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backport: RichPresence
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@@ -486,7 +486,7 @@ class Client extends EventEmitter {
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this.presences.get(id).update(presence);
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return;
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}
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this.presences.set(id, new Presence(presence));
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this.presences.set(id, new Presence(presence, this));
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}
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/**
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@@ -1208,7 +1208,7 @@ class Guild {
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this.presences.get(id).update(presence);
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return;
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}
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this.presences.set(id, new Presence(presence));
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this.presences.set(id, new Presence(presence, this.client));
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}
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/**
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@@ -123,7 +123,7 @@ class GuildMember {
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* @readonly
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*/
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get presence() {
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return this.frozenPresence || this.guild.presences.get(this.id) || new Presence();
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return this.frozenPresence || this.guild.presences.get(this.id) || new Presence(undefined, this.client);
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}
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/**
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@@ -1,8 +1,12 @@
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const { ActivityFlags, Endpoints } = require('../util/Constants');
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/**
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* Represents a user's presence.
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*/
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class Presence {
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constructor(data = {}) {
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constructor(data = {}, client) {
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Object.defineProperty(this, 'client', { value: client });
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/**
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* The status of the presence:
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*
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@@ -18,12 +22,12 @@ class Presence {
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* The game that the user is playing
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* @type {?Game}
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*/
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this.game = data.game ? new Game(data.game) : null;
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this.game = data.game ? new Game(data.game, this) : null;
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}
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update(data) {
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this.status = data.status || this.status;
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this.game = data.game ? new Game(data.game) : null;
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this.game = data.game ? new Game(data.game, this) : null;
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}
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/**
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@@ -44,7 +48,9 @@ class Presence {
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* Represents a game that is part of a user's presence.
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*/
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class Game {
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constructor(data) {
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constructor(data, presence) {
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Object.defineProperty(this, 'presence', { value: presence });
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/**
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* The name of the game being played
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* @type {string}
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@@ -62,6 +68,60 @@ class Game {
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* @type {?string}
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*/
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this.url = data.url || null;
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/**
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* Details about the activity
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* @type {?string}
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*/
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this.details = data.details || null;
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/**
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* State of the activity
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* @type {?string}
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*/
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this.state = data.state || null;
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/**
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* Application ID associated with this activity
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* @type {?Snowflake}
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*/
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this.applicationID = data.application_id || null;
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/**
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* Timestamps for the activity
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* @type {?Object}
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* @prop {?Date} start When the activity started
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* @prop {?Date} end When the activity will end
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*/
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this.timestamps = data.timestamps ? {
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start: data.timestamps.start ? new Date(Number(data.timestamps.start)) : null,
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end: data.timestamps.end ? new Date(Number(data.timestamps.end)) : null,
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} : null;
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/**
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* Party of the activity
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* @type {?Object}
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* @prop {?string} id ID of the party
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* @prop {number[]} size Size of the party as `[current, max]`
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*/
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this.party = data.party || null;
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/**
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* Assets for rich presence
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* @type {?RichPresenceAssets}
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*/
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this.assets = data.assets ? new RichPresenceAssets(this, data.assets) : null;
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this.syncID = data.sync_id;
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this._flags = data.flags;
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}
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get flags() {
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const flags = [];
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for (const [name, flag] of Object.entries(ActivityFlags)) {
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if ((this._flags & flag) === flag) flags.push(name);
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}
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return flags;
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}
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/**
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@@ -96,5 +156,64 @@ class Game {
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}
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}
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/**
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* Assets for a rich presence
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*/
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class RichPresenceAssets {
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constructor(game, assets) {
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Object.defineProperty(this, 'game', { value: game });
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/**
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* Hover text for the large image
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* @type {?string}
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*/
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this.largeText = assets.large_text || null;
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/**
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* Hover text for the small image
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* @type {?string}
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*/
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this.smallText = assets.small_text || null;
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/**
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* ID of the large image asset
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* @type {?Snowflake}
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*/
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this.largeImage = assets.large_image || null;
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/**
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* ID of the small image asset
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* @type {?Snowflake}
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*/
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this.smallImage = assets.small_image || null;
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}
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/**
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* The URL of the small image asset
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* @type {?string}
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* @readonly
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*/
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get smallImageURL() {
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if (!this.smallImage) return null;
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return Endpoints.CDN(this.game.presence.client.options.http.cdn)
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.AppAsset(this.game.applicationID, this.smallImage);
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}
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/**
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* The URL of the large image asset
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* @type {?string}
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* @readonly
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*/
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get largeImageURL() {
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if (!this.largeImage) return null;
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if (/^spotify:/.test(this.largeImage)) {
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return `https://i.scdn.co/image/${this.largeImage.slice(8)}`;
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}
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return Endpoints.CDN(this.game.presence.client.options.http.cdn)
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.AppAsset(this.game.applicationID, this.largeImage);
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}
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}
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exports.Presence = Presence;
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exports.Game = Game;
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exports.RichPresenceAssets = RichPresenceAssets;
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@@ -99,7 +99,7 @@ class User {
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for (const guild of this.client.guilds.values()) {
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if (guild.presences.has(this.id)) return guild.presences.get(this.id);
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}
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return new Presence();
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return new Presence(undefined, this.client);
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}
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/**
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@@ -206,6 +206,8 @@ const Endpoints = exports.Endpoints = {
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Asset: name => `${root}/assets/${name}`,
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Avatar: (userID, hash) => `${root}/avatars/${userID}/${hash}.${hash.startsWith('a_') ? 'gif' : 'png?size=2048'}`,
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Icon: (guildID, hash) => `${root}/icons/${guildID}/${hash}.jpg`,
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AppIcon: (clientID, hash) => `${root}/app-icons/${clientID}/${hash}.png`,
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AppAsset: (clientID, hash) => `${root}/app-assets/${clientID}/${hash}.png`,
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GDMIcon: (channelID, hash) => `${root}/channel-icons/${channelID}/${hash}.jpg?size=2048`,
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Splash: (guildID, hash) => `${root}/splashes/${guildID}/${hash}.jpg`,
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};
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@@ -366,6 +368,15 @@ exports.ActivityTypes = [
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'WATCHING',
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];
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exports.ActivityFlags = {
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INSTANCE: 1 << 0,
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JOIN: 1 << 1,
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SPECTATE: 1 << 2,
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JOIN_REQUEST: 1 << 3,
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SYNC: 1 << 4,
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PLAY: 1 << 5,
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};
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/**
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* The type of a websocket message event, e.g. `MESSAGE_CREATE`. Here are the available events:
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* * READY
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