* src: WIP Internal Sharding refactor * src: Refactor unavailable guild check Co-Authored-By: kyranet <kyradiscord@gmail.com> * src: More WIP Code F in the chat to the old manager * src: It should work but Discord says no. Seriously why is this not working! * fix: Inflator causing issues * src: Finishing touches and typings * misc: Proper debug message * fix: Making things hidden needs writable: true as well * fix: Sharding allowing multiple of the same shard, negative shards or strings * fix: Again... edge cases I love you guys .w. * misc: Touchups * misc: Better error? * docs: Typo * typings: Requested changes * src: Requested changes * src: Fix issues, validate provided shard options and more * src: Forgot to remove the listener * lint: eslint complaining * fix: Setting shardCount to auto crashing the process * misc: Requested changes * typings: Correct typings for shardCount client option * typings: Add invalidSession event to the shard and correct typings * src: Minor docs adjustements, and code consistency between setHelloTimeout and setHeartbeatTimeout * src: Don't block reconnect while creating shards Might fix silent disconnects *again* * src: Prevent reconnect from running if the Manager isn't READY That way, if a shard dies while we're still spawning, it won't cause issues * fix: Retry to reconnect if there's a network error going on. The manager *should* keep reconnecting unless the token is invalid * src: Enhance onClose handler for shards in the manager - If the close code is between 1000 and 2000 (inclusive), you cannot resume I tested this locally - If there's a session ID still present, immediately try to resume Faster resumes :papaBless: Otherwise, the invalid session event will trigger and it'll handle accordingly I swear if I see a SINGULAR Silent DC I'm yeeting * src: Fix error check * src: Make sure message exists on the error * src: Used the wrong property for the shardQueue * src: Make the hello timeout be made by the client god help * docs: Correct docs for WSEvents * misc: Remove old events from the Events constant * src: Throw the HTTP error if we don't get a 401 * typings: Can't forget about them * src: Implement some more fail safes just in case Seriously, better safe than sorry! Gotta failproof it completely
About
discord.js is a powerful Node.js module that allows you to easily interact with the Discord API.
- Object-oriented
- Predictable abstractions
- Performant
- 100% coverage of the Discord API
Installation
Node.js 8.0.0 or newer is required.
Ignore any warnings about unmet peer dependencies, as they're all optional.
Without voice support: npm install discord.js
With voice support (node-opus): npm install discord.js node-opus
With voice support (opusscript): npm install discord.js opusscript
Audio engines
The preferred audio engine is node-opus, as it performs significantly better than opusscript. When both are available, discord.js will automatically choose node-opus. Using opusscript is only recommended for development environments where node-opus is tough to get working. For production bots, using node-opus should be considered a necessity, especially if they're going to be running on multiple servers.
Optional packages
- zlib-sync for significantly faster WebSocket data inflation (
npm install zlib-sync) - erlpack for significantly faster WebSocket data (de)serialisation (
npm install discordapp/erlpack) - One of the following packages can be installed for faster voice packet encryption and decryption:
- sodium (
npm install sodium) - libsodium.js (
npm install libsodium-wrappers)
- sodium (
- uws for a much faster WebSocket connection (
npm install @discordjs/uws) - bufferutil for a much faster WebSocket connection when not using uws (
npm install bufferutil)
Example usage
const Discord = require('discord.js');
const client = new Discord.Client();
client.on('ready', () => {
console.log(`Logged in as ${client.user.tag}!`);
});
client.on('message', msg => {
if (msg.content === 'ping') {
msg.reply('pong');
}
});
client.login('token');
Links
- Website (source)
- Documentation
- Guide (source)
- Discord.js Discord server
- Discord API Discord server
- GitHub
- NPM
- Related libraries
Extensions
Contributing
Before creating an issue, please ensure that it hasn't already been reported/suggested, and double-check the
documentation.
See the contribution guide if you'd like to submit a PR.
Help
If you don't understand something in the documentation, you are experiencing problems, or you just need a gentle nudge in the right direction, please don't hesitate to join our official Discord.js Server.

