mirror of
https://github.com/discordjs/discord.js.git
synced 2026-03-09 16:13:31 +01:00
docs: Typos (#10628)
chore: typos Co-authored-by: kodiakhq[bot] <49736102+kodiakhq[bot]@users.noreply.github.com>
This commit is contained in:
@@ -166,7 +166,7 @@ describe('Context Menu Commands', () => {
|
||||
});
|
||||
|
||||
describe('integration types', () => {
|
||||
test('GIVEN a builder with valid integraton types THEN does not throw an error', () => {
|
||||
test('GIVEN a builder with valid integration types THEN does not throw an error', () => {
|
||||
expect(() =>
|
||||
getBuilder().setIntegrationTypes([
|
||||
ApplicationIntegrationType.GuildInstall,
|
||||
|
||||
@@ -258,7 +258,7 @@ export class InteractionsAPI {
|
||||
* @param interactionId - The id of the interaction
|
||||
* @param interactionToken - The token of the interaction
|
||||
* @param options - The options for sending the premium required response
|
||||
* @deprecated Sending a premium-style button is the new Discord behaviour.
|
||||
* @deprecated Sending a premium-style button is the new Discord behavior.
|
||||
*/
|
||||
public async sendPremiumRequired(
|
||||
interactionId: Snowflake,
|
||||
|
||||
@@ -8,7 +8,7 @@ module.exports = (client, { d: data }) => {
|
||||
if (!guild) return;
|
||||
|
||||
/**
|
||||
* Emmited when someone sends an effect, such as an emoji reaction, in a voice channel the client is connected to.
|
||||
* Emitted when someone sends an effect, such as an emoji reaction, in a voice channel the client is connected to.
|
||||
* @event Client#voiceChannelEffectSend
|
||||
* @param {VoiceChannelEffect} voiceChannelEffect The sent voice channel effect
|
||||
*/
|
||||
|
||||
@@ -8,7 +8,7 @@ const { makeError, makePlainError } = require('../util/Util');
|
||||
|
||||
/**
|
||||
* Helper class for sharded clients spawned as a child process/worker, such as from a {@link ShardingManager}.
|
||||
* Utilises IPC to send and receive data to/from the master process and other shards.
|
||||
* Utilizes IPC to send and receive data to/from the master process and other shards.
|
||||
*/
|
||||
class ShardClientUtil {
|
||||
constructor(client, mode) {
|
||||
|
||||
@@ -14,7 +14,7 @@ const { fetchRecommendedShardCount } = require('../util/Util');
|
||||
* This is a utility class that makes multi-process sharding of a bot an easy and painless experience.
|
||||
* It works by spawning a self-contained {@link ChildProcess} or {@link Worker} for each individual shard, each
|
||||
* containing its own instance of your bot's {@link Client}. They all have a line of communication with the master
|
||||
* process, and there are several useful methods that utilise it in order to simplify tasks that are normally difficult
|
||||
* process, and there are several useful methods that utilize it in order to simplify tasks that are normally difficult
|
||||
* with sharding. It can spawn a specific number of shards or the amount that Discord suggests for the bot, and takes a
|
||||
* path to your main bot script to launch for each one.
|
||||
* @extends {EventEmitter}
|
||||
|
||||
@@ -36,7 +36,7 @@ const { transformAPIGuildForumTag, transformAPIGuildDefaultReaction } = require(
|
||||
*/
|
||||
|
||||
/**
|
||||
* Represents symbols utilised by thread-only channels.
|
||||
* Represents symbols utilized by thread-only channels.
|
||||
* @extends {GuildChannel}
|
||||
* @implements {TextBasedChannel}
|
||||
* @abstract
|
||||
|
||||
@@ -24,7 +24,7 @@
|
||||
**Features:**
|
||||
|
||||
- Send and receive\* audio in Discord voice-based channels
|
||||
- A strong focus on reliability and predictable behaviour
|
||||
- A strong focus on reliability and predictable behavior
|
||||
- Horizontal scalability and libraries other than [discord.js](https://discord.js.org/) are supported with custom adapters
|
||||
- A robust audio processing system that can handle a wide range of audio sources
|
||||
|
||||
|
||||
@@ -76,7 +76,7 @@ describe('State transitions', () => {
|
||||
});
|
||||
|
||||
test('Playing resource with pausing and resuming', async () => {
|
||||
// Call AudioResource constructor directly to avoid analysing pipeline for stream
|
||||
// Call AudioResource constructor directly to avoid analyzing pipeline for stream
|
||||
const resource = await started(new AudioResource([], [Readable.from(silence())], null, 5));
|
||||
player = createAudioPlayer();
|
||||
expect(player.state.status).toEqual(AudioPlayerStatus.Idle);
|
||||
|
||||
Reference in New Issue
Block a user