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https://github.com/discordjs/discord.js.git
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backport: Sharding utility methods (#2672)
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@@ -1,17 +1,19 @@
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const childProcess = require('child_process');
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const EventEmitter = require('events');
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const path = require('path');
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const Util = require('../util/Util');
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/**
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* Represents a Shard spawned by the ShardingManager.
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*/
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class Shard {
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class Shard extends EventEmitter {
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/**
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* @param {ShardingManager} manager The sharding manager
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* @param {number} id The ID of this shard
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* @param {Array} [args=[]] Command line arguments to pass to the script
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*/
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constructor(manager, id, args = []) {
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super();
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/**
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* Manager that created the shard
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* @type {ShardingManager}
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@@ -35,19 +37,77 @@ class Shard {
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});
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/**
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* Process of the shard
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* @type {ChildProcess}
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* Whether the shard's {@link Client} is ready
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* @type {boolean}
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*/
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this.process = childProcess.fork(path.resolve(this.manager.file), args, {
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env: this.env,
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});
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this.process.on('message', this._handleMessage.bind(this));
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this.process.once('exit', () => {
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if (this.manager.respawn) this.manager.createShard(this.id);
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});
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this.ready = false;
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this._evals = new Map();
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this._fetches = new Map();
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/**
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* Listener function for the {@link ChildProcess}' `exit` event
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* @type {Function}
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* @private
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*/
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this._exitListener = this._handleExit.bind(this, undefined);
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/**
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* Process of the shard
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* @type {ChildProcess}
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*/
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this.process = null;
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this.spawn(args);
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}
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/**
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* Forks a child process for the shard.
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* <warn>You should not need to call this manually.</warn>
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* @param {Array} [args=this.manager.args] Command line arguments to pass to the script
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* @param {Array} [execArgv=this.manager.execArgv] Command line arguments to pass to the process executable
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* @returns {ChildProcess}
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*/
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spawn(args = this.manager.args, execArgv = this.manager.execArgv) {
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this.process = childProcess.fork(path.resolve(this.manager.file), args, {
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env: this.env, execArgv,
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})
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.on('exit', this._exitListener)
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.on('message', this._handleMessage.bind(this));
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/**
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* Emitted upon the creation of the shard's child process.
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* @event Shard#spawn
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* @param {ChildProcess} process Child process that was created
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*/
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this.emit('spawn', this.process);
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return new Promise((resolve, reject) => {
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this.once('ready', resolve);
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this.once('disconnect', () => reject(new Error(`Shard ${this.id}'s Client disconnected before becoming ready.`)));
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this.once('death', () => reject(new Error(`Shard ${this.id}'s process exited before its Client became ready.`)));
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setTimeout(() => reject(new Error(`Shard ${this.id}'s Client took too long to become ready.`)), 30000);
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}).then(() => this.process);
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}
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/**
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* Immediately kills the shard's process and does not restart it.
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*/
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kill() {
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this.process.removeListener('exit', this._exitListener);
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this.process.kill();
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this._handleExit(false);
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}
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/**
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* Kills and restarts the shard's process.
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* @param {number} [delay=500] How long to wait between killing the process and restarting it (in milliseconds)
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* @returns {Promise<ChildProcess>}
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*/
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respawn(delay = 500) {
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this.kill();
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if (delay > 0) return Util.delayFor(delay).then(() => this.spawn());
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return this.spawn();
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}
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/**
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@@ -130,6 +190,39 @@ class Shard {
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*/
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_handleMessage(message) {
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if (message) {
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// Shard is ready
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if (message._ready) {
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this.ready = true;
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/**
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* Emitted upon the shard's {@link Client#ready} event.
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* @event Shard#ready
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*/
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this.emit('ready');
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return;
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}
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// Shard has disconnected
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if (message._disconnect) {
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this.ready = false;
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/**
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* Emitted upon the shard's {@link Client#disconnect} event.
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* @event Shard#disconnect
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*/
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this.emit('disconnect');
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return;
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}
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// Shard is attempting to reconnect
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if (message._reconnecting) {
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this.ready = false;
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/**
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* Emitted upon the shard's {@link Client#reconnecting} event.
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* @event Shard#reconnecting
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*/
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this.emit('reconnecting');
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return;
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}
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// Shard is requesting a property fetch
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if (message._sFetchProp) {
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this.manager.fetchClientValues(message._sFetchProp).then(
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@@ -156,6 +249,33 @@ class Shard {
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* @param {*} message Message that was received
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*/
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this.manager.emit('message', this, message);
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/**
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* Emitted upon recieving a message from the child process.
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* @event Shard#message
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* @param {*} message Message that was received
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*/
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this.emit('message', message);
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}
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/**
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* Handles the shard's process exiting.
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* @param {boolean} [respawn=this.manager.respawn] Whether to spawn the shard again
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* @private
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*/
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_handleExit(respawn = this.manager.respawn) {
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/**
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* Emitted upon the shard's child process exiting.
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* @event Shard#death
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* @param {ChildProcess} process Child process that exited
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*/
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this.emit('death', this.process);
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this.process = null;
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this._evals.clear();
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this._fetches.clear();
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if (respawn) this.manager.createShard(this.id);
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}
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}
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@@ -10,6 +10,9 @@ class ShardClientUtil {
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constructor(client) {
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this.client = client;
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process.on('message', this._handleMessage.bind(this));
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client.on('ready', () => { process.send({ _ready: true }); });
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client.on('disconnect', () => { process.send({ _disconnect: true }); });
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client.on('reconnecting', () => { process.send({ _reconnecting: true }); });
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}
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/**
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@@ -66,6 +66,12 @@ class ShardingManager extends EventEmitter {
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*/
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this.shardArgs = options.shardArgs;
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/**
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* Arguments for the shard's process executable
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* @type {?string[]}
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*/
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this.execArgv = options.execArgv;
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/**
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* Token to use for obtaining the automatic shard count, and passing to shards
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* @type {?string}
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@@ -189,6 +195,26 @@ class ShardingManager extends EventEmitter {
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for (const shard of this.shards.values()) promises.push(shard.fetchClientValue(prop));
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return Promise.all(promises);
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}
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/**
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* Kills all running shards and respawns them.
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* @param {number} [shardDelay=5000] How long to wait between shards (in milliseconds)
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* @param {number} [respawnDelay=500] How long to wait between killing a shard's process and restarting it
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* (in milliseconds)
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* @param {boolean} [waitForReady=true] Whether to wait for a shard to become ready before continuing to another
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* @param {number} [currentShardIndex=0] The shard index to start respawning at
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* @returns {Promise<Collection<string, Shard>>}
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*/
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respawnAll(shardDelay = 5000, respawnDelay = 500, waitForReady = true, currentShardIndex = 0) {
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let s = 0;
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const shard = this.shards.get(currentShardIndex);
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const promises = [shard.respawn(respawnDelay, waitForReady)];
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if (++s < this.shards.size && shardDelay > 0) promises.push(Util.delayFor(shardDelay));
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return Promise.all(promises).then(() => {
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if (++currentShardIndex === this.shards.size) return this.shards;
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return this.respawnAll(shardDelay, respawnDelay, waitForReady, currentShardIndex);
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});
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}
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}
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module.exports = ShardingManager;
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@@ -202,6 +202,18 @@ class Util {
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}
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return array.indexOf(element);
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}
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/**
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* Creates a Promise that resolves after a specified duration.
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* @param {number} ms How long to wait before resolving (in milliseconds)
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* @returns {Promise<void>}
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* @private
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*/
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static delayFor(ms) {
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return new Promise(resolve => {
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setTimeout(resolve, ms);
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});
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}
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}
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module.exports = Util;
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