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fix(PresenceUpdate): use added presence over nullable getter (#6077)
Co-authored-by: Jan <66554238+vaporox@users.noreply.github.com> Co-authored-by: Noel <buechler.noel@outlook.com>
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@@ -26,15 +26,15 @@ class PresenceUpdateAction extends Action {
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});
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this.client.emit(Events.GUILD_MEMBER_AVAILABLE, member);
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}
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guild.presences._add(Object.assign(data, { guild }));
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if (this.client.listenerCount(Events.PRESENCE_UPDATE) && member && !member.presence.equals(oldPresence)) {
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const newPresence = guild.presences._add(Object.assign(data, { guild }));
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if (this.client.listenerCount(Events.PRESENCE_UPDATE) && !newPresence.equals(oldPresence)) {
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/**
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* Emitted whenever a guild member's presence (e.g. status, activity) is changed.
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* @event Client#presenceUpdate
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* @param {?Presence} oldPresence The presence before the update, if one at all
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* @param {Presence} newPresence The presence after the update
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*/
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this.client.emit(Events.PRESENCE_UPDATE, oldPresence, member.presence);
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this.client.emit(Events.PRESENCE_UPDATE, oldPresence, newPresence);
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}
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}
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}
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