User settings (#1337)

* user settings bruh

* remove development dump

* emit stuff

* i am so done

* Update ClientUserSettings.js

* modularize

* Update ClientUserSettings.js

* Update Constants.js

* Update ClientUserSettings.js

* Update RESTMethods.js

* Update ClientUserSettings.js

* <.<
This commit is contained in:
Gus Caplan
2017-04-05 15:03:33 -05:00
committed by Crawl
parent 5d85de0883
commit 801633b970
11 changed files with 291 additions and 12 deletions

View File

@@ -49,7 +49,8 @@ class ClientManager {
* @param {number} time The interval in milliseconds at which heartbeat packets should be sent
*/
setupKeepAlive(time) {
this.heartbeatInterval = this.client.setInterval(() => this.client.ws.heartbeat(true), time);
this.heartbeatInterval = time;
this.client.setInterval(() => this.client.ws.heartbeat(true), time);
}
destroy() {

View File

@@ -876,6 +876,10 @@ class RESTMethods {
})
);
}
patchUserSettings(data) {
return this.rest.makeRequest('patch', Constants.Endpoints.User('@me').settings, true, data);
}
}
module.exports = RESTMethods;

View File

@@ -36,6 +36,7 @@ class WebSocketPacketManager {
this.register(Constants.WSEvents.PRESENCE_UPDATE, require('./handlers/PresenceUpdate'));
this.register(Constants.WSEvents.USER_UPDATE, require('./handlers/UserUpdate'));
this.register(Constants.WSEvents.USER_NOTE_UPDATE, require('./handlers/UserNoteUpdate'));
this.register(Constants.WSEvents.USER_SETTINGS_UPDATE, require('./handlers/UserSettingsUpdate'));
this.register(Constants.WSEvents.VOICE_STATE_UPDATE, require('./handlers/VoiceStateUpdate'));
this.register(Constants.WSEvents.TYPING_START, require('./handlers/TypingStart'));
this.register(Constants.WSEvents.MESSAGE_CREATE, require('./handlers/MessageCreate'));

View File

@@ -9,8 +9,9 @@ class ReadyHandler extends AbstractHandler {
client.ws.heartbeat();
data.user.user_settings = data.user_settings;
const clientUser = new ClientUser(client, data.user);
clientUser.settings = data.user_settings;
client.user = clientUser;
client.readyAt = new Date();
client.users.set(clientUser.id, clientUser);

View File

@@ -0,0 +1,18 @@
const AbstractHandler = require('./AbstractHandler');
const Constants = require('../../../../util/Constants');
class UserSettingsUpdateHandler extends AbstractHandler {
handle(packet) {
const client = this.packetManager.client;
client.user.settings.patch(packet.d);
client.emit(Constants.Events.USER_SETTINGS_UPDATE, client.user.settings);
}
}
/**
* Emitted when the client user's settings update
* @event Client#clientUserSettingsUpdate
* @param {ClientUserSettings} clientUserSettings The new client user settings
*/
module.exports = UserSettingsUpdateHandler;

View File

@@ -27,6 +27,7 @@ module.exports = {
// Structures
Channel: require('./structures/Channel'),
ClientUser: require('./structures/ClientUser'),
ClientUserSettings: require('./structures/ClientUserSettings'),
DMChannel: require('./structures/DMChannel'),
Emoji: require('./structures/Emoji'),
Game: require('./structures/Presence').Game,

View File

@@ -1,6 +1,6 @@
const User = require('./User');
const Collection = require('../util/Collection');
const ClientUserSettings = require('./ClientUserSettings');
/**
* Represents the logged in client's Discord user
* @extends {User}
@@ -44,13 +44,6 @@ class ClientUser extends User {
*/
this.notes = new Collection();
/**
* Discord client settings, such as guild positions
* <warn>This is only filled when using a user account.</warn>
* @type {Object}
*/
this.settings = {};
/**
* If the user has discord premium (nitro)
* <warn>This is only filled when using a user account.</warn>
@@ -71,6 +64,13 @@ class ClientUser extends User {
* @type {?boolean}
*/
this.mobile = typeof data.mobile === 'boolean' ? data.mobile : null;
/**
* Various settings for this user
* @type {?ClientUserSettings}
* <warn>This is only filled when using a user account</warn>
*/
if (data.user_settings) this.settings = new ClientUserSettings(this, data.user_settings);
}
edit(data) {

View File

@@ -0,0 +1,77 @@
const Constants = require('../util/Constants');
const Util = require('../util/Util');
/**
* A wrapper around the ClientUser's settings
*/
class ClientUserSettings {
constructor(user, data) {
this.user = user;
this.patch(data);
}
/**
* Patch the data contained in this class with new partial data
* @param {Object} data Data to patch this with
*/
patch(data) {
for (const key of Object.keys(Constants.UserSettingsMap)) {
const value = Constants.UserSettingsMap[key];
if (!data.hasOwnProperty(key)) continue;
if (typeof value === 'function') {
this[value.name] = value(data[key]);
} else {
this[value] = data[key];
}
}
}
/**
* Update a specific property of of user settings
* @param {string} name Name of property
* @param {value} value Value to patch
* @returns {Promise<Object>}
*/
update(name, value) {
return this.user.client.rest.methods.patchUserSettings({ [name]: value });
}
/**
* @param {Guild} guild Guild to move
* @param {number} position Absolute or relative position
* @param {boolean} [relative=false] Whether to position relatively or absolutely
* @returns {Promise<Guild>}
*/
setGuildPosition(guild, position, relative) {
const temp = Object.assign([], this.guildPositions);
Util.moveElementInArray(temp, guild.id, position, relative);
return this.update('guild_positions', temp).then(() => guild);
}
/**
* Add a guild to the list of restricted guilds
* @param {Guild} guild Guild to add
* @returns {Promise<Guild>}
*/
addRestrictedGuild(guild) {
const temp = Object.assign([], this.restrictedGuilds);
if (temp.includes(guild.id)) return Promise.reject(new Error('Guild is already restricted'));
temp.push(guild.id);
return this.update('restricted_guilds', temp).then(() => guild);
}
/**
* Remove a guild from the list of restricted guilds
* @param {Guild} guild Guild to remove
* @returns {Promise<Guild>}
*/
removeRestrictedGuild(guild) {
const temp = Object.assign([], this.restrictedGuilds);
const index = temp.indexOf(guild.id);
if (index < 0) return Promise.reject(new Error('Guild is not restricted'));
temp.splice(index, 1);
return this.update('restricted_guilds', temp).then(() => guild);
}
}
module.exports = ClientUserSettings;

View File

@@ -301,6 +301,17 @@ class Guild {
}
/**
* Get the position of this guild
* <warn>This is only available when using a user account.</warn>
* @type {?number}
*/
get position() {
if (this.client.user.bot) return null;
if (!this.client.user.settings.guildPositions) return null;
return this.client.user.settings.guildPositions.indexOf(this.id);
}
/*
* The `@everyone` Role of the guild.
* @type {Role}
* @readonly
@@ -786,6 +797,29 @@ class Guild {
return this.client.rest.methods.ackGuild(this);
}
/**
* @param {number} position Absolute or relative position
* @param {boolean} [relative=false] Whether to position relatively or absolutely
* @returns {Promise<Guild>}
*/
setPosition(position, relative) {
if (this.client.user.bot) {
return Promise.reject(new Error('Setting guild position is only available for user accounts'));
}
return this.client.user.settings.setGuildPosition(this, position, relative);
}
/**
* Allow direct messages from guild members
* @param {boolean} allow Whether to allow direct messages
* @returns {Promise<Guild>}
*/
allowDMs(allow) {
const settings = this.client.user.settings;
if (allow) return settings.removeRestrictedGuild(this);
else return settings.addRestrictedGuild(this);
}
/**
* Whether this Guild equals another Guild. It compares all properties, so for most operations
* it is advisable to just compare `guild.id === guild2.id` as it is much faster and is often

View File

@@ -310,6 +310,7 @@ exports.Events = {
MESSAGE_REACTION_REMOVE_ALL: 'messageReactionRemoveAll',
USER_UPDATE: 'userUpdate',
USER_NOTE_UPDATE: 'userNoteUpdate',
USER_SETTINGS_UPDATE: 'clientUserSettingsUpdate',
PRESENCE_UPDATE: 'presenceUpdate',
VOICE_STATE_UPDATE: 'voiceStateUpdate',
TYPING_START: 'typingStart',
@@ -350,6 +351,7 @@ exports.Events = {
* - MESSAGE_REACTION_REMOVE_ALL
* - USER_UPDATE
* - USER_NOTE_UPDATE
* - USER_SETTINGS_UPDATE
* - PRESENCE_UPDATE
* - VOICE_STATE_UPDATE
* - TYPING_START
@@ -388,6 +390,7 @@ exports.WSEvents = {
MESSAGE_REACTION_REMOVE_ALL: 'MESSAGE_REACTION_REMOVE_ALL',
USER_UPDATE: 'USER_UPDATE',
USER_NOTE_UPDATE: 'USER_NOTE_UPDATE',
USER_SETTINGS_UPDATE: 'USER_SETTINGS_UPDATE',
PRESENCE_UPDATE: 'PRESENCE_UPDATE',
VOICE_STATE_UPDATE: 'VOICE_STATE_UPDATE',
TYPING_START: 'TYPING_START',
@@ -416,6 +419,145 @@ exports.DefaultAvatars = {
RED: '1cbd08c76f8af6dddce02c5138971129',
};
exports.ExplicitContentFilterTypes = [
'DISABLED',
'NON_FRIENDS',
'FRIENDS_AND_NON_FRIENDS',
];
exports.UserSettingsMap = {
/**
* Automatically convert emoticons in your messages to emoji.
* For example, when you type `:-)` Discord will convert it to 😃
* @name ClientUserSettings#convertEmoticons
* @type {boolean}
*/
convert_emoticons: 'convertEmoticons',
/**
* If new guilds should automatically disable DMs between you and its members
* @name ClientUserSettings#defaultGuildsRestricted
* @type {boolean}
*/
default_guilds_restricted: 'defaultGuildsRestricted',
/**
* Automatically detect accounts from services like Steam and Blizzard when you open the Discord client
* @name ClientUserSettings#detectPlatformAccounts
* @type {boolean}
*/
detect_platform_accounts: 'detectPlatformAccounts',
/**
* Developer Mode exposes context menu items helpful for people writing bots using the Discord API
* @name ClientUserSettings#developerMode
* @type {boolean}
*/
developer_mode: 'developerMode',
/**
* Allow playback and usage of the `/tts` command
* @name ClientUserSettings#enableTTSCommand
* @type {boolean}
*/
enable_tts_command: 'enableTTSCommand',
/**
* The theme of the client. Either `light` or `dark`
* @name ClientUserSettings#theme
* @type {String}
*/
theme: 'theme',
/**
* Last status set in the client
* @name ClientUserSettings#status
* @type {PresenceStatus}
*/
status: 'status',
/**
* Display currently running game as status message
* @name ClientUserSettings#showCurrentGame
* @type {boolean}
*/
show_current_game: 'showCurrentGame',
/**
* Display images, videos, and lolcats when uploaded directly to Discord
* @name ClientUserSettings#inlineAttachmentMedia
* @type {boolean}
*/
inline_attachment_media: 'inlineAttachmentMedia',
/**
* Display images, videos, and lolcats when uploaded posted as links in chat
* @name ClientUserSettings#inlineEmbedMedia
* @type {boolean}
*/
inline_embed_media: 'inlineEmbedMedia',
/**
* Language the Discord client will use, as an RFC 3066 language identifier
* @name ClientUserSettings#locale
* @type {string}
*/
locale: 'locale',
/**
* Display messages in compact mode
* @name ClientUserSettings#messageDisplayCompact
* @type {boolean}
*/
message_display_compact: 'messageDisplayCompact',
/**
* Show emoji reactions on messages
* @name ClientUserSettings#renderReactions
* @type {boolean}
*/
render_reactions: 'renderReactions',
/**
* Array of snowflake IDs for guilds, in the order they appear in the Discord client
* @name ClientUserSettings#guildPositions
* @type {Snowflake[]}
*/
guild_positions: 'guildPositions',
/**
* Array of snowflake IDs for guilds which you will not recieve DMs from
* @name ClientUserSettings#restrictedGuilds
* @type {Snowflake[]}
*/
restricted_guilds: 'restrictedGuilds',
explicit_content_filter: function explicitContentFilter(type) { // eslint-disable-line func-name-matching
/**
* Safe direct messaging; force people's messages with images to be scanned before they are sent to you
* one of `DISABLED`, `NON_FRIENDS`, `FRIENDS_AND_NON_FRIENDS`
* @name ClientUserSettings#explicitContentFilter
* @type {string}
*/
return exports.ExplicitContentFilterTypes[type];
},
friend_source_flags: function friendSources(flags) { // eslint-disable-line func-name-matching
/**
* Who can add you as a friend
* @name ClientUserSettings#friendSources
* @type {Object}
* @property {boolean} all Mutual friends and mutual guilds
* @property {boolean} mutualGuilds Only mutual guilds
* @property {boolean} mutualFriends Only mutual friends
*/
return {
all: flags.all || false,
mutualGuilds: flags.all ? true : flags.mutual_guilds || false,
mutualFriends: flags.all ? true : flags.mutualFriends || false,
};
},
};
exports.Colors = {
DEFAULT: 0x000000,
AQUA: 0x1ABC9C,

View File

@@ -197,7 +197,7 @@ class Util {
* @param {*} element Element to move
* @param {number} newIndex Index or offset to move the element to
* @param {boolean} [offset=false] Move the element by an offset amount rather than to a set index
* @returns {Array<*>}
* @returns {number}
* @private
*/
static moveElementInArray(array, element, newIndex, offset = false) {
@@ -207,7 +207,7 @@ class Util {
const removedElement = array.splice(index, 1)[0];
array.splice(newIndex, 0, removedElement);
}
return array;
return array.indexOf(element);
}
}