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feat(Guild): add disableInvites method (#8801)
* feat(GuildInviteManager): add setDisabled method * fix: formatting * refactor: move helper method to `Guild` * fix: rename method * fix: add newline before jsdoc * fix: remove disallowed trailing space * Update packages/discord.js/src/structures/Guild.js Co-authored-by: Hackerboi 69 <62872992+thehackerboi69github@users.noreply.github.com> Co-authored-by: Hackerboi 69 <62872992+thehackerboi69github@users.noreply.github.com> Co-authored-by: Aura Román <kyradiscord@gmail.com>
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@@ -1204,6 +1204,17 @@ class Guild extends AnonymousGuild {
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return this;
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}
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/**
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* Sets whether this guild's invites are disabled.
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* @param {boolean} [disabled=true] Whether the invites are disabled
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* @returns {Promise<Guild>}
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*/
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async disableInvites(disabled = true) {
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const features = this.features.filter(feature => feature !== GuildFeature.InvitesDisabled);
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if (disabled) features.push(GuildFeature.InvitesDisabled);
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return this.edit({ features });
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}
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/**
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* Whether this guild equals another guild. It compares all properties, so for most operations
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* it is advisable to just compare `guild.id === guild2.id` as it is much faster and is often
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1
packages/discord.js/typings/index.d.ts
vendored
1
packages/discord.js/typings/index.d.ts
vendored
@@ -1281,6 +1281,7 @@ export class Guild extends AnonymousGuild {
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public fetchWidget(): Promise<Widget>;
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public fetchWidgetSettings(): Promise<GuildWidgetSettings>;
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public leave(): Promise<Guild>;
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public disableInvites(disabled?: boolean): Promise<Guild>;
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public setAFKChannel(afkChannel: VoiceChannelResolvable | null, reason?: string): Promise<Guild>;
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public setAFKTimeout(afkTimeout: number, reason?: string): Promise<Guild>;
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public setBanner(banner: BufferResolvable | Base64Resolvable | null, reason?: string): Promise<Guild>;
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