mirror of
https://github.com/discordjs/discord.js.git
synced 2026-03-09 16:13:31 +01:00
fix: Sharding Issues & Cleanup (#2952)
* fix: Sharding causing constant heartbeat / identify spam * misc: Remove wait param in connect * misc: Wait 2.5 seconds before sending identify again if session is resumable * misc: Remove useless destroy call * nit: Capitalization * fix: Identify on HELLO not connectionOpen * misc: Add different intervals for identify after invalid session - 2500 if we couldn't resume in time - 5000 if we didn't have a session ID (per the docs on identify, that a client can only connect every 5 seconds) - Otherwise, just identify again * misc: Only clear heartbeat if shard is fully dead Reconnect clears it otherwise * fix: Accessing .length on a Collection
This commit is contained in:
@@ -1,3 +1,4 @@
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const Collection = require('../../util/Collection');
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const WebSocketShard = require('./WebSocketShard');
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const { Events, Status, WSEvents } = require('../../util/Constants');
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const PacketHandlers = require('./handlers');
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@@ -32,9 +33,9 @@ class WebSocketManager {
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/**
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* An array of shards spawned by this WebSocketManager.
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* @type {WebSocketShard[]}
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* @type {Collection<number, WebSocketShard>}
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*/
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this.shards = [];
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this.shards = new Collection();
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/**
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* An array of queued shards to be spawned by this WebSocketManager.
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@@ -80,7 +81,7 @@ class WebSocketManager {
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*/
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get ping() {
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const sum = this.shards.reduce((a, b) => a + b.ping, 0);
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return sum / this.shards.length;
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return sum / this.shards.size;
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}
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/**
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@@ -133,8 +134,8 @@ class WebSocketManager {
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if (typeof item === 'string' && !isNaN(item)) item = Number(item);
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if (typeof item === 'number') {
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const shard = new WebSocketShard(this, item, this.shards[item]);
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this.shards[item] = shard;
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const shard = new WebSocketShard(this, item, this.shards.get(item));
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this.shards.set(item, shard);
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shard.once(Events.READY, () => {
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this.spawning = false;
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this.client.setTimeout(() => this._handleSessionLimit(shard), 5000);
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@@ -161,8 +162,8 @@ class WebSocketManager {
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this.spawn(this.client.options.shards);
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} else if (Array.isArray(this.client.options.shards)) {
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this.debug(`Spawning ${this.client.options.shards.length} shards`);
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for (let i = 0; i < this.client.options.shards.length; i++) {
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this.spawn(this.client.options.shards[i]);
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for (const shard of this.client.options.shards) {
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this.spawn(shard);
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}
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} else {
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this.debug(`Spawning ${this.client.options.shardCount} shards`);
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@@ -190,11 +191,11 @@ class WebSocketManager {
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if (this.packetQueue.length) {
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const item = this.packetQueue.shift();
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this.client.setImmediate(() => {
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this.handlePacket(item.packet, this.shards[item.shardID]);
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this.handlePacket(item.packet, this.shards.get(item.shardID));
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});
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}
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if (packet && PacketHandlers[packet.t]) {
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if (packet && !this.client.options.disabledEvents.includes(packet.t) && PacketHandlers[packet.t]) {
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PacketHandlers[packet.t](this.client, packet, shard);
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}
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@@ -207,7 +208,7 @@ class WebSocketManager {
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* @private
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*/
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checkReady() {
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if (this.shards.filter(s => s).length !== this.client.options.shardCount ||
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if (this.shards.size !== this.client.options.shardCount ||
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this.shards.some(s => s && s.status !== Status.READY)) {
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return false;
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}
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@@ -257,8 +258,7 @@ class WebSocketManager {
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* @param {*} packet The packet to send
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*/
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broadcast(packet) {
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for (const shard of this.shards) {
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if (!shard) continue;
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for (const shard of this.shards.values()) {
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shard.send(packet);
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}
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}
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@@ -273,8 +273,7 @@ class WebSocketManager {
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// Lock calls to spawn
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this.spawning = true;
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for (const shard of this.shards) {
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if (!shard) continue;
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for (const shard of this.shards.values()) {
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shard.destroy();
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}
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}
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@@ -1,6 +1,7 @@
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const EventEmitter = require('events');
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const WebSocket = require('../../WebSocket');
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const { Status, Events, OPCodes, WSEvents, WSCodes } = require('../../util/Constants');
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const Util = require('../../util/Util');
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let zlib;
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try {
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zlib = require('zlib-sync');
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@@ -107,6 +108,12 @@ class WebSocketShard extends EventEmitter {
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*/
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this.inflate = null;
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/**
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* Whether or not the WebSocket is expected to be closed
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* @type {boolean}
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*/
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this.expectingClose = false;
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this.connect();
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}
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@@ -143,6 +150,7 @@ class WebSocketShard extends EventEmitter {
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this.heartbeatInterval = null;
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} else {
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this.debug(`Setting a heartbeat interval for ${time}ms`);
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if (this.heartbeatInterval) this.manager.client.clearInterval(this.heartbeatInterval);
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this.heartbeatInterval = this.manager.client.setInterval(() => this.heartbeat(), time);
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}
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return;
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@@ -193,7 +201,7 @@ class WebSocketShard extends EventEmitter {
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/**
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* Called whenever a packet is received
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* @param {Object} packet Packet received
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* @returns {boolean}
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* @returns {any}
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* @private
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*/
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onPacket(packet) {
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@@ -229,10 +237,18 @@ class WebSocketShard extends EventEmitter {
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case OPCodes.RECONNECT:
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return this.reconnect();
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case OPCodes.INVALID_SESSION:
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if (!packet.d) this.sessionID = null;
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this.sequence = -1;
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this.debug('Session invalidated');
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return this.reconnect(Events.INVALIDATED);
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// If the session isn't resumable
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if (!packet.d) {
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// If we had a session ID before
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if (this.sessionID) {
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this.sessionID = null;
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return this.identify(2500);
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}
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return this.identify(5000);
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}
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return this.identify();
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case OPCodes.HEARTBEAT_ACK:
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return this.ackHeartbeat();
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case OPCodes.HEARTBEAT:
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@@ -275,7 +291,7 @@ class WebSocketShard extends EventEmitter {
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this.manager.client.emit(Events.ERROR, err);
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return;
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}
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if (packet.t === 'READY') {
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if (packet.t === WSEvents.READY) {
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/**
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* Emitted when a shard becomes ready
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* @event WebSocketShard#ready
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@@ -320,6 +336,7 @@ class WebSocketShard extends EventEmitter {
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/**
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* Called whenever a connection to the gateway is closed.
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* @param {CloseEvent} event Close event that was received
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* @returns {void}
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* @private
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*/
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onClose(event) {
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@@ -333,19 +350,22 @@ class WebSocketShard extends EventEmitter {
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* @param {number} shardID The shard that disconnected
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*/
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this.manager.client.emit(Events.DISCONNECT, event, this.id);
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this.debug(WSCodes[event.code]);
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this.heartbeat(-1);
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return;
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}
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this.reconnect(Events.INVALIDATED);
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this.expectingClose = false;
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this.reconnect(Events.INVALIDATED, 5100);
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}
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/**
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* Identifies the client on a connection.
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* @param {?number} [wait=0] Amount of time to wait before identifying
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* @returns {void}
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* @private
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*/
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identify() {
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identify(wait = 0) {
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if (wait) return this.manager.client.setTimeout(this.identify.bind(this), wait);
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return this.sessionID ? this.identifyResume() : this.identifyNew();
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}
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@@ -427,7 +447,7 @@ class WebSocketShard extends EventEmitter {
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if (this.ratelimit.remaining === 0) return;
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if (this.ratelimit.queue.length === 0) return;
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if (this.ratelimit.remaining === this.ratelimit.total) {
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this.ratelimit.resetTimer = this.manager.client.setTimeout(() => {
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this.ratelimit.timer = this.manager.client.setTimeout(() => {
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this.ratelimit.remaining = this.ratelimit.total;
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this.processQueue();
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}, this.ratelimit.time);
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@@ -443,10 +463,11 @@ class WebSocketShard extends EventEmitter {
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/**
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* Triggers a shard reconnect.
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* @param {?string} [event] The event for the shard to emit
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* @returns {void}
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* @param {?number} [reconnectIn] Time to wait before reconnecting
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* @returns {Promise<void>}
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* @private
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*/
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reconnect(event) {
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async reconnect(event, reconnectIn) {
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this.heartbeat(-1);
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this.status = Status.RECONNECTING;
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@@ -457,6 +478,8 @@ class WebSocketShard extends EventEmitter {
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this.manager.client.emit(Events.RECONNECTING, this.id);
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if (event === Events.INVALIDATED) this.emit(event);
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this.debug(reconnectIn ? `Reconnecting in ${reconnectIn}ms` : 'Reconnecting now');
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if (reconnectIn) await Util.delayFor(reconnectIn);
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this.manager.spawn(this.id);
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}
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@@ -472,6 +495,10 @@ class WebSocketShard extends EventEmitter {
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this.ws = null;
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this.status = Status.DISCONNECTED;
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this.ratelimit.remaining = this.ratelimit.total;
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if (this.ratelimit.timer) {
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this.manager.client.clearTimeout(this.ratelimit.timer);
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this.ratelimit.timer = null;
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}
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}
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}
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module.exports = WebSocketShard;
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@@ -27,7 +27,7 @@ class ShardingManager extends EventEmitter {
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/**
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* @param {string} file Path to your shard script file
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* @param {Object} [options] Options for the sharding manager
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* @param {string|number[]} [options.totalShards='auto'] Number of total shards of all shard managers or "auto"
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* @param {string|number} [options.totalShards='auto'] Number of total shards of all shard managers or "auto"
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* @param {string|number[]} [options.shardList='auto'] List of shards to spawn or "auto"
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* @param {ShardingManagerMode} [options.mode='process'] Which mode to use for shards
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* @param {boolean} [options.respawn=true] Whether shards should automatically respawn upon exiting
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@@ -15,10 +15,10 @@ class ClientPresence extends Presence {
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this.client.ws.broadcast({ op: OPCodes.STATUS_UPDATE, d: packet });
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} else if (Array.isArray(presence.shardID)) {
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for (const shardID of presence.shardID) {
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this.client.ws.shards[shardID].send({ op: OPCodes.STATUS_UPDATE, d: packet });
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this.client.ws.shards.get(shardID).send({ op: OPCodes.STATUS_UPDATE, d: packet });
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}
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} else {
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this.client.ws.shards[presence.shardID].send({ op: OPCodes.STATUS_UPDATE, d: packet });
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this.client.ws.shards.get(presence.shardID).send({ op: OPCodes.STATUS_UPDATE, d: packet });
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}
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return this;
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}
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@@ -88,7 +88,7 @@ class Guild extends Base {
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* @readonly
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*/
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get shard() {
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return this.client.ws.shards[this.shardID];
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return this.client.ws.shards.get(this.shardID);
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}
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/* eslint-disable complexity */
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2
typings/index.d.ts
vendored
2
typings/index.d.ts
vendored
@@ -1291,7 +1291,7 @@ declare module 'discord.js' {
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public readonly client: Client;
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public gateway: string | undefined;
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public readonly ping: number;
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public shards: WebSocketShard[];
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public shards: Collection<number, WebSocketShard>;
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public sessionStartLimit: { total: number; remaining: number; reset_after: number; };
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public status: Status;
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public broadcast(packet: any): void;
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