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Allow presence updating to allow null games (#1186)
* Adding resetGame functionallity
`setGame` method would allways result in an Object passed to `setPresence`.
Passing { game: null } (supported by discords WebSocket gateway to reset the current Game) to `setPresence` would still result in a Game Object sent to the endpoint.
Explicitly setting `game` to null should overwrite the `game` object provided by `localPresence` or `client.presence`.
This was neither supported by `setGame` or `setPresence`.
* Missing semicolons to resetGame and setPresence
* Fixing trailing spaces, commas and semicolons
* Moving resetGame functionality into setGame method
Minification of if statement in setPresence.
Removing resetGame method and adding a case for `game === null` to setGame method
* Adding missing space in setGame method
* Fix docs
This commit is contained in:
committed by
Amish Shah
parent
f068010e96
commit
5c2086b351
@@ -186,6 +186,8 @@ class ClientUser extends User {
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if (game.url) game.type = 1;
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}
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if (data.game === null) game = null;
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if (typeof data.afk !== 'undefined') afk = data.afk;
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afk = Boolean(afk);
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@@ -224,11 +226,12 @@ class ClientUser extends User {
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/**
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* Sets the game the client user is playing.
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* @param {string} game Game being played
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* @param {?string} game Game being played
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* @param {string} [streamingURL] Twitch stream URL
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* @returns {Promise<ClientUser>}
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*/
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setGame(game, streamingURL) {
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if (game === null) return this.setPresence({ game });
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return this.setPresence({ game: {
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name: game,
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url: streamingURL,
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