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https://github.com/discordjs/discord.js.git
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User settings (#1337)
* user settings bruh * remove development dump * emit stuff * i am so done * Update ClientUserSettings.js * modularize * Update ClientUserSettings.js * Update Constants.js * Update ClientUserSettings.js * Update RESTMethods.js * Update ClientUserSettings.js * <.<
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@@ -1,6 +1,6 @@
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const User = require('./User');
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const Collection = require('../util/Collection');
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const ClientUserSettings = require('./ClientUserSettings');
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/**
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* Represents the logged in client's Discord user
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* @extends {User}
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@@ -44,13 +44,6 @@ class ClientUser extends User {
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*/
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this.notes = new Collection();
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/**
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* Discord client settings, such as guild positions
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* <warn>This is only filled when using a user account.</warn>
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* @type {Object}
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*/
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this.settings = {};
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/**
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* If the user has discord premium (nitro)
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* <warn>This is only filled when using a user account.</warn>
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@@ -71,6 +64,13 @@ class ClientUser extends User {
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* @type {?boolean}
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*/
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this.mobile = typeof data.mobile === 'boolean' ? data.mobile : null;
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/**
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* Various settings for this user
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* @type {?ClientUserSettings}
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* <warn>This is only filled when using a user account</warn>
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*/
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if (data.user_settings) this.settings = new ClientUserSettings(this, data.user_settings);
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}
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edit(data) {
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77
src/structures/ClientUserSettings.js
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77
src/structures/ClientUserSettings.js
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@@ -0,0 +1,77 @@
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const Constants = require('../util/Constants');
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const Util = require('../util/Util');
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/**
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* A wrapper around the ClientUser's settings
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*/
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class ClientUserSettings {
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constructor(user, data) {
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this.user = user;
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this.patch(data);
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}
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/**
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* Patch the data contained in this class with new partial data
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* @param {Object} data Data to patch this with
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*/
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patch(data) {
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for (const key of Object.keys(Constants.UserSettingsMap)) {
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const value = Constants.UserSettingsMap[key];
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if (!data.hasOwnProperty(key)) continue;
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if (typeof value === 'function') {
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this[value.name] = value(data[key]);
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} else {
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this[value] = data[key];
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}
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}
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}
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/**
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* Update a specific property of of user settings
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* @param {string} name Name of property
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* @param {value} value Value to patch
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* @returns {Promise<Object>}
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*/
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update(name, value) {
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return this.user.client.rest.methods.patchUserSettings({ [name]: value });
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}
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/**
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* @param {Guild} guild Guild to move
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* @param {number} position Absolute or relative position
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* @param {boolean} [relative=false] Whether to position relatively or absolutely
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* @returns {Promise<Guild>}
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*/
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setGuildPosition(guild, position, relative) {
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const temp = Object.assign([], this.guildPositions);
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Util.moveElementInArray(temp, guild.id, position, relative);
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return this.update('guild_positions', temp).then(() => guild);
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}
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/**
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* Add a guild to the list of restricted guilds
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* @param {Guild} guild Guild to add
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* @returns {Promise<Guild>}
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*/
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addRestrictedGuild(guild) {
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const temp = Object.assign([], this.restrictedGuilds);
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if (temp.includes(guild.id)) return Promise.reject(new Error('Guild is already restricted'));
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temp.push(guild.id);
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return this.update('restricted_guilds', temp).then(() => guild);
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}
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/**
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* Remove a guild from the list of restricted guilds
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* @param {Guild} guild Guild to remove
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* @returns {Promise<Guild>}
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*/
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removeRestrictedGuild(guild) {
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const temp = Object.assign([], this.restrictedGuilds);
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const index = temp.indexOf(guild.id);
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if (index < 0) return Promise.reject(new Error('Guild is not restricted'));
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temp.splice(index, 1);
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return this.update('restricted_guilds', temp).then(() => guild);
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}
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}
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module.exports = ClientUserSettings;
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@@ -301,6 +301,17 @@ class Guild {
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}
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/**
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* Get the position of this guild
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* <warn>This is only available when using a user account.</warn>
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* @type {?number}
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*/
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get position() {
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if (this.client.user.bot) return null;
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if (!this.client.user.settings.guildPositions) return null;
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return this.client.user.settings.guildPositions.indexOf(this.id);
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}
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/*
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* The `@everyone` Role of the guild.
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* @type {Role}
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* @readonly
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@@ -786,6 +797,29 @@ class Guild {
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return this.client.rest.methods.ackGuild(this);
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}
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/**
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* @param {number} position Absolute or relative position
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* @param {boolean} [relative=false] Whether to position relatively or absolutely
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* @returns {Promise<Guild>}
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*/
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setPosition(position, relative) {
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if (this.client.user.bot) {
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return Promise.reject(new Error('Setting guild position is only available for user accounts'));
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}
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return this.client.user.settings.setGuildPosition(this, position, relative);
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}
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/**
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* Allow direct messages from guild members
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* @param {boolean} allow Whether to allow direct messages
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* @returns {Promise<Guild>}
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*/
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allowDMs(allow) {
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const settings = this.client.user.settings;
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if (allow) return settings.removeRestrictedGuild(this);
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else return settings.addRestrictedGuild(this);
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}
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/**
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* Whether this Guild equals another Guild. It compares all properties, so for most operations
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* it is advisable to just compare `guild.id === guild2.id` as it is much faster and is often
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