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Fix #776 (guildMemberAdd firing for existing members)
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@@ -679,6 +679,7 @@ class Guild {
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}
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_addMember(guildUser, emitEvent = true) {
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const existing = this.members.has(guildUser.user.id);
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if (!(guildUser.user instanceof User)) guildUser.user = this.client.dataManager.newUser(guildUser.user);
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guildUser.joined_at = guildUser.joined_at || 0;
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@@ -702,7 +703,7 @@ class Guild {
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* @param {Guild} guild The guild that the user has joined
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* @param {GuildMember} member The member that has joined
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*/
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if (this.client.ws.status === Constants.Status.READY && emitEvent) {
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if (this.client.ws.status === Constants.Status.READY && emitEvent && !existing) {
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this.client.emit(Constants.Events.GUILD_MEMBER_ADD, this, member);
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}
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@@ -20,6 +20,8 @@ client.on('userUpdate', (o, n) => {
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console.log(o.username, n.username);
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});
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client.on('guildMemberAdd', (g, m) => console.log(`${m.user.username} joined ${g.name}`));
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client.on('channelCreate', channel => {
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console.log(`made ${channel.name}`);
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});
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