Move to new docgen

This commit is contained in:
Schuyler Cebulskie
2016-11-22 18:24:29 -05:00
parent c8858de71e
commit 7c97244854
33 changed files with 200 additions and 953 deletions

View File

@@ -7,7 +7,7 @@ cache:
install: npm install
script:
- npm run test
- bash ./docs/deploy/deploy.sh
- bash ./deploy/deploy.sh
env:
global:
- ENCRYPTION_LABEL: "af862fa96d3e"

View File

@@ -59,10 +59,10 @@ the entire `Discord` object is available as a global (on the `window` object).
The ShardingManager and any voice-related functionality is unavailable in these builds.
## Links
* [Website](http://discord.js.org/)
* [Website](https://discord.js.org/)
* [Discord.js server](https://discord.gg/bRCvFy9)
* [Discord API server](https://discord.gg/rV4BwdK)
* [Documentation](http://discord.js.org/#/docs)
* [Documentation](https://discord.js.org/#/docs)
* [Legacy (v8) documentation](http://discordjs.readthedocs.io/en/8.2.0/docs_client.html)
* [Examples](https://github.com/hydrabolt/discord.js/tree/master/docs/custom/examples)
* [GitHub](https://github.com/hydrabolt/discord.js)
@@ -71,7 +71,7 @@ The ShardingManager and any voice-related functionality is unavailable in these
## Contributing
Before creating an issue, please ensure that it hasn't already been reported/suggested, and double-check the
[documentation](http://discord.js.org/#/docs).
[documentation](https://discord.js.org/#/docs).
See [the contributing guide](CONTRIBUTING.md) if you'd like to submit a PR.
## Help

View File

@@ -5,7 +5,7 @@ set -e
function build {
# Build docs
node docs/generator
npm run docs
# Build the webpack
VERSIONED=false npm run web-dist

View File

@@ -1,2 +1 @@
# discord.js docs
[View documentation here](http://discord.js.org/#/docs)
## [View the documentation here.](https://discord.js.org/#/docs)

View File

@@ -1,10 +0,0 @@
const fs = require('fs');
module.exports = {
category: 'Examples',
name: 'Avatars',
data:
`\`\`\`js
${fs.readFileSync('./docs/custom/examples/avatar.js').toString('utf-8')}
\`\`\``,
};

View File

@@ -1,7 +0,0 @@
const fs = require('fs');
module.exports = {
category: 'General',
name: 'FAQ',
data: fs.readFileSync('./docs/custom/documents/faq.md').toString('utf-8'),
};

View File

@@ -1,17 +0,0 @@
const files = [
require('./welcome'),
require('./updating'),
require('./faq'),
require('./ping_pong'),
require('./avatar'),
require('./webhook'),
];
const categories = {};
for (const file of files) {
file.category = file.category.toLowerCase();
if (!categories[file.category]) categories[file.category] = [];
categories[file.category].push(file);
}
module.exports = categories;

View File

@@ -1,10 +0,0 @@
const fs = require('fs');
module.exports = {
category: 'Examples',
name: 'Ping Pong',
data:
`\`\`\`js
${fs.readFileSync('./docs/custom/examples/ping_pong.js').toString('utf-8')}
\`\`\``,
};

View File

@@ -1,7 +0,0 @@
const fs = require('fs');
module.exports = {
category: 'General',
name: 'Updating your code',
data: fs.readFileSync('./docs/custom/documents/updating.md').toString('utf-8'),
};

View File

@@ -1,10 +0,0 @@
const fs = require('fs');
module.exports = {
category: 'Examples',
name: 'Webhooks',
data:
`\`\`\`js
${fs.readFileSync('./docs/custom/examples/webhook.js').toString('utf-8')}
\`\`\``,
};

View File

@@ -1,7 +0,0 @@
const fs = require('fs');
module.exports = {
category: 'General',
name: 'Welcome',
data: fs.readFileSync('./docs/custom/documents/welcome.md').toString('utf-8'),
};

View File

@@ -1,128 +1,128 @@
# Version 10
Version 10's non-BC changes focus on cleaning up some inconsistencies that exist in previous versions.
Upgrading from v9 should be quick and painless.
## Client options
All client options have been converted to camelCase rather than snake_case, and `max_message_cache` was renamed to `messageCacheMaxSize`.
v9 code example:
```js
const client = new Discord.Client({
disable_everyone: true,
max_message_cache: 500,
message_cache_lifetime: 120,
message_sweep_interval: 60
});
```
v10 code example:
```js
const client = new Discord.Client({
disableEveryone: true,
messageCacheMaxSize: 500,
messageCacheLifetime: 120,
messageSweepInterval: 60
});
```
## Presences
Presences have been completely restructured.
Previous versions of discord.js assumed that users had the same presence amongst all guilds - with the introduction of sharding, however, this is no longer the case.
v9 discord.js code may look something like this:
```js
User.status; // the status of the user
User.game; // the game that the user is playing
ClientUser.setStatus(status, game, url); // set the new status for the user
```
v10 moves presences to GuildMember instances. For the sake of simplicity, though, User classes also expose presences.
When accessing a presence on a User object, it simply finds the first GuildMember for the user, and uses its presence.
Additionally, the introduction of the Presence class keeps all of the presence data organised.
**It is strongly recommended that you use a GuildMember's presence where available, rather than a User.
A user may have an entirely different presence between two different guilds.**
v10 code:
```js
MemberOrUser.presence.status; // the status of the member or user
MemberOrUser.presence.game; // the game that the member or user is playing
ClientUser.setStatus(status); // online, idle, dnd, offline
ClientUser.setGame(game, streamingURL); // a game
ClientUser.setPresence(fullPresence); // status and game combined
```
## Voice
Voice has been rewritten internally, but in a backwards-compatible manner.
There is only one breaking change here; the `disconnected` event was renamed to `disconnect`.
Several more events have been made available to a VoiceConnection, so see the documentation.
## Events
Many events have been renamed or had their arguments change.
### Client events
| Version 9 | Version 10 |
|------------------------------------------------------|-----------------------------------------------|
| guildMemberAdd(guild, member) | guildMemberAdd(member) |
| guildMemberAvailable(guild, member) | guildMemberAvailable(member) |
| guildMemberRemove(guild, member) | guildMemberRemove(member) |
| guildMembersChunk(guild, members) | guildMembersChunk(members) |
| guildMemberUpdate(guild, oldMember, newMember) | guildMemberUpdate(oldMember, newMember) |
| guildRoleCreate(guild, role) | roleCreate(role) |
| guildRoleDelete(guild, role) | roleDelete(role) |
| guildRoleUpdate(guild, oldRole, newRole) | roleUpdate(oldRole, newRole) |
The guild parameter that has been dropped from the guild-related events can still be derived using `member.guild` or `role.guild`.
### VoiceConnection events
| Version 9 | Version 10 |
|--------------|------------|
| disconnected | disconnect |
## Dates and timestamps
All dates/timestamps on the structures have been refactored to have a consistent naming scheme and availability.
All of them are named similarly to this:
**Date:** `Message.createdAt`
**Timestamp:** `Message.createdTimestamp`
See the docs for each structure to see which date/timestamps are available on them.
# Version 9
The version 9 (v9) rewrite takes a much more object-oriented approach than previous versions,
which allows your code to be much more readable and manageable.
It's been rebuilt from the ground up and should be much more stable, fixing caching issues that affected
older versions. It also has support for newer Discord Features, such as emojis.
Version 9, while containing a sizable number of breaking changes, does not require much change in your code's logic -
most of the concepts are still the same, but loads of functions have been moved around.
The vast majority of methods you're used to using have been moved out of the Client class,
into other more relevant classes where they belong.
Because of this, you will need to convert most of your calls over to the new methods.
Here are a few examples of methods that have changed:
* `Client.sendMessage(channel, message)` ==> `TextChannel.sendMessage(message)`
* `Client.sendMessage(user, message)` ==> `User.sendMessage(message)`
* `Client.updateMessage(message, "New content")` ==> `Message.edit("New Content")`
* `Client.getChannelLogs(channel, limit)` ==> `TextChannel.fetchMessages({options})`
* `Server.detailsOfUser(User)` ==> `Server.members.get(User).properties` (retrieving a member gives a GuildMember object)
* `Client.joinVoiceChannel(voicechannel)` => `VoiceChannel.join()`
A couple more important details:
* `Client.loginWithToken("token")` ==> `client.login("token")`
* `Client.servers.length` ==> `client.guilds.size` (all instances of `server` are now `guild`)
## No more callbacks!
Version 9 eschews callbacks in favour of Promises. This means all code relying on callbacks must be changed.
For example, the following code:
```js
client.getChannelLogs(channel, 100, function(messages) {
console.log(`${messages.length} messages found`);
});
```
```js
channel.fetchMessages({limit: 100}).then(messages => {
console.log(`${messages.size} messages found`);
});
```
# Version 10
Version 10's non-BC changes focus on cleaning up some inconsistencies that exist in previous versions.
Upgrading from v9 should be quick and painless.
## Client options
All client options have been converted to camelCase rather than snake_case, and `max_message_cache` was renamed to `messageCacheMaxSize`.
v9 code example:
```js
const client = new Discord.Client({
disable_everyone: true,
max_message_cache: 500,
message_cache_lifetime: 120,
message_sweep_interval: 60
});
```
v10 code example:
```js
const client = new Discord.Client({
disableEveryone: true,
messageCacheMaxSize: 500,
messageCacheLifetime: 120,
messageSweepInterval: 60
});
```
## Presences
Presences have been completely restructured.
Previous versions of discord.js assumed that users had the same presence amongst all guilds - with the introduction of sharding, however, this is no longer the case.
v9 discord.js code may look something like this:
```js
User.status; // the status of the user
User.game; // the game that the user is playing
ClientUser.setStatus(status, game, url); // set the new status for the user
```
v10 moves presences to GuildMember instances. For the sake of simplicity, though, User classes also expose presences.
When accessing a presence on a User object, it simply finds the first GuildMember for the user, and uses its presence.
Additionally, the introduction of the Presence class keeps all of the presence data organised.
**It is strongly recommended that you use a GuildMember's presence where available, rather than a User.
A user may have an entirely different presence between two different guilds.**
v10 code:
```js
MemberOrUser.presence.status; // the status of the member or user
MemberOrUser.presence.game; // the game that the member or user is playing
ClientUser.setStatus(status); // online, idle, dnd, offline
ClientUser.setGame(game, streamingURL); // a game
ClientUser.setPresence(fullPresence); // status and game combined
```
## Voice
Voice has been rewritten internally, but in a backwards-compatible manner.
There is only one breaking change here; the `disconnected` event was renamed to `disconnect`.
Several more events have been made available to a VoiceConnection, so see the documentation.
## Events
Many events have been renamed or had their arguments change.
### Client events
| Version 9 | Version 10 |
|------------------------------------------------------|-----------------------------------------------|
| guildMemberAdd(guild, member) | guildMemberAdd(member) |
| guildMemberAvailable(guild, member) | guildMemberAvailable(member) |
| guildMemberRemove(guild, member) | guildMemberRemove(member) |
| guildMembersChunk(guild, members) | guildMembersChunk(members) |
| guildMemberUpdate(guild, oldMember, newMember) | guildMemberUpdate(oldMember, newMember) |
| guildRoleCreate(guild, role) | roleCreate(role) |
| guildRoleDelete(guild, role) | roleDelete(role) |
| guildRoleUpdate(guild, oldRole, newRole) | roleUpdate(oldRole, newRole) |
The guild parameter that has been dropped from the guild-related events can still be derived using `member.guild` or `role.guild`.
### VoiceConnection events
| Version 9 | Version 10 |
|--------------|------------|
| disconnected | disconnect |
## Dates and timestamps
All dates/timestamps on the structures have been refactored to have a consistent naming scheme and availability.
All of them are named similarly to this:
**Date:** `Message.createdAt`
**Timestamp:** `Message.createdTimestamp`
See the docs for each structure to see which date/timestamps are available on them.
# Version 9
The version 9 (v9) rewrite takes a much more object-oriented approach than previous versions,
which allows your code to be much more readable and manageable.
It's been rebuilt from the ground up and should be much more stable, fixing caching issues that affected
older versions. It also has support for newer Discord Features, such as emojis.
Version 9, while containing a sizable number of breaking changes, does not require much change in your code's logic -
most of the concepts are still the same, but loads of functions have been moved around.
The vast majority of methods you're used to using have been moved out of the Client class,
into other more relevant classes where they belong.
Because of this, you will need to convert most of your calls over to the new methods.
Here are a few examples of methods that have changed:
* `Client.sendMessage(channel, message)` ==> `TextChannel.sendMessage(message)`
* `Client.sendMessage(user, message)` ==> `User.sendMessage(message)`
* `Client.updateMessage(message, "New content")` ==> `Message.edit("New Content")`
* `Client.getChannelLogs(channel, limit)` ==> `TextChannel.fetchMessages({options})`
* `Server.detailsOfUser(User)` ==> `Server.members.get(User).properties` (retrieving a member gives a GuildMember object)
* `Client.joinVoiceChannel(voicechannel)` => `VoiceChannel.join()`
A couple more important details:
* `Client.loginWithToken("token")` ==> `client.login("token")`
* `Client.servers.length` ==> `client.guilds.size` (all instances of `server` are now `guild`)
## No more callbacks!
Version 9 eschews callbacks in favour of Promises. This means all code relying on callbacks must be changed.
For example, the following code:
```js
client.getChannelLogs(channel, 100, function(messages) {
console.log(`${messages.length} messages found`);
});
```
```js
channel.fetchMessages({limit: 100}).then(messages => {
console.log(`${messages.size} messages found`);
});
```

View File

@@ -1,62 +1,62 @@
<div align="center">
<br />
<p>
<a href="https://discord.js.org"><img src="https://i.imgur.com/260XFXQ.png" width="546" alt="discord.js" /></a>
</p>
<br />
<p>
<a href="https://discord.gg/bRCvFy9"><img src="https://discordapp.com/api/guilds/222078108977594368/embed.png" alt="Discord server" /></a>
<a href="https://www.npmjs.com/package/discord.js"><img src="https://img.shields.io/npm/v/discord.js.svg?maxAge=3600" alt="NPM version" /></a>
<a href="https://www.npmjs.com/package/discord.js"><img src="https://img.shields.io/npm/dt/discord.js.svg?maxAge=3600" alt="NPM downloads" /></a>
<a href="https://travis-ci.org/hydrabolt/discord.js"><img src="https://travis-ci.org/hydrabolt/discord.js.svg" alt="Build status" /></a>
<a href="https://david-dm.org/hydrabolt/discord.js"><img src="https://img.shields.io/david/hydrabolt/discord.js.svg?maxAge=3600" alt="Dependencies" /></a>
</p>
<p>
<a href="https://nodei.co/npm/discord.js/"><img src="https://nodei.co/npm/discord.js.png?downloads=true&stars=true" alt="NPM info" /></a>
</p>
</div>
# Welcome!
Welcome to the discord.js v10 documentation.
v10 is just a more consistent and stable iteration over v9, and contains loads of new and improved features, optimisations, and bug fixes.
## About
discord.js is a powerful node.js module that allows you to interact with the [Discord API](https://discordapp.com/developers/docs/intro) very easily.
It takes a much more object-oriented approach than most other JS Discord libraries, making your bot's code significantly tidier and easier to comprehend.
Usability and performance are key focuses of discord.js, and it also has nearly 100% coverage of the Discord API.
## Installation
**Node.js 6.0.0 or newer is required.**
Without voice support: `npm install discord.js --save`
With voice support ([node-opus](https://www.npmjs.com/package/node-opus)): `npm install discord.js node-opus --save`
With voice support ([opusscript](https://www.npmjs.com/package/opusscript)): `npm install discord.js opusscript --save`
The preferred audio engine is node-opus, as it performs significantly better than opusscript. When both are available, discord.js will automatically choose node-opus.
Using opusscript is only recommended for development environments where node-opus is tough to get working.
For production bots, using node-opus should be considered a necessity, especially if they're going to be running on multiple servers.
## Web distributions
Web builds of discord.js that are fully capable of running in browsers are available [here](https://github.com/hydrabolt/discord.js/tree/webpack).
These are built by [Webpack 2](https://webpack.js.org/). The API is identical, but rather than using `require('discord.js')`,
the entire `Discord` object is available as a global (on the `window` object).
The ShardingManager and any voice-related functionality is unavailable in these builds.
## Guides
* [LuckyEvie's general guide](https://eslachance.gitbooks.io/discord-js-bot-guide/content/)
* [York's v9 upgrade guide](https://yorkaargh.wordpress.com/2016/09/03/updating-discord-js-bots/)
## Links
* [Website](http://discord.js.org/)
* [Discord.js server](https://discord.gg/bRCvFy9)
* [Discord API server](https://discord.gg/rV4BwdK)
* [Documentation](http://discord.js.org/#/docs)
* [Legacy (v8) documentation](http://discordjs.readthedocs.io/en/8.2.0/docs_client.html)
* [Examples](https://github.com/hydrabolt/discord.js/tree/master/docs/custom/examples)
* [GitHub](https://github.com/hydrabolt/discord.js)
* [NPM](https://www.npmjs.com/package/discord.js)
* [Related libraries](https://discordapi.com/unofficial/libs.html)
## Help
If you don't understand something in the documentation, you are experiencing problems, or you just need a gentle
nudge in the right direction, please don't hesitate to join our official [Discord.js Server](https://discord.gg/bRCvFy9).
<div align="center">
<br />
<p>
<a href="https://discord.js.org"><img src="https://i.imgur.com/260XFXQ.png" width="546" alt="discord.js" /></a>
</p>
<br />
<p>
<a href="https://discord.gg/bRCvFy9"><img src="https://discordapp.com/api/guilds/222078108977594368/embed.png" alt="Discord server" /></a>
<a href="https://www.npmjs.com/package/discord.js"><img src="https://img.shields.io/npm/v/discord.js.svg?maxAge=3600" alt="NPM version" /></a>
<a href="https://www.npmjs.com/package/discord.js"><img src="https://img.shields.io/npm/dt/discord.js.svg?maxAge=3600" alt="NPM downloads" /></a>
<a href="https://travis-ci.org/hydrabolt/discord.js"><img src="https://travis-ci.org/hydrabolt/discord.js.svg" alt="Build status" /></a>
<a href="https://david-dm.org/hydrabolt/discord.js"><img src="https://img.shields.io/david/hydrabolt/discord.js.svg?maxAge=3600" alt="Dependencies" /></a>
</p>
<p>
<a href="https://nodei.co/npm/discord.js/"><img src="https://nodei.co/npm/discord.js.png?downloads=true&stars=true" alt="NPM info" /></a>
</p>
</div>
# Welcome!
Welcome to the discord.js v10 documentation.
v10 is just a more consistent and stable iteration over v9, and contains loads of new and improved features, optimisations, and bug fixes.
## About
discord.js is a powerful node.js module that allows you to interact with the [Discord API](https://discordapp.com/developers/docs/intro) very easily.
It takes a much more object-oriented approach than most other JS Discord libraries, making your bot's code significantly tidier and easier to comprehend.
Usability and performance are key focuses of discord.js, and it also has nearly 100% coverage of the Discord API.
## Installation
**Node.js 6.0.0 or newer is required.**
Without voice support: `npm install discord.js --save`
With voice support ([node-opus](https://www.npmjs.com/package/node-opus)): `npm install discord.js node-opus --save`
With voice support ([opusscript](https://www.npmjs.com/package/opusscript)): `npm install discord.js opusscript --save`
The preferred audio engine is node-opus, as it performs significantly better than opusscript. When both are available, discord.js will automatically choose node-opus.
Using opusscript is only recommended for development environments where node-opus is tough to get working.
For production bots, using node-opus should be considered a necessity, especially if they're going to be running on multiple servers.
## Web distributions
Web builds of discord.js that are fully capable of running in browsers are available [here](https://github.com/hydrabolt/discord.js/tree/webpack).
These are built by [Webpack 2](https://webpack.js.org/). The API is identical, but rather than using `require('discord.js')`,
the entire `Discord` object is available as a global (on the `window` object).
The ShardingManager and any voice-related functionality is unavailable in these builds.
## Guides
* [LuckyEvie's general guide](https://eslachance.gitbooks.io/discord-js-bot-guide/content/)
* [York's v9 upgrade guide](https://yorkaargh.wordpress.com/2016/09/03/updating-discord-js-bots/)
## Links
* [Website](https://discord.js.org/)
* [Discord.js server](https://discord.gg/bRCvFy9)
* [Discord API server](https://discord.gg/rV4BwdK)
* [Documentation](https://discord.js.org/#/docs)
* [Legacy (v8) documentation](http://discordjs.readthedocs.io/en/8.2.0/docs_client.html)
* [Examples](https://github.com/hydrabolt/discord.js/tree/master/docs/custom/examples)
* [GitHub](https://github.com/hydrabolt/discord.js)
* [NPM](https://www.npmjs.com/package/discord.js)
* [Related libraries](https://discordapi.com/unofficial/libs.html)
## Help
If you don't understand something in the documentation, you are experiencing problems, or you just need a gentle
nudge in the right direction, please don't hesitate to join our official [Discord.js Server](https://discord.gg/bRCvFy9).

View File

@@ -1,4 +0,0 @@
{
"GEN_VERSION": 14,
"COMPRESS": false
}

View File

@@ -1,101 +0,0 @@
/* eslint-disable no-console */
const DocumentedClass = require('./types/DocumentedClass');
const DocumentedInterface = require('./types/DocumentedInterface');
const DocumentedTypeDef = require('./types/DocumentedTypeDef');
const DocumentedConstructor = require('./types/DocumentedConstructor');
const DocumentedMember = require('./types/DocumentedMember');
const DocumentedFunction = require('./types/DocumentedFunction');
const DocumentedEvent = require('./types/DocumentedEvent');
const GEN_VERSION = require('./config').GEN_VERSION;
class Documentation {
constructor(items, custom) {
this.classes = new Map();
this.interfaces = new Map();
this.typedefs = new Map();
this.custom = custom;
this.parse(items);
}
registerRoots(data) {
for (const item of data) {
switch (item.kind) {
case 'class':
this.classes.set(item.name, new DocumentedClass(this, item));
break;
case 'interface':
this.interfaces.set(item.name, new DocumentedInterface(this, item));
break;
case 'typedef':
this.typedefs.set(item.name, new DocumentedTypeDef(this, item));
break;
default:
break;
}
}
}
findParent(item) {
if (['constructor', 'member', 'function', 'event'].includes(item.kind)) {
let val = this.classes.get(item.memberof);
if (val) return val;
val = this.interfaces.get(item.memberof);
if (val) return val;
}
return null;
}
parse(items) {
this.registerRoots(items.filter(item => ['class', 'interface', 'typedef'].includes(item.kind)));
const members = items.filter(item => !['class', 'interface', 'typedef'].includes(item.kind));
const unknowns = new Map();
for (const member of members) {
let item;
switch (member.kind) {
case 'constructor':
item = new DocumentedConstructor(this, member);
break;
case 'member':
item = new DocumentedMember(this, member);
break;
case 'function':
item = new DocumentedFunction(this, member);
break;
case 'event':
item = new DocumentedEvent(this, member);
break;
default:
unknowns.set(member.kind, member);
continue;
}
const parent = this.findParent(member);
if (!parent) {
console.warn(`- "${member.name || member.directData.name}" has no accessible parent.`);
continue;
}
parent.add(item);
}
for (const [key, val] of unknowns) {
console.warn(`- Unknown documentation kind "${key}" - \n${JSON.stringify(val)}\n`);
}
}
serialize() {
const meta = {
version: GEN_VERSION,
date: Date.now(),
};
const serialized = {
meta,
classes: Array.from(this.classes.values()).map(c => c.serialize()),
interfaces: Array.from(this.interfaces.values()).map(i => i.serialize()),
typedefs: Array.from(this.typedefs.values()).map(t => t.serialize()),
custom: this.custom,
};
return serialized;
}
}
module.exports = Documentation;

View File

@@ -1,33 +0,0 @@
#!/usr/bin/env node
/* eslint-disable no-console */
const fs = require('fs');
const jsdoc2md = require('jsdoc-to-markdown');
const Documentation = require('./documentation');
const custom = require('../custom/index');
const config = require('./config');
process.on('unhandledRejection', console.error);
console.log(`Using format version ${config.GEN_VERSION}.`);
console.log('Parsing JSDocs in source files...');
jsdoc2md.getTemplateData({ files: [`./src/*.js`, `./src/**/*.js`] }).then(data => {
console.log(`${data.length} items found.`);
const documentation = new Documentation(data, custom);
console.log('Serializing...');
let output = JSON.stringify(documentation.serialize(), null, 0);
if (config.compress) {
console.log('Compressing...');
output = require('zlib').deflateSync(output).toString('utf8');
}
if (!process.argv.slice(2).includes('test')) {
console.log('Writing to docs.json...');
fs.writeFileSync('./docs/docs.json', output);
}
console.log('Done!');
process.exit(0);
}).catch(console.error);

View File

@@ -1,80 +0,0 @@
const DocumentedItem = require('./DocumentedItem');
const DocumentedItemMeta = require('./DocumentedItemMeta');
const DocumentedConstructor = require('./DocumentedConstructor');
const DocumentedFunction = require('./DocumentedFunction');
const DocumentedMember = require('./DocumentedMember');
const DocumentedEvent = require('./DocumentedEvent');
/*
{ id: 'VoiceChannel',
longname: 'VoiceChannel',
name: 'VoiceChannel',
scope: 'global',
kind: 'class',
augments: [ 'GuildChannel' ],
description: 'Represents a Server Voice Channel on Discord.',
meta:
{ lineno: 7,
filename: 'VoiceChannel.js',
path: 'src/structures' },
order: 232 }
*/
class DocumentedClass extends DocumentedItem {
constructor(docParent, data) {
super(docParent, data);
this.props = new Map();
this.methods = new Map();
this.events = new Map();
}
add(item) {
if (item instanceof DocumentedConstructor) {
if (this.classConstructor) {
throw new Error(`Doc ${this.directData.name} already has constructor - ${this.directData.classConstructor}`);
}
this.classConstructor = item;
} else if (item instanceof DocumentedFunction) {
if (this.methods.get(item.directData.name)) {
throw new Error(`Doc ${this.directData.name} already has method ${item.directData.name}`);
}
this.methods.set(item.directData.name, item);
} else if (item instanceof DocumentedMember) {
if (this.props.get(item.directData.name)) {
throw new Error(`Doc ${this.directData.name} already has prop ${item.directData.name}`);
}
this.props.set(item.directData.name, item);
} else if (item instanceof DocumentedEvent) {
if (this.events.get(item.directData.name)) {
throw new Error(`Doc ${this.directData.name} already has event ${item.directData.name}`);
}
this.events.set(item.directData.name, item);
}
}
registerMetaInfo(data) {
super.registerMetaInfo(data);
this.directData = data;
this.directData.meta = new DocumentedItemMeta(this, data.meta);
}
serialize() {
super.serialize();
const { id, name, description, meta, augments, access } = this.directData;
const serialized = {
id,
name,
description,
meta: meta.serialize(),
extends: augments,
access,
};
if (this.classConstructor) serialized.classConstructor = this.classConstructor.serialize();
serialized.methods = Array.from(this.methods.values()).map(m => m.serialize());
serialized.properties = Array.from(this.props.values()).map(p => p.serialize());
serialized.events = Array.from(this.events.values()).map(e => e.serialize());
return serialized;
}
}
module.exports = DocumentedClass;

View File

@@ -1,42 +0,0 @@
const DocumentedItem = require('./DocumentedItem');
const DocumentedParam = require('./DocumentedParam');
/*
{ id: 'Client()',
longname: 'Client',
name: 'Client',
kind: 'constructor',
description: 'Creates an instance of Client.',
memberof: 'Client',
params:
[ { type: [Object],
optional: true,
description: 'options to pass to the client',
name: 'options' } ],
order: 10 }
*/
class DocumentedConstructor extends DocumentedItem {
registerMetaInfo(data) {
super.registerMetaInfo(data);
this.directData = data;
const newParams = [];
for (const param of data.params) newParams.push(new DocumentedParam(this, param));
this.directData.params = newParams;
}
serialize() {
super.serialize();
const { id, name, description, memberof, access, params } = this.directData;
return {
id,
name,
description,
memberof,
access,
params: params.map(p => p.serialize()),
};
}
}
module.exports = DocumentedConstructor;

View File

@@ -1,76 +0,0 @@
const DocumentedItem = require('./DocumentedItem');
const DocumentedItemMeta = require('./DocumentedItemMeta');
const DocumentedParam = require('./DocumentedParam');
/*
{
"id":"Client#event:guildMemberRolesUpdate",
"longname":"Client#event:guildMemberRolesUpdate",
"name":"guildMemberRolesUpdate",
"scope":"instance",
"kind":"event",
"description":"Emitted whenever a Guild Member's Roles change - i.e. new role or removed role",
"memberof":"Client",
"params":[
{
"type":{
"names":[
"Guild"
]
},
"description":"the guild that the update affects",
"name":"guild"
},
{
"type":{
"names":[
"Array.<Role>"
]
},
"description":"the roles before the update",
"name":"oldRoles"
},
{
"type":{
"names":[
"Guild"
]
},
"description":"the roles after the update",
"name":"newRoles"
}
],
"meta":{
"lineno":91,
"filename":"Guild.js",
"path":"src/structures"
},
"order":110
}
*/
class DocumentedEvent extends DocumentedItem {
registerMetaInfo(data) {
this.directData = data;
this.directData.meta = new DocumentedItemMeta(this, data.meta);
const newParams = [];
data.params = data.params || [];
for (const param of data.params) newParams.push(new DocumentedParam(this, param));
this.directData.params = newParams;
}
serialize() {
super.serialize();
const { id, name, description, memberof, meta, params } = this.directData;
return {
id,
name,
description,
memberof,
meta: meta.serialize(),
params: params.map(p => p.serialize()),
};
}
}
module.exports = DocumentedEvent;

View File

@@ -1,88 +0,0 @@
const DocumentedItem = require('./DocumentedItem');
const DocumentedItemMeta = require('./DocumentedItemMeta');
const DocumentedVarType = require('./DocumentedVarType');
const DocumentedParam = require('./DocumentedParam');
/*
{
"id":"ClientUser#sendTTSMessage",
"longname":"ClientUser#sendTTSMessage",
"name":"sendTTSMessage",
"scope":"instance",
"kind":"function",
"inherits":"User#sendTTSMessage",
"inherited":true,
"implements":[
"TextBasedChannel#sendTTSMessage"
],
"description":"Send a text-to-speech message to this channel",
"memberof":"ClientUser",
"params":[
{
"type":{
"names":[
"String"
]
},
"description":"the content to send",
"name":"content"
}
],
"examples":[
"// send a TTS message..."
],
"returns":[
{
"type":{
"names":[
"Promise.<Message>"
]
}
}
],
"meta":{
"lineno":38,
"filename":"TextBasedChannel.js",
"path":src/structures/interface"
},
"order":293
}
*/
class DocumentedFunction extends DocumentedItem {
registerMetaInfo(data) {
super.registerMetaInfo(data);
this.directData = data;
this.directData.meta = new DocumentedItemMeta(this, data.meta);
this.directData.returns = new DocumentedVarType(this, data.returns ? data.returns[0].type : {
names: ['void'],
});
const newParams = [];
for (const param of data.params) newParams.push(new DocumentedParam(this, param));
this.directData.params = newParams;
}
serialize() {
super.serialize();
const {
id, name, description, memberof, examples, inherits, inherited, meta, returns, params, access,
} = this.directData;
const serialized = {
id,
access,
name,
description,
memberof,
examples,
inherits,
inherited,
meta: meta.serialize(),
returns: returns.serialize(),
params: params.map(p => p.serialize()),
};
serialized.implements = this.directData.implements;
return serialized;
}
}
module.exports = DocumentedFunction;

View File

@@ -1,32 +0,0 @@
const DocumentedClass = require('./DocumentedClass');
/*
{ id: 'TextBasedChannel',
longname: 'TextBasedChannel',
name: 'TextBasedChannel',
scope: 'global',
kind: 'interface',
classdesc: 'Interface for classes that have text-channel-like features',
params: [],
meta:
{ lineno: 5,
filename: 'TextBasedChannel.js',
path: 'src/structures/interface' },
order: 175 }
*/
class DocumentedInterface extends DocumentedClass {
registerMetaInfo(data) {
super.registerMetaInfo(data);
this.directData = data;
// this.directData.meta = new DocumentedItemMeta(this, data.meta);
}
serialize() {
const serialized = super.serialize();
serialized.description = this.directData.classdesc;
return serialized;
}
}
module.exports = DocumentedInterface;

View File

@@ -1,17 +0,0 @@
class DocumentedItem {
constructor(parent, info) {
this.parent = parent;
this.directData = {};
this.registerMetaInfo(info);
}
registerMetaInfo() {
return;
}
serialize() {
return;
}
}
module.exports = DocumentedItem;

View File

@@ -1,27 +0,0 @@
const DocumentedItem = require('./DocumentedItem');
const cwd = `${process.cwd()}\\`.replace(/\\/g, '/');
const backToForward = /\\/g;
/*
{ lineno: 7,
filename: 'VoiceChannel.js',
path: 'src/structures' },
*/
class DocumentedItemMeta extends DocumentedItem {
registerMetaInfo(data) {
super.registerMetaInfo(data);
this.directData.line = data.lineno;
this.directData.file = data.filename;
this.directData.path = data.path.replace(backToForward, '/').replace(cwd, '');
}
serialize() {
super.serialize();
const { line, file, path } = this.directData;
return { line, file, path };
}
}
module.exports = DocumentedItemMeta;

View File

@@ -1,56 +0,0 @@
const DocumentedItem = require('./DocumentedItem');
const DocumentedItemMeta = require('./DocumentedItemMeta');
const DocumentedVarType = require('./DocumentedVarType');
const DocumentedParam = require('./DocumentedParam');
/*
{ id: 'Client#rest',
longname: 'Client#rest',
name: 'rest',
scope: 'instance',
kind: 'member',
description: 'The REST manager of the client',
memberof: 'Client',
type: { names: [ 'RESTManager' ] },
access: 'private',
meta:
{ lineno: 32,
filename: 'Client.js',
path: 'src/client' },
order: 11 }
*/
class DocumentedMember extends DocumentedItem {
registerMetaInfo(data) {
super.registerMetaInfo(data);
this.directData = data;
this.directData.meta = new DocumentedItemMeta(this, data.meta);
this.directData.type = new DocumentedVarType(this, data.type);
if (data.properties) {
const newProps = [];
for (const param of data.properties) {
newProps.push(new DocumentedParam(this, param));
}
this.directData.properties = newProps;
} else {
data.properties = [];
}
}
serialize() {
super.serialize();
const { id, name, description, memberof, type, access, meta, properties } = this.directData;
return {
id,
name,
description,
memberof,
type: type.serialize(),
access,
meta: meta.serialize(),
props: properties.map(p => p.serialize()),
};
}
}
module.exports = DocumentedMember;

View File

@@ -1,36 +0,0 @@
const DocumentedItem = require('./DocumentedItem');
const DocumentedVarType = require('./DocumentedVarType');
/*
{
"type":{
"names":[
"Guild"
]
},
"description":"the roles after the update",
"name":"newRoles"
}
*/
class DocumentedParam extends DocumentedItem {
registerMetaInfo(data) {
super.registerMetaInfo(data);
this.directData = data;
this.directData.type = new DocumentedVarType(this, data.type);
}
serialize() {
super.serialize();
const { name, description, type, optional, defaultvalue } = this.directData;
return {
name,
description,
optional,
default: defaultvalue,
type: type.serialize(),
};
}
}
module.exports = DocumentedParam;

View File

@@ -1,48 +0,0 @@
const DocumentedItem = require('./DocumentedItem');
const DocumentedItemMeta = require('./DocumentedItemMeta');
const DocumentedVarType = require('./DocumentedVarType');
const DocumentedParam = require('./DocumentedParam');
/*
{ id: 'StringResolvable',
longname: 'StringResolvable',
name: 'StringResolvable',
scope: 'global',
kind: 'typedef',
description: 'Data that can be resolved to give a String...',
type: { names: [ 'String', 'Array', 'Object' ] },
meta:
{ lineno: 142,
filename: 'ClientDataResolver.js',
path: 'src/client' },
order: 37 }
*/
class DocumentedTypeDef extends DocumentedItem {
registerMetaInfo(data) {
super.registerMetaInfo(data);
this.props = new Map();
this.directData = data;
this.directData.meta = new DocumentedItemMeta(this, data.meta);
this.directData.type = new DocumentedVarType(this, data.type);
data.properties = data.properties || [];
for (const prop of data.properties) this.props.set(prop.name, new DocumentedParam(this, prop));
}
serialize() {
super.serialize();
const { id, name, description, type, access, meta } = this.directData;
const serialized = {
id,
name,
description,
type: type.serialize(),
access,
meta: meta.serialize(),
};
serialized.properties = Array.from(this.props.values()).map(p => p.serialize());
return serialized;
}
}
module.exports = DocumentedTypeDef;

View File

@@ -1,45 +0,0 @@
const DocumentedItem = require('./DocumentedItem');
/*
{
"names":[
"String"
]
}
*/
const regex = /([\w]+)([^\w]+)/;
const regexG = /([\w]+)([^\w]+)/g;
class DocumentedVarType extends DocumentedItem {
registerMetaInfo(data) {
super.registerMetaInfo(data);
this.directData = data;
}
serialize() {
super.serialize();
const names = [];
for (const name of this.directData.names) names.push(splitVarName(name));
return {
types: names,
};
}
}
function splitVarName(str) {
if (str === '*') return ['*', ''];
const matches = str.match(regexG);
const output = [];
if (matches) {
for (const match of matches) {
const groups = match.match(regex);
output.push([groups[1], groups[2]]);
}
} else {
output.push([str.match(/(\w+)/g)[0], '']);
}
return output;
}
module.exports = DocumentedVarType;

View File

@@ -4,9 +4,9 @@
"description": "A powerful library for interacting with the Discord API",
"main": "./src/index",
"scripts": {
"test": "eslint src && node docs/generator test",
"docs": "node docs/generator",
"test-docs": "node docs/generator test",
"test": "eslint src && docgen --source src --custom docs",
"docs": "docgen --source src --custom docs --output docs/docs.json",
"test-docs": "docgen --source src --custom docs",
"lint": "eslint src",
"web-dist": "node ./node_modules/parallel-webpack/bin/run.js"
},
@@ -39,6 +39,7 @@
},
"devDependencies": {
"bufferutil": "^1.2.1",
"discord.js-docgen": "github:Gawdl3y/discord.js-docgen",
"eslint": "^3.10.0",
"jsdoc-to-markdown": "^2.0.0",
"json-loader": "^0.5.4",