberAvailable',
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GUILD_MEMBER_AVAILABLE: 'guildMemberAvailable',
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GUILD_MEMBER_SPEAKING: 'guildMemberSpeaking',
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GUILD_MEMBER_SPEAKING: 'guildMemberSpeaking',
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GUILD_MEMBERS_CHUNK: 'guildMembersChunk',
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GUILD_MEMBERS_CHUNK: 'guildMembersChunk',
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GUILD_ROLE_CREATE: 'guildRoleCreate',
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GUILD_ROLE_CREATE: 'roleCreate',
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GUILD_ROLE_DELETE: 'guildRoleDelete',
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GUILD_ROLE_DELETE: 'roleDelete',
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GUILD_ROLE_UPDATE: 'guildRoleUpdate',
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GUILD_ROLE_UPDATE: 'roleUpdate',
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GUILD_EMOJI_CREATE: 'guildEmojiCreate',
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GUILD_EMOJI_CREATE: 'guildEmojiCreate',
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GUILD_EMOJI_DELETE: 'guildEmojiDelete',
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GUILD_EMOJI_DELETE: 'guildEmojiDelete',
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GUILD_EMOJI_UPDATE: 'guildEmojiUpdate',
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GUILD_EMOJI_UPDATE: 'guildEmojiUpdate',
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