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fix: Internal Sharding, this time fixed™ (#3140)
* src: WIP Internal Sharding refactor * src: Refactor unavailable guild check Co-Authored-By: kyranet <kyradiscord@gmail.com> * src: More WIP Code F in the chat to the old manager * src: It should work but Discord says no. Seriously why is this not working! * fix: Inflator causing issues * src: Finishing touches and typings * misc: Proper debug message * fix: Making things hidden needs writable: true as well * fix: Sharding allowing multiple of the same shard, negative shards or strings * fix: Again... edge cases I love you guys .w. * misc: Touchups * misc: Better error? * docs: Typo * typings: Requested changes * src: Requested changes * src: Fix issues, validate provided shard options and more * src: Forgot to remove the listener * lint: eslint complaining * fix: Setting shardCount to auto crashing the process * misc: Requested changes * typings: Correct typings for shardCount client option * typings: Add invalidSession event to the shard and correct typings * src: Minor docs adjustements, and code consistency between setHelloTimeout and setHeartbeatTimeout * src: Don't block reconnect while creating shards Might fix silent disconnects *again* * src: Prevent reconnect from running if the Manager isn't READY That way, if a shard dies while we're still spawning, it won't cause issues * fix: Retry to reconnect if there's a network error going on. The manager *should* keep reconnecting unless the token is invalid * src: Enhance onClose handler for shards in the manager - If the close code is between 1000 and 2000 (inclusive), you cannot resume I tested this locally - If there's a session ID still present, immediately try to resume Faster resumes :papaBless: Otherwise, the invalid session event will trigger and it'll handle accordingly I swear if I see a SINGULAR Silent DC I'm yeeting * src: Fix error check * src: Make sure message exists on the error * src: Used the wrong property for the shardQueue * src: Make the hello timeout be made by the client god help * docs: Correct docs for WSEvents * misc: Remove old events from the Events constant * src: Throw the HTTP error if we don't get a 401 * typings: Can't forget about them * src: Implement some more fail safes just in case Seriously, better safe than sorry! Gotta failproof it completely
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@@ -212,8 +212,7 @@ exports.VoiceOPCodes = {
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exports.Events = {
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RATE_LIMIT: 'rateLimit',
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READY: 'ready',
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RESUMED: 'resumed',
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CLIENT_READY: 'ready',
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GUILD_CREATE: 'guildCreate',
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GUILD_DELETE: 'guildDelete',
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GUILD_UPDATE: 'guildUpdate',
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@@ -246,8 +245,6 @@ exports.Events = {
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MESSAGE_REACTION_REMOVE: 'messageReactionRemove',
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MESSAGE_REACTION_REMOVE_ALL: 'messageReactionRemoveAll',
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USER_UPDATE: 'userUpdate',
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USER_NOTE_UPDATE: 'userNoteUpdate',
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USER_SETTINGS_UPDATE: 'clientUserSettingsUpdate',
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PRESENCE_UPDATE: 'presenceUpdate',
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VOICE_SERVER_UPDATE: 'voiceServerUpdate',
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VOICE_STATE_UPDATE: 'voiceStateUpdate',
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@@ -256,16 +253,26 @@ exports.Events = {
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TYPING_START: 'typingStart',
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TYPING_STOP: 'typingStop',
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WEBHOOKS_UPDATE: 'webhookUpdate',
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DISCONNECT: 'disconnect',
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RECONNECTING: 'reconnecting',
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ERROR: 'error',
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WARN: 'warn',
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DEBUG: 'debug',
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SHARD_DISCONNECTED: 'shardDisconnected',
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SHARD_ERROR: 'shardError',
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SHARD_RECONNECTING: 'shardReconnecting',
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SHARD_READY: 'shardReady',
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SHARD_RESUMED: 'shardResumed',
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INVALIDATED: 'invalidated',
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RAW: 'raw',
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};
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exports.ShardEvents = {
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CLOSE: 'close',
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DESTROYED: 'destroyed',
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INVALID_SESSION: 'invalidSession',
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READY: 'ready',
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RESUMED: 'resumed',
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};
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/**
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* The type of Structure allowed to be a partial:
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* * USER
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@@ -312,7 +319,6 @@ exports.PartialTypes = keyMirror([
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* * MESSAGE_REACTION_REMOVE
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* * MESSAGE_REACTION_REMOVE_ALL
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* * USER_UPDATE
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* * USER_NOTE_UPDATE
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* * USER_SETTINGS_UPDATE
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* * PRESENCE_UPDATE
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* * VOICE_STATE_UPDATE
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