ready fires after forceFetchUsers if option is true

This commit is contained in:
abalabahaha
2016-02-20 19:08:48 -08:00
parent 41924df875
commit 7b24127de5
2 changed files with 8 additions and 4 deletions

View File

@@ -1383,14 +1383,17 @@ var InternalClient = (function () {
});
self.state = _ConnectionState2["default"].READY;
client.emit("ready");
client.emit("debug", "ready packet took " + (Date.now() - startTime) + "ms to process");
client.emit("debug", "ready with " + self.servers.length + " servers, " + self.channels.length + " channels and " + self.users.length + " users cached.");
self.readyTime = Date.now();
if (self.client.options.forceFetchUsers) {
self.forceFetchUsers();
self.forceFetchUsers().then(function () {
client.emit("ready");
});
} else {
client.emit("ready");
}
break;

View File

@@ -1156,14 +1156,15 @@ export default class InternalClient {
});
self.state = ConnectionState.READY;
client.emit("ready");
client.emit("debug", `ready packet took ${Date.now() - startTime}ms to process`);
client.emit("debug", `ready with ${self.servers.length} servers, ${self.channels.length} channels and ${self.users.length} users cached.`);
self.readyTime = Date.now();
if (self.client.options.forceFetchUsers) {
self.forceFetchUsers();
self.forceFetchUsers().then(() => {client.emit("ready")});
} else {
client.emit("ready");
}
break;