mirror of
https://github.com/discordjs/discord.js.git
synced 2026-03-09 16:13:31 +01:00
User settings (#1337)
* user settings bruh * remove development dump * emit stuff * i am so done * Update ClientUserSettings.js * modularize * Update ClientUserSettings.js * Update Constants.js * Update ClientUserSettings.js * Update RESTMethods.js * Update ClientUserSettings.js * <.<
This commit is contained in:
@@ -49,7 +49,8 @@ class ClientManager {
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* @param {number} time The interval in milliseconds at which heartbeat packets should be sent
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*/
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setupKeepAlive(time) {
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this.heartbeatInterval = this.client.setInterval(() => this.client.ws.heartbeat(true), time);
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this.heartbeatInterval = time;
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this.client.setInterval(() => this.client.ws.heartbeat(true), time);
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}
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destroy() {
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@@ -876,6 +876,10 @@ class RESTMethods {
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})
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);
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}
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patchUserSettings(data) {
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return this.rest.makeRequest('patch', Constants.Endpoints.User('@me').settings, true, data);
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}
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}
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module.exports = RESTMethods;
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@@ -36,6 +36,7 @@ class WebSocketPacketManager {
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this.register(Constants.WSEvents.PRESENCE_UPDATE, require('./handlers/PresenceUpdate'));
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this.register(Constants.WSEvents.USER_UPDATE, require('./handlers/UserUpdate'));
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this.register(Constants.WSEvents.USER_NOTE_UPDATE, require('./handlers/UserNoteUpdate'));
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this.register(Constants.WSEvents.USER_SETTINGS_UPDATE, require('./handlers/UserSettingsUpdate'));
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this.register(Constants.WSEvents.VOICE_STATE_UPDATE, require('./handlers/VoiceStateUpdate'));
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this.register(Constants.WSEvents.TYPING_START, require('./handlers/TypingStart'));
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this.register(Constants.WSEvents.MESSAGE_CREATE, require('./handlers/MessageCreate'));
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@@ -9,8 +9,9 @@ class ReadyHandler extends AbstractHandler {
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client.ws.heartbeat();
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data.user.user_settings = data.user_settings;
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const clientUser = new ClientUser(client, data.user);
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clientUser.settings = data.user_settings;
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client.user = clientUser;
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client.readyAt = new Date();
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client.users.set(clientUser.id, clientUser);
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18
src/client/websocket/packets/handlers/UserSettingsUpdate.js
Normal file
18
src/client/websocket/packets/handlers/UserSettingsUpdate.js
Normal file
@@ -0,0 +1,18 @@
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const AbstractHandler = require('./AbstractHandler');
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const Constants = require('../../../../util/Constants');
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class UserSettingsUpdateHandler extends AbstractHandler {
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handle(packet) {
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const client = this.packetManager.client;
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client.user.settings.patch(packet.d);
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client.emit(Constants.Events.USER_SETTINGS_UPDATE, client.user.settings);
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}
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}
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/**
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* Emitted when the client user's settings update
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* @event Client#clientUserSettingsUpdate
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* @param {ClientUserSettings} clientUserSettings The new client user settings
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*/
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module.exports = UserSettingsUpdateHandler;
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@@ -27,6 +27,7 @@ module.exports = {
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// Structures
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Channel: require('./structures/Channel'),
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ClientUser: require('./structures/ClientUser'),
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ClientUserSettings: require('./structures/ClientUserSettings'),
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DMChannel: require('./structures/DMChannel'),
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Emoji: require('./structures/Emoji'),
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Game: require('./structures/Presence').Game,
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@@ -1,6 +1,6 @@
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const User = require('./User');
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const Collection = require('../util/Collection');
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const ClientUserSettings = require('./ClientUserSettings');
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/**
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* Represents the logged in client's Discord user
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* @extends {User}
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@@ -44,13 +44,6 @@ class ClientUser extends User {
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*/
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this.notes = new Collection();
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/**
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* Discord client settings, such as guild positions
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* <warn>This is only filled when using a user account.</warn>
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* @type {Object}
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*/
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this.settings = {};
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/**
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* If the user has discord premium (nitro)
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* <warn>This is only filled when using a user account.</warn>
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@@ -71,6 +64,13 @@ class ClientUser extends User {
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* @type {?boolean}
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*/
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this.mobile = typeof data.mobile === 'boolean' ? data.mobile : null;
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/**
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* Various settings for this user
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* @type {?ClientUserSettings}
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* <warn>This is only filled when using a user account</warn>
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*/
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if (data.user_settings) this.settings = new ClientUserSettings(this, data.user_settings);
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}
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edit(data) {
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77
src/structures/ClientUserSettings.js
Normal file
77
src/structures/ClientUserSettings.js
Normal file
@@ -0,0 +1,77 @@
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const Constants = require('../util/Constants');
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const Util = require('../util/Util');
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/**
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* A wrapper around the ClientUser's settings
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*/
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class ClientUserSettings {
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constructor(user, data) {
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this.user = user;
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this.patch(data);
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}
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/**
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* Patch the data contained in this class with new partial data
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* @param {Object} data Data to patch this with
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*/
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patch(data) {
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for (const key of Object.keys(Constants.UserSettingsMap)) {
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const value = Constants.UserSettingsMap[key];
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if (!data.hasOwnProperty(key)) continue;
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if (typeof value === 'function') {
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this[value.name] = value(data[key]);
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} else {
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this[value] = data[key];
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}
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}
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}
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/**
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* Update a specific property of of user settings
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* @param {string} name Name of property
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* @param {value} value Value to patch
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* @returns {Promise<Object>}
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*/
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update(name, value) {
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return this.user.client.rest.methods.patchUserSettings({ [name]: value });
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}
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/**
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* @param {Guild} guild Guild to move
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* @param {number} position Absolute or relative position
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* @param {boolean} [relative=false] Whether to position relatively or absolutely
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* @returns {Promise<Guild>}
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*/
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setGuildPosition(guild, position, relative) {
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const temp = Object.assign([], this.guildPositions);
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Util.moveElementInArray(temp, guild.id, position, relative);
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return this.update('guild_positions', temp).then(() => guild);
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}
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/**
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* Add a guild to the list of restricted guilds
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* @param {Guild} guild Guild to add
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* @returns {Promise<Guild>}
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*/
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addRestrictedGuild(guild) {
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const temp = Object.assign([], this.restrictedGuilds);
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if (temp.includes(guild.id)) return Promise.reject(new Error('Guild is already restricted'));
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temp.push(guild.id);
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return this.update('restricted_guilds', temp).then(() => guild);
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}
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/**
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* Remove a guild from the list of restricted guilds
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* @param {Guild} guild Guild to remove
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* @returns {Promise<Guild>}
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*/
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removeRestrictedGuild(guild) {
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const temp = Object.assign([], this.restrictedGuilds);
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const index = temp.indexOf(guild.id);
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if (index < 0) return Promise.reject(new Error('Guild is not restricted'));
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temp.splice(index, 1);
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return this.update('restricted_guilds', temp).then(() => guild);
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}
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}
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module.exports = ClientUserSettings;
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@@ -301,6 +301,17 @@ class Guild {
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}
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/**
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* Get the position of this guild
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* <warn>This is only available when using a user account.</warn>
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* @type {?number}
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*/
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get position() {
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if (this.client.user.bot) return null;
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if (!this.client.user.settings.guildPositions) return null;
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return this.client.user.settings.guildPositions.indexOf(this.id);
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}
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/*
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* The `@everyone` Role of the guild.
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* @type {Role}
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* @readonly
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@@ -786,6 +797,29 @@ class Guild {
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return this.client.rest.methods.ackGuild(this);
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}
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/**
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* @param {number} position Absolute or relative position
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* @param {boolean} [relative=false] Whether to position relatively or absolutely
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* @returns {Promise<Guild>}
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*/
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setPosition(position, relative) {
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if (this.client.user.bot) {
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return Promise.reject(new Error('Setting guild position is only available for user accounts'));
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}
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return this.client.user.settings.setGuildPosition(this, position, relative);
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}
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/**
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* Allow direct messages from guild members
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* @param {boolean} allow Whether to allow direct messages
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* @returns {Promise<Guild>}
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*/
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allowDMs(allow) {
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const settings = this.client.user.settings;
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if (allow) return settings.removeRestrictedGuild(this);
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else return settings.addRestrictedGuild(this);
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}
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/**
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* Whether this Guild equals another Guild. It compares all properties, so for most operations
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* it is advisable to just compare `guild.id === guild2.id` as it is much faster and is often
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@@ -310,6 +310,7 @@ exports.Events = {
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MESSAGE_REACTION_REMOVE_ALL: 'messageReactionRemoveAll',
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USER_UPDATE: 'userUpdate',
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USER_NOTE_UPDATE: 'userNoteUpdate',
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USER_SETTINGS_UPDATE: 'clientUserSettingsUpdate',
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PRESENCE_UPDATE: 'presenceUpdate',
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VOICE_STATE_UPDATE: 'voiceStateUpdate',
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TYPING_START: 'typingStart',
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@@ -350,6 +351,7 @@ exports.Events = {
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* - MESSAGE_REACTION_REMOVE_ALL
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* - USER_UPDATE
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* - USER_NOTE_UPDATE
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* - USER_SETTINGS_UPDATE
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* - PRESENCE_UPDATE
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* - VOICE_STATE_UPDATE
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* - TYPING_START
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@@ -388,6 +390,7 @@ exports.WSEvents = {
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MESSAGE_REACTION_REMOVE_ALL: 'MESSAGE_REACTION_REMOVE_ALL',
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USER_UPDATE: 'USER_UPDATE',
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USER_NOTE_UPDATE: 'USER_NOTE_UPDATE',
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USER_SETTINGS_UPDATE: 'USER_SETTINGS_UPDATE',
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PRESENCE_UPDATE: 'PRESENCE_UPDATE',
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VOICE_STATE_UPDATE: 'VOICE_STATE_UPDATE',
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TYPING_START: 'TYPING_START',
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@@ -416,6 +419,145 @@ exports.DefaultAvatars = {
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RED: '1cbd08c76f8af6dddce02c5138971129',
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};
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exports.ExplicitContentFilterTypes = [
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'DISABLED',
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'NON_FRIENDS',
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'FRIENDS_AND_NON_FRIENDS',
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];
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exports.UserSettingsMap = {
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/**
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* Automatically convert emoticons in your messages to emoji.
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* For example, when you type `:-)` Discord will convert it to 😃
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* @name ClientUserSettings#convertEmoticons
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* @type {boolean}
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*/
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convert_emoticons: 'convertEmoticons',
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/**
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* If new guilds should automatically disable DMs between you and its members
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* @name ClientUserSettings#defaultGuildsRestricted
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* @type {boolean}
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*/
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default_guilds_restricted: 'defaultGuildsRestricted',
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/**
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* Automatically detect accounts from services like Steam and Blizzard when you open the Discord client
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* @name ClientUserSettings#detectPlatformAccounts
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* @type {boolean}
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*/
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detect_platform_accounts: 'detectPlatformAccounts',
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/**
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* Developer Mode exposes context menu items helpful for people writing bots using the Discord API
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* @name ClientUserSettings#developerMode
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* @type {boolean}
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*/
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developer_mode: 'developerMode',
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/**
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* Allow playback and usage of the `/tts` command
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* @name ClientUserSettings#enableTTSCommand
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* @type {boolean}
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*/
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enable_tts_command: 'enableTTSCommand',
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/**
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* The theme of the client. Either `light` or `dark`
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* @name ClientUserSettings#theme
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* @type {String}
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*/
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theme: 'theme',
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/**
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* Last status set in the client
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* @name ClientUserSettings#status
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* @type {PresenceStatus}
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*/
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status: 'status',
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/**
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* Display currently running game as status message
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* @name ClientUserSettings#showCurrentGame
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* @type {boolean}
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*/
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show_current_game: 'showCurrentGame',
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/**
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* Display images, videos, and lolcats when uploaded directly to Discord
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* @name ClientUserSettings#inlineAttachmentMedia
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* @type {boolean}
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*/
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inline_attachment_media: 'inlineAttachmentMedia',
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/**
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* Display images, videos, and lolcats when uploaded posted as links in chat
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* @name ClientUserSettings#inlineEmbedMedia
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* @type {boolean}
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*/
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inline_embed_media: 'inlineEmbedMedia',
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/**
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* Language the Discord client will use, as an RFC 3066 language identifier
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* @name ClientUserSettings#locale
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* @type {string}
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*/
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locale: 'locale',
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/**
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* Display messages in compact mode
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* @name ClientUserSettings#messageDisplayCompact
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* @type {boolean}
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*/
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message_display_compact: 'messageDisplayCompact',
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/**
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* Show emoji reactions on messages
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* @name ClientUserSettings#renderReactions
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* @type {boolean}
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*/
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render_reactions: 'renderReactions',
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/**
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* Array of snowflake IDs for guilds, in the order they appear in the Discord client
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* @name ClientUserSettings#guildPositions
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* @type {Snowflake[]}
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*/
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guild_positions: 'guildPositions',
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/**
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* Array of snowflake IDs for guilds which you will not recieve DMs from
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* @name ClientUserSettings#restrictedGuilds
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* @type {Snowflake[]}
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*/
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restricted_guilds: 'restrictedGuilds',
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explicit_content_filter: function explicitContentFilter(type) { // eslint-disable-line func-name-matching
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/**
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* Safe direct messaging; force people's messages with images to be scanned before they are sent to you
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* one of `DISABLED`, `NON_FRIENDS`, `FRIENDS_AND_NON_FRIENDS`
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* @name ClientUserSettings#explicitContentFilter
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* @type {string}
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*/
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return exports.ExplicitContentFilterTypes[type];
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},
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friend_source_flags: function friendSources(flags) { // eslint-disable-line func-name-matching
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/**
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* Who can add you as a friend
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* @name ClientUserSettings#friendSources
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* @type {Object}
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* @property {boolean} all Mutual friends and mutual guilds
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* @property {boolean} mutualGuilds Only mutual guilds
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* @property {boolean} mutualFriends Only mutual friends
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*/
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return {
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all: flags.all || false,
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mutualGuilds: flags.all ? true : flags.mutual_guilds || false,
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mutualFriends: flags.all ? true : flags.mutualFriends || false,
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};
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},
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};
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exports.Colors = {
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DEFAULT: 0x000000,
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AQUA: 0x1ABC9C,
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@@ -197,7 +197,7 @@ class Util {
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* @param {*} element Element to move
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* @param {number} newIndex Index or offset to move the element to
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* @param {boolean} [offset=false] Move the element by an offset amount rather than to a set index
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* @returns {Array<*>}
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* @returns {number}
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* @private
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*/
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static moveElementInArray(array, element, newIndex, offset = false) {
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@@ -207,7 +207,7 @@ class Util {
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const removedElement = array.splice(index, 1)[0];
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array.splice(newIndex, 0, removedElement);
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}
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return array;
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return array.indexOf(element);
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}
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}
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Reference in New Issue
Block a user