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Handle 4011 ws event code (#1083)
* 4011 * Update WebSocketManager.js * smh gawdl3y
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@@ -35,6 +35,7 @@ class ClientManager {
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this.client.ws.once('close', event => {
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if (event.code === 4004) reject(new Error(Constants.Errors.BAD_LOGIN));
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if (event.code === 4010) reject(new Error(Constants.Errors.INVALID_SHARD));
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if (event.code === 4011) reject(new Error(Constants.Errors.SHARDING_REQUIRED));
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});
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this.client.once(Constants.Events.READY, () => {
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resolve(token);
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@@ -249,8 +249,7 @@ class WebSocketManager extends EventEmitter {
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* @param {CloseEvent} event The WebSocket close event
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*/
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if (!this.reconnecting) this.client.emit(Constants.Events.DISCONNECT, event);
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if (event.code === 4004) return;
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if (event.code === 4010) return;
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if ([4004, 4010, 4011].includes(event.code)) return;
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if (!this.reconnecting && event.code !== 1000) this.tryReconnect();
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}
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@@ -2,7 +2,6 @@ const path = require('path');
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const Message = require('../Message');
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const MessageCollector = require('../MessageCollector');
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const Collection = require('../../util/Collection');
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let GuildMember;
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/**
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* Interface for classes that have text-channel-like features
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@@ -72,6 +72,7 @@ exports.Errors = {
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INVALID_RATE_LIMIT_METHOD: 'Unknown rate limiting method.',
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BAD_LOGIN: 'Incorrect login details were provided.',
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INVALID_SHARD: 'Invalid shard settings were provided.',
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SHARDING_REQUIRED: 'This session would have handled too many guilds - Sharding is required.',
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INVALID_TOKEN: 'An invalid token was provided.',
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};
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