mirror of
https://github.com/discordjs/discord.js.git
synced 2026-03-10 00:23:30 +01:00
update streamDispatcher
This commit is contained in:
@@ -20,16 +20,9 @@ class StreamDispatcher extends EventEmitter {
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super();
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this.player = player;
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this.stream = stream;
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this._startStreaming();
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this._triggered = false;
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this._volume = streamOptions.volume;
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/**
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* How many passes the dispatcher should take when sending packets to reduce packet loss. Values over 5
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* aren't recommended, as it means you are using 5x more bandwidth. You _can_ edit this at runtime.
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* @type {number}
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*/
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this.passes = streamOptions.passes || 1;
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this.startStreaming();
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this.streamOptions = streamOptions;
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this.streamOptions.volume = this.streamOptions.volume || 0;
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/**
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* Whether playing is paused
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@@ -37,9 +30,15 @@ class StreamDispatcher extends EventEmitter {
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*/
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this.paused = false;
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this.destroyed = false;
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this.setVolume(streamOptions.volume || 1);
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}
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get passes() {
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return this.streamOptions.passes || 1;
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}
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get streamingData() {
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return this.player.streamingData;
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}
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@@ -68,7 +67,7 @@ class StreamDispatcher extends EventEmitter {
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* @readonly
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*/
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get volume() {
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return this._volume;
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return this.streamOptions.volume;
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}
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/**
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@@ -76,7 +75,7 @@ class StreamDispatcher extends EventEmitter {
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* @param {number} volume The volume that you want to set
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*/
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setVolume(volume) {
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this._volume = volume;
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this.streamOptions.volume = volume;
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}
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/**
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@@ -84,7 +83,7 @@ class StreamDispatcher extends EventEmitter {
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* @param {number} db The decibels
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*/
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setVolumeDecibels(db) {
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this._volume = Math.pow(10, db / 20);
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this.streamOptions.volume = Math.pow(10, db / 20);
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}
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/**
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@@ -92,32 +91,29 @@ class StreamDispatcher extends EventEmitter {
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* @param {number} value The value for the volume
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*/
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setVolumeLogarithmic(value) {
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this._volume = Math.pow(value, 1.660964);
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this.streamOptions.volume = Math.pow(value, 1.660964);
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}
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/**
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* Stops sending voice packets to the voice connection (stream may still progress however)
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*/
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pause() {
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this._setPaused(true);
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}
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pause() { this.setPaused(true); }
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/**
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* Resumes sending voice packets to the voice connection (may be further on in the stream than when paused)
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*/
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resume() {
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this._setPaused(false);
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}
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resume() { this.setPaused(false); }
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/**
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* Stops the current stream permanently and emits an `end` event.
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* @param {string} [reason='user'] An optional reason for stopping the dispatcher.
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*/
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end(reason = 'user') {
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this._triggerTerminalState('end', reason);
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this.destroy('end', reason);
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}
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_setSpeaking(value) {
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setSpeaking(value) {
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this.speaking = value;
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/**
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* Emitted when the dispatcher starts/stops speaking
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@@ -127,16 +123,16 @@ class StreamDispatcher extends EventEmitter {
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this.emit('speaking', value);
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}
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_sendBuffer(buffer, sequence, timestamp) {
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sendBuffer(buffer, sequence, timestamp) {
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let repeats = this.passes;
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const packet = this._createPacket(sequence, timestamp, this.player.opusEncoder.encode(buffer));
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const packet = this.createPacket(sequence, timestamp, this.player.opusEncoder.encode(buffer));
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while (repeats--) {
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this.player.voiceConnection.sockets.udp.send(packet)
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.catch(e => this.emit('debug', `Failed to send a packet ${e}`));
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}
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}
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_createPacket(sequence, timestamp, buffer) {
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createPacket(sequence, timestamp, buffer) {
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const packetBuffer = new Buffer(buffer.length + 28);
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packetBuffer.fill(0);
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packetBuffer[0] = 0x80;
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@@ -154,41 +150,41 @@ class StreamDispatcher extends EventEmitter {
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return packetBuffer;
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}
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_applyVolume(buffer) {
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if (this._volume === 1) return buffer;
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applyVolume(buffer) {
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if (this.volume === 1) return buffer;
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const out = new Buffer(buffer.length);
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for (let i = 0; i < buffer.length; i += 2) {
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if (i >= buffer.length - 1) break;
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const uint = Math.min(32767, Math.max(-32767, Math.floor(this._volume * buffer.readInt16LE(i))));
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const uint = Math.min(32767, Math.max(-32767, Math.floor(this.volume * buffer.readInt16LE(i))));
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out.writeInt16LE(uint, i);
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}
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return out;
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}
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_send() {
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process() {
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try {
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if (this._triggered) {
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this._setSpeaking(false);
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if (this.destroyed) {
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this.setSpeaking(false);
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return;
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}
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const data = this.streamingData;
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if (data.missed >= 5) {
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this._triggerTerminalState('end', 'Stream is not generating quickly enough.');
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this.destroy('end', 'Stream is not generating quickly enough.');
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return;
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}
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if (this.paused) {
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// data.timestamp = data.timestamp + 4294967295 ? data.timestamp + 960 : 0;
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data.pausedTime += data.length * 10;
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this.player.voiceConnection.voiceManager.client.setTimeout(() => this._send(), data.length * 10);
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this.player.voiceConnection.voiceManager.client.setTimeout(() => this.process(), data.length * 10);
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return;
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}
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this._setSpeaking(true);
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this.setSpeaking(true);
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if (!data.startTime) {
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/**
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@@ -204,7 +200,7 @@ class StreamDispatcher extends EventEmitter {
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if (!buffer) {
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data.missed++;
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data.pausedTime += data.length * 10;
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this.player.voiceConnection.voiceManager.client.setTimeout(() => this._send(), data.length * 10);
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this.player.voiceConnection.voiceManager.client.setTimeout(() => this.process(), data.length * 10);
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return;
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}
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@@ -216,89 +212,45 @@ class StreamDispatcher extends EventEmitter {
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buffer = newBuffer;
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}
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buffer = this._applyVolume(buffer);
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buffer = this.applyVolume(buffer);
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data.count++;
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data.sequence = (data.sequence + 1) < 65536 ? data.sequence + 1 : 0;
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data.timestamp = data.timestamp + 4294967295 ? data.timestamp + 960 : 0;
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this._sendBuffer(buffer, data.sequence, data.timestamp);
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this.sendBuffer(buffer, data.sequence, data.timestamp);
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const nextTime = data.length + (data.startTime + data.pausedTime + (data.count * data.length) - Date.now());
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this.player.voiceConnection.voiceManager.client.setTimeout(() => this._send(), nextTime);
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this.player.voiceConnection.voiceManager.client.setTimeout(() => this.process(), nextTime);
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} catch (e) {
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this._triggerTerminalState('error', e);
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this.destroy('error', e);
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}
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}
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_triggerEnd(reason) {
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/**
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* Emitted once the stream has ended. Attach a `once` listener to this.
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* @event StreamDispatcher#end
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* @param {string} reason The reason for the end of the dispatcher. If it ended because it reached the end of the
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* stream, this would be `stream`. If you invoke `.end()` without specifying a reason, this would be `user`.
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*/
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this.emit('end', reason);
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destroy(type, reason) {
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if (this.destroyed) return;
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this.destroyed = true;
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this.setSpeaking(false);
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this.emit(type, reason);
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}
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_triggerError(err) {
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this.emit('end');
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/**
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* Emitted once the stream has encountered an error. Attach a `once` listener to this. Also emits `end`.
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* @event StreamDispatcher#error
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* @param {Error} err The encountered error
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*/
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this.emit('error', err);
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}
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_triggerTerminalState(state, err) {
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if (this._triggered) return;
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/**
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* Emitted when the stream wants to give debug information.
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* @event StreamDispatcher#debug
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* @param {string} information The debug information
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*/
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this.emit('debug', `Triggered terminal state ${state} - stream is now dead`);
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this._triggered = true;
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this._setSpeaking(false);
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switch (state) {
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case 'end':
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this._triggerEnd(err);
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break;
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case 'error':
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this._triggerError(err);
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break;
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default:
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this.emit('error', 'Unknown trigger state');
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break;
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}
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}
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_startStreaming() {
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startStreaming() {
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if (!this.stream) {
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this.emit('error', 'No stream');
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return;
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}
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this.stream.on('end', err => this._triggerTerminalState('end', err || 'stream'));
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this.stream.on('error', err => this._triggerTerminalState('error', err));
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this.stream.on('end', err => this.destroy('end', err || 'stream'));
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this.stream.on('error', err => this.destroy('error', err));
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const data = this.streamingData;
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data.length = 20;
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data.missed = 0;
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this.stream.once('readable', () => this._send());
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this.stream.once('readable', () => this.process());
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}
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_setPaused(paused) {
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if (paused) {
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this.paused = true;
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this._setSpeaking(false);
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} else {
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this.paused = false;
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this._setSpeaking(true);
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}
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}
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setPaused(paused) { this.setSpeaking(!(this.paused = paused)); }
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}
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module.exports = StreamDispatcher;
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304
src/client/voice/dispatcher/StreamDispatcher.old.js
Normal file
304
src/client/voice/dispatcher/StreamDispatcher.old.js
Normal file
@@ -0,0 +1,304 @@
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const EventEmitter = require('events').EventEmitter;
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const NaCl = require('tweetnacl');
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const nonce = new Buffer(24);
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nonce.fill(0);
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/**
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* The class that sends voice packet data to the voice connection.
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* ```js
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* // obtained using:
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* voiceChannel.join().then(connection => {
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* // you can play a file or a stream here:
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* const dispatcher = connection.playFile('./file.mp3');
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* });
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* ```
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* @extends {EventEmitter}
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*/
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class StreamDispatcher extends EventEmitter {
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constructor(player, stream, streamOptions) {
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super();
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this.player = player;
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this.stream = stream;
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this._startStreaming();
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this._triggered = false;
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this._volume = streamOptions.volume;
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/**
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* How many passes the dispatcher should take when sending packets to reduce packet loss. Values over 5
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* aren't recommended, as it means you are using 5x more bandwidth. You _can_ edit this at runtime.
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* @type {number}
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*/
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this.passes = streamOptions.passes || 1;
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/**
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* Whether playing is paused
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* @type {boolean}
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*/
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this.paused = false;
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this.setVolume(streamOptions.volume || 1);
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}
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get streamingData() {
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return this.player.streamingData;
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}
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/**
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* How long the stream dispatcher has been "speaking" for
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* @type {number}
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* @readonly
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*/
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get time() {
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return this.streamingData.count * (this.streamingData.length || 0);
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}
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/**
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* The total time, taking into account pauses and skips, that the dispatcher has been streaming for
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* @type {number}
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* @readonly
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*/
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get totalStreamTime() {
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return this.time + this.streamingData.pausedTime;
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}
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/**
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* The volume of the stream, relative to the stream's input volume
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* @type {number}
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* @readonly
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*/
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get volume() {
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return this._volume;
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}
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/**
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* Sets the volume relative to the input stream - i.e. 1 is normal, 0.5 is half, 2 is double.
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* @param {number} volume The volume that you want to set
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*/
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setVolume(volume) {
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this._volume = volume;
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}
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/**
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* Set the volume in decibels
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* @param {number} db The decibels
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*/
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setVolumeDecibels(db) {
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this._volume = Math.pow(10, db / 20);
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}
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/**
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* Set the volume so that a perceived value of 0.5 is half the perceived volume etc.
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* @param {number} value The value for the volume
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*/
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setVolumeLogarithmic(value) {
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this._volume = Math.pow(value, 1.660964);
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}
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/**
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* Stops sending voice packets to the voice connection (stream may still progress however)
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*/
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pause() {
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this._setPaused(true);
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}
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/**
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* Resumes sending voice packets to the voice connection (may be further on in the stream than when paused)
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*/
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resume() {
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this._setPaused(false);
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}
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/**
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* Stops the current stream permanently and emits an `end` event.
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* @param {string} [reason='user'] An optional reason for stopping the dispatcher.
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*/
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end(reason = 'user') {
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this._triggerTerminalState('end', reason);
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}
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_setSpeaking(value) {
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this.speaking = value;
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/**
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* Emitted when the dispatcher starts/stops speaking
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* @event StreamDispatcher#speaking
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* @param {boolean} value Whether or not the dispatcher is speaking
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*/
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this.emit('speaking', value);
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}
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_sendBuffer(buffer, sequence, timestamp) {
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let repeats = this.passes;
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const packet = this._createPacket(sequence, timestamp, this.player.opusEncoder.encode(buffer));
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while (repeats--) {
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this.player.voiceConnection.sockets.udp.send(packet)
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.catch(e => this.emit('debug', `Failed to send a packet ${e}`));
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}
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}
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_createPacket(sequence, timestamp, buffer) {
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const packetBuffer = new Buffer(buffer.length + 28);
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packetBuffer.fill(0);
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packetBuffer[0] = 0x80;
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packetBuffer[1] = 0x78;
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packetBuffer.writeUIntBE(sequence, 2, 2);
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packetBuffer.writeUIntBE(timestamp, 4, 4);
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packetBuffer.writeUIntBE(this.player.voiceConnection.authentication.ssrc, 8, 4);
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packetBuffer.copy(nonce, 0, 0, 12);
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buffer = NaCl.secretbox(buffer, nonce, this.player.voiceConnection.authentication.secretKey.key);
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for (let i = 0; i < buffer.length; i++) packetBuffer[i + 12] = buffer[i];
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return packetBuffer;
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}
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_applyVolume(buffer) {
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if (this._volume === 1) return buffer;
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||||
const out = new Buffer(buffer.length);
|
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for (let i = 0; i < buffer.length; i += 2) {
|
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if (i >= buffer.length - 1) break;
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const uint = Math.min(32767, Math.max(-32767, Math.floor(this._volume * buffer.readInt16LE(i))));
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out.writeInt16LE(uint, i);
|
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}
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||||
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||||
return out;
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}
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||||
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||||
_send() {
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try {
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||||
if (this._triggered) {
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this._setSpeaking(false);
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return;
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||||
}
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||||
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const data = this.streamingData;
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||||
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||||
if (data.missed >= 5) {
|
||||
this._triggerTerminalState('end', 'Stream is not generating quickly enough.');
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||||
return;
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||||
}
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||||
|
||||
if (this.paused) {
|
||||
// data.timestamp = data.timestamp + 4294967295 ? data.timestamp + 960 : 0;
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||||
data.pausedTime += data.length * 10;
|
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this.player.voiceConnection.voiceManager.client.setTimeout(() => this._send(), data.length * 10);
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return;
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}
|
||||
|
||||
this._setSpeaking(true);
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||||
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||||
if (!data.startTime) {
|
||||
/**
|
||||
* Emitted once the dispatcher starts streaming
|
||||
* @event StreamDispatcher#start
|
||||
*/
|
||||
this.emit('start');
|
||||
data.startTime = Date.now();
|
||||
}
|
||||
|
||||
const bufferLength = 1920 * data.channels;
|
||||
let buffer = this.stream.read(bufferLength);
|
||||
if (!buffer) {
|
||||
data.missed++;
|
||||
data.pausedTime += data.length * 10;
|
||||
this.player.voiceConnection.voiceManager.client.setTimeout(() => this._send(), data.length * 10);
|
||||
return;
|
||||
}
|
||||
|
||||
data.missed = 0;
|
||||
|
||||
if (buffer.length !== bufferLength) {
|
||||
const newBuffer = new Buffer(bufferLength).fill(0);
|
||||
buffer.copy(newBuffer);
|
||||
buffer = newBuffer;
|
||||
}
|
||||
|
||||
buffer = this._applyVolume(buffer);
|
||||
|
||||
data.count++;
|
||||
data.sequence = (data.sequence + 1) < 65536 ? data.sequence + 1 : 0;
|
||||
data.timestamp = data.timestamp + 4294967295 ? data.timestamp + 960 : 0;
|
||||
|
||||
this._sendBuffer(buffer, data.sequence, data.timestamp);
|
||||
|
||||
const nextTime = data.length + (data.startTime + data.pausedTime + (data.count * data.length) - Date.now());
|
||||
this.player.voiceConnection.voiceManager.client.setTimeout(() => this._send(), nextTime);
|
||||
} catch (e) {
|
||||
this._triggerTerminalState('error', e);
|
||||
}
|
||||
}
|
||||
|
||||
_triggerEnd(reason) {
|
||||
/**
|
||||
* Emitted once the stream has ended. Attach a `once` listener to this.
|
||||
* @event StreamDispatcher#end
|
||||
* @param {string} reason The reason for the end of the dispatcher. If it ended because it reached the end of the
|
||||
* stream, this would be `stream`. If you invoke `.end()` without specifying a reason, this would be `user`.
|
||||
*/
|
||||
this.emit('end', reason);
|
||||
}
|
||||
|
||||
_triggerError(err) {
|
||||
this.emit('end');
|
||||
/**
|
||||
* Emitted once the stream has encountered an error. Attach a `once` listener to this. Also emits `end`.
|
||||
* @event StreamDispatcher#error
|
||||
* @param {Error} err The encountered error
|
||||
*/
|
||||
this.emit('error', err);
|
||||
}
|
||||
|
||||
_triggerTerminalState(state, err) {
|
||||
if (this._triggered) return;
|
||||
/**
|
||||
* Emitted when the stream wants to give debug information.
|
||||
* @event StreamDispatcher#debug
|
||||
* @param {string} information The debug information
|
||||
*/
|
||||
this.emit('debug', `Triggered terminal state ${state} - stream is now dead`);
|
||||
this._triggered = true;
|
||||
this._setSpeaking(false);
|
||||
switch (state) {
|
||||
case 'end':
|
||||
this._triggerEnd(err);
|
||||
break;
|
||||
case 'error':
|
||||
this._triggerError(err);
|
||||
break;
|
||||
default:
|
||||
this.emit('error', 'Unknown trigger state');
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
_startStreaming() {
|
||||
if (!this.stream) {
|
||||
this.emit('error', 'No stream');
|
||||
return;
|
||||
}
|
||||
|
||||
this.stream.on('end', err => this._triggerTerminalState('end', err || 'stream'));
|
||||
this.stream.on('error', err => this._triggerTerminalState('error', err));
|
||||
|
||||
const data = this.streamingData;
|
||||
data.length = 20;
|
||||
data.missed = 0;
|
||||
|
||||
this.stream.once('readable', () => this._send());
|
||||
}
|
||||
|
||||
_setPaused(paused) {
|
||||
if (paused) {
|
||||
this.paused = true;
|
||||
this._setSpeaking(false);
|
||||
} else {
|
||||
this.paused = false;
|
||||
this._setSpeaking(true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
module.exports = StreamDispatcher;
|
||||
@@ -18,7 +18,7 @@ class AudioPlayer extends EventEmitter {
|
||||
this.voiceConnection = voiceConnection;
|
||||
this.prism = new Prism();
|
||||
this.opusEncoder = OpusEncoders.fetch();
|
||||
this.transcoders = new Collection();
|
||||
this.streams = new Collection();
|
||||
this.streamingData = {
|
||||
channels: 2,
|
||||
count: 0,
|
||||
@@ -29,14 +29,17 @@ class AudioPlayer extends EventEmitter {
|
||||
}
|
||||
|
||||
get currentTranscoder() {
|
||||
return this.transcoders.last();
|
||||
return this.streams.last().transcoder;
|
||||
}
|
||||
|
||||
destroyAllTranscoders(exceptLatest) {
|
||||
for (const stream of this.transcoders.keys()) {
|
||||
const transcoder = this.transcoders.get(stream);
|
||||
destroyAllStreams(exceptLatest) {
|
||||
for (const stream of this.streams.keys()) {
|
||||
const data = this.streams.get(stream);
|
||||
const transcoder = data.transcoder;
|
||||
const dispatcher = data.dispatcher;
|
||||
if (exceptLatest && transcoder === this.currentTranscoder) continue;
|
||||
transcoder.kill();
|
||||
if (transcoder) transcoder.kill();
|
||||
if (dispatcher) dispatcher.destroy('end');
|
||||
}
|
||||
}
|
||||
|
||||
@@ -47,15 +50,17 @@ class AudioPlayer extends EventEmitter {
|
||||
media: stream,
|
||||
ffmpegArguments,
|
||||
});
|
||||
this.transcoders.set(stream, transcoder);
|
||||
this.streams.set(stream, { transcoder });
|
||||
this.playPCMStream(transcoder.output, options);
|
||||
}
|
||||
|
||||
playPCMStream(stream, { seek = 0, volume = 1, passes = 1 } = {}) {
|
||||
const options = { seek, volume, passes };
|
||||
this.destroyAllTranscoders(true);
|
||||
this.destroyAllStreams(true);
|
||||
const dispatcher = new StreamDispatcher(this, stream, options);
|
||||
dispatcher.on('speaking', value => this.voiceConnection.setSpeaking(value));
|
||||
if (!this.streams.has(stream)) this.streams.set(stream, { dispatcher });
|
||||
this.streams.get(stream).dispatcher = dispatcher;
|
||||
return dispatcher;
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user