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fix: Sharding Issues & Cleanup (#2952)
* fix: Sharding causing constant heartbeat / identify spam * misc: Remove wait param in connect * misc: Wait 2.5 seconds before sending identify again if session is resumable * misc: Remove useless destroy call * nit: Capitalization * fix: Identify on HELLO not connectionOpen * misc: Add different intervals for identify after invalid session - 2500 if we couldn't resume in time - 5000 if we didn't have a session ID (per the docs on identify, that a client can only connect every 5 seconds) - Otherwise, just identify again * misc: Only clear heartbeat if shard is fully dead Reconnect clears it otherwise * fix: Accessing .length on a Collection
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@@ -27,7 +27,7 @@ class ShardingManager extends EventEmitter {
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/**
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* @param {string} file Path to your shard script file
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* @param {Object} [options] Options for the sharding manager
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* @param {string|number[]} [options.totalShards='auto'] Number of total shards of all shard managers or "auto"
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* @param {string|number} [options.totalShards='auto'] Number of total shards of all shard managers or "auto"
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* @param {string|number[]} [options.shardList='auto'] List of shards to spawn or "auto"
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* @param {ShardingManagerMode} [options.mode='process'] Which mode to use for shards
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* @param {boolean} [options.respawn=true] Whether shards should automatically respawn upon exiting
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