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Add ShardingManager.fetchGuildCount
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File diff suppressed because one or more lines are too long
@@ -130,6 +130,13 @@ class Client extends EventEmitter {
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if (this.options.message_sweep_interval > 0) {
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this.setInterval(this.sweepMessages.bind(this), this.options.message_sweep_interval * 1000);
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}
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if (process.send) {
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process.on('message', message => {
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if (typeof message !== 'string') return;
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if (message === '_guildCount') process.send(this.guilds.size);
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});
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}
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}
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/**
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@@ -30,7 +30,7 @@ class ShardingManager extends EventEmitter {
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if (!stats.isFile()) throw new Error('File path does not point to a file.');
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/**
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* The amount of shards that this manager is going to spawn
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* Amount of shards that this manager is going to spawn
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* @type {number}
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*/
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this.totalShards = typeof totalShards !== 'undefined' ? totalShards : 1;
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@@ -63,7 +63,7 @@ class ShardingManager extends EventEmitter {
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/**
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* Spawns multiple shards.
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* @param {number} [amount=this.totalShards] The number of shards to spawn
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* @param {number} [amount=this.totalShards] Number of shards to spawn
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*/
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spawn(amount) {
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if (typeof amount !== 'undefined') {
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@@ -89,6 +89,50 @@ class ShardingManager extends EventEmitter {
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for (const shard of this.shards.values()) promises.push(shard.send(message));
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return Promise.all(promises);
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}
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/**
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* Obtains the total guild count across all shards.
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* @param {number} [timeout=3000] Time to automatically fail after (in milliseconds)
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* @returns {Promise<number>}
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*/
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fetchGuildCount(timeout = 3000) {
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if (this._guildCountPromise) return Promise.reject(new Error('Already fetching guild count.'));
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if (this.shards.size !== this.totalShards) return Promise.reject(new Error('Still spawning shards.'));
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this._guildCountPromise = new Promise((resolve, reject) => {
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this._guildCount = 0;
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this._guildCountReplies = 0;
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const listener = message => {
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if (typeof message !== 'object' || !message._guildCount) return;
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this._guildCountReplies++;
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this._guildCount += message._guildCount;
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if (this._guildCountReplies >= this.shards.size) {
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clearTimeout(this._guildCountTimeout);
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process.removeListener('message', listener);
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this._guildCountTimeout = null;
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this._guildCountPromise = null;
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resolve(this._guildCount);
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}
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};
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process.on('message', listener);
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this._guildCountTimeout = setTimeout(() => {
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process.removeListener('message', listener);
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this._guildCountPromise = null;
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reject(new Error('Took too long to fetch the guild count.'));
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}, timeout);
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this.broadcast('_guildCount').catch(err => {
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process.removeListener('message', listener);
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this._guildCountPromise = null;
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reject(err);
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});
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});
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return this._guildCountPromise;
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}
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}
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module.exports = ShardingManager;
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