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Move a getter around
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@@ -110,6 +110,18 @@ class Role {
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return this.guild.members.filter(m => m.roles.has(this.id));
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}
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/**
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* Whether the role is editable by the client user.
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* @type {boolean}
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* @readonly
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*/
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get editable() {
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if (this.managed) return false;
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const clientMember = this.guild.member(this.client.user);
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if (!clientMember.hasPermission(Constants.PermissionFlags.MANAGE_ROLES_OR_PERMISSIONS)) return false;
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return clientMember.highestRole.comparePositionTo(this) > 0;
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}
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/**
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* Get an object mapping permission names to whether or not the role enables that permission
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* @returns {Object<string, boolean>}
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@@ -286,18 +298,6 @@ class Role {
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return this.client.rest.methods.deleteGuildRole(this);
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}
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/**
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* Whether the role is managable by the client user.
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* @type {boolean}
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* @readonly
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*/
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get editable() {
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if (this.managed) return false;
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const clientMember = this.guild.member(this.client.user);
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if (!clientMember.hasPermission(Constants.PermissionFlags.MANAGE_ROLES_OR_PERMISSIONS)) return false;
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return clientMember.highestRole.comparePositionTo(this) > 0;
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}
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/**
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* Whether this role equals another role. It compares all properties, so for most operations
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* it is advisable to just compare `role.id === role2.id` as it is much faster and is often
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