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Wait for the websocket event when creating a guild (#1524)
* Wait for the websocket event when creating a guild * using TOOK_TOO_LONG error * resolve after timeout with an unavailable guild object
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@@ -298,11 +298,30 @@ class ClientUser extends User {
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*/
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createGuild(name, { region, icon = null } = {}) {
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if (!icon || (typeof icon === 'string' && icon.startsWith('data:'))) {
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return this.client.api.guilds.post({ data: { name, region, icon } })
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.then(data => this.client.dataManager.newGuild(data));
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return new Promise((resolve, reject) =>
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this.client.api.guilds.post({ data: { name, region, icon } })
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.then(data => {
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if (this.client.guilds.has(data.id)) return resolve(this.client.guilds.get(data.id));
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const handleGuild = guild => {
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if (guild.id === data.id) {
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this.client.removeListener(Constants.Events.GUILD_CREATE, handleGuild);
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this.client.clearTimeout(timeout);
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resolve(guild);
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}
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};
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this.client.on(Constants.Events.GUILD_CREATE, handleGuild);
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const timeout = this.client.setTimeout(() => {
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this.client.removeListener(Constants.Events.GUILD_CREATE, handleGuild);
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resolve(this.client.dataManager.newGuild(data));
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}, 10000);
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return undefined;
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}, reject)
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);
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} else {
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return this.client.resolver.resolveBuffer(icon)
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.then(data => this.createGuild(name, region, this.client.resolver.resolveBase64(data) || null));
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.then(data => this.createGuild(name, { region, icon: this.client.resolver.resolveBase64(data) || null }));
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}
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}
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@@ -68,8 +68,8 @@ class Guild {
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*/
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this.id = data.id;
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} else {
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this.available = true;
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this.setup(data);
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if (!data.channels) this.available = false;
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}
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}
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