mirror of
https://github.com/discordjs/discord.js.git
synced 2026-03-09 16:13:31 +01:00
Add worker-based sharding to the ShardingManager (#2908)
* Add worker-based sharding mode to ShardingManager * Fix ClientShardUtil mode * Fix worker not being cleared on shard death * Update docs and typings * Clean up Client sharding logic a bit * Add info about requirements for worker mode
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b759fc415e
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ab3a439198
@@ -31,12 +31,30 @@ class Client extends BaseClient {
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constructor(options = {}) {
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super(Object.assign({ _tokenType: 'Bot' }, options));
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// Obtain shard details from environment
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if (!browser && !this.options.shardId && 'SHARD_ID' in process.env) {
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this.options.shardId = Number(process.env.SHARD_ID);
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}
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if (!browser && !this.options.shardCount && 'SHARD_COUNT' in process.env) {
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this.options.shardCount = Number(process.env.SHARD_COUNT);
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// Figure out the shard details
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if (!browser && process.env.SHARDING_MANAGER) {
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// Try loading workerData if it's present
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let workerData;
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try {
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workerData = require('worker_threads').workerData;
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} catch (err) {
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// Do nothing
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}
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if (!this.options.shardId) {
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if (workerData && 'SHARD_ID' in workerData) {
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this.options.shardId = workerData.SHARD_ID;
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} else if ('SHARD_ID' in process.env) {
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this.options.shardId = Number(process.env.SHARD_ID);
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}
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}
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if (!this.options.shardCount) {
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if (workerData && 'SHARD_COUNT' in workerData) {
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this.options.shardCount = workerData.SHARD_COUNT;
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} else if ('SHARD_COUNT' in process.env) {
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this.options.shardCount = Number(process.env.SHARD_COUNT);
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}
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}
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}
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this._validateOptions();
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@@ -73,7 +91,9 @@ class Client extends BaseClient {
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* Shard helpers for the client (only if the process was spawned from a {@link ShardingManager})
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* @type {?ShardClientUtil}
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*/
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this.shard = !browser && process.env.SHARDING_MANAGER ? ShardClientUtil.singleton(this) : null;
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this.shard = !browser && process.env.SHARDING_MANAGER ?
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ShardClientUtil.singleton(this, process.env.SHARDING_MANAGER_MODE) :
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null;
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/**
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* All of the {@link User} objects that have been cached at any point, mapped by their IDs
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@@ -1,13 +1,14 @@
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const childProcess = require('child_process');
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const EventEmitter = require('events');
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const path = require('path');
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const Util = require('../util/Util');
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const { Error } = require('../errors');
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let childProcess = null;
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let Worker = null;
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/**
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* A self-contained shard created by the {@link ShardingManager}. Each one has a {@link ChildProcess} that contains
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* an instance of the bot and its {@link Client}. When its child process exits for any reason, the shard will spawn a
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* new one to replace it as necessary.
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* an instance of the bot and its {@link Client}. When its child process/worker exits for any reason, the shard will
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* spawn a new one to replace it as necessary.
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* @extends EventEmitter
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*/
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class Shard extends EventEmitter {
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@@ -18,6 +19,9 @@ class Shard extends EventEmitter {
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constructor(manager, id) {
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super();
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if (manager.mode === 'process') childProcess = require('child_process');
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else if (manager.mode === 'worker') Worker = require('worker_threads').Worker;
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/**
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* Manager that created the shard
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* @type {ShardingManager}
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@@ -31,26 +35,24 @@ class Shard extends EventEmitter {
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this.id = id;
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/**
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* Arguments for the shard's process
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* Arguments for the shard's process (only when {@link ShardingManager#mode} is `process`)
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* @type {string[]}
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*/
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this.args = manager.shardArgs || [];
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/**
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* Arguments for the shard's process executable
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* Arguments for the shard's process executable (only when {@link ShardingManager#mode} is `process`)
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* @type {?string[]}
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*/
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this.execArgv = manager.execArgv;
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/**
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* Environment variables for the shard's process
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* Environment variables for the shard's process, or workerData for the shard's worker
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* @type {Object}
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*/
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this.env = Object.assign({}, process.env, {
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SHARDING_MANAGER: true,
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SHARD_ID: this.id,
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SHARD_COUNT: this.manager.totalShards,
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DISCORD_TOKEN: this.manager.token,
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});
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/**
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@@ -60,11 +62,17 @@ class Shard extends EventEmitter {
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this.ready = false;
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/**
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* Process of the shard
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* Process of the shard (if {@link ShardingManager#mode} is `process`)
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* @type {?ChildProcess}
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*/
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this.process = null;
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/**
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* Worker of the shard (if {@link ShardingManager#mode} is `worker`)
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* @type {?Worker}
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*/
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this.worker = null;
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/**
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* Ongoing promises for calls to {@link Shard#eval}, mapped by the `script` they were called with
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* @type {Map<string, Promise>}
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@@ -88,49 +96,62 @@ class Shard extends EventEmitter {
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}
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/**
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* Forks a child process for the shard.
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* Forks a child process or creates a worker thread for the shard.
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* <warn>You should not need to call this manually.</warn>
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* @param {boolean} [waitForReady=true] Whether to wait until the {@link Client} has become ready before resolving
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* @returns {Promise<ChildProcess>}
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*/
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async spawn(waitForReady = true) {
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if (this.process) throw new Error('SHARDING_PROCESS_EXISTS', this.id);
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if (this.worker) throw new Error('SHARDING_WORKER_EXISTS', this.id);
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this.process = childProcess.fork(path.resolve(this.manager.file), this.args, {
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env: this.env, execArgv: this.execArgv,
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})
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.on('message', this._handleMessage.bind(this))
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.on('exit', this._exitListener);
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if (this.manager.mode === 'process') {
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this.process = childProcess.fork(path.resolve(this.manager.file), this.args, {
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env: this.env, execArgv: this.execArgv,
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})
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.on('message', this._handleMessage.bind(this))
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.on('exit', this._exitListener);
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} else if (this.manager.mode === 'worker') {
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this.worker = new Worker(path.resolve(this.manager.file), { workerData: this.env })
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.on('message', this._handleMessage.bind(this))
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.on('exit', this._exitListener);
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}
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/**
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* Emitted upon the creation of the shard's child process.
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* Emitted upon the creation of the shard's child process/worker.
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* @event Shard#spawn
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* @param {ChildProcess} process Child process that was created
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* @param {ChildProcess|Worker} process Child process/worker that was created
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*/
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this.emit('spawn', this.process);
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this.emit('spawn', this.process || this.worker);
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if (!waitForReady) return this.process;
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if (!waitForReady) return this.process || this.worker;
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await new Promise((resolve, reject) => {
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this.once('ready', resolve);
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this.once('disconnect', () => reject(new Error('SHARDING_READY_DISCONNECTED', this.id)));
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this.once('death', () => reject(new Error('SHARDING_READY_DIED', this.id)));
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setTimeout(() => reject(new Error('SHARDING_READY_TIMEOUT', this.id)), 30000);
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});
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return this.process;
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return this.process || this.worker;
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}
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/**
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* Immediately kills the shard's process and does not restart it.
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* Immediately kills the shard's process/worker and does not restart it.
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*/
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kill() {
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this.process.removeListener('exit', this._exitListener);
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this.process.kill();
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if (this.process) {
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this.process.removeListener('exit', this._exitListener);
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this.process.kill();
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} else {
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this.worker.removeListener('exit', this._exitListener);
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this.worker.terminate();
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}
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this._handleExit(false);
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}
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/**
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* Kills and restarts the shard's process.
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* @param {number} [delay=500] How long to wait between killing the process and restarting it (in milliseconds)
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* Kills and restarts the shard's process/worker.
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* @param {number} [delay=500] How long to wait between killing the process/worker and restarting it (in milliseconds)
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* @param {boolean} [waitForReady=true] Whether to wait until the {@link Client} has become ready before resolving
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* @returns {Promise<ChildProcess>}
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*/
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@@ -141,15 +162,20 @@ class Shard extends EventEmitter {
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}
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/**
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* Sends a message to the shard's process.
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* Sends a message to the shard's process/worker.
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* @param {*} message Message to send to the shard
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* @returns {Promise<Shard>}
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*/
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send(message) {
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return new Promise((resolve, reject) => {
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this.process.send(message, err => {
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if (err) reject(err); else resolve(this);
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});
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if (this.process) {
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this.process.send(message, err => {
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if (err) reject(err); else resolve(this);
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});
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} else {
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this.worker.postMessage(message);
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resolve(this);
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}
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});
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}
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@@ -166,16 +192,18 @@ class Shard extends EventEmitter {
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if (this._fetches.has(prop)) return this._fetches.get(prop);
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const promise = new Promise((resolve, reject) => {
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const child = this.process || this.worker;
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const listener = message => {
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if (!message || message._fetchProp !== prop) return;
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this.process.removeListener('message', listener);
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child.removeListener('message', listener);
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this._fetches.delete(prop);
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resolve(message._result);
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};
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this.process.on('message', listener);
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child.on('message', listener);
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this.send({ _fetchProp: prop }).catch(err => {
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this.process.removeListener('message', listener);
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child.removeListener('message', listener);
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this._fetches.delete(prop);
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reject(err);
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});
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@@ -194,17 +222,19 @@ class Shard extends EventEmitter {
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if (this._evals.has(script)) return this._evals.get(script);
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const promise = new Promise((resolve, reject) => {
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const child = this.process || this.worker;
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const listener = message => {
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if (!message || message._eval !== script) return;
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this.process.removeListener('message', listener);
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child.removeListener('message', listener);
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this._evals.delete(script);
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if (!message._error) resolve(message._result); else reject(Util.makeError(message._error));
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};
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this.process.on('message', listener);
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child.on('message', listener);
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const _eval = typeof script === 'function' ? `(${script})(this)` : script;
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this.send({ _eval }).catch(err => {
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this.process.removeListener('message', listener);
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child.removeListener('message', listener);
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this._evals.delete(script);
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reject(err);
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});
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@@ -215,7 +245,7 @@ class Shard extends EventEmitter {
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}
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/**
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* Handles an IPC message.
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* Handles a message received from the child process/worker.
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* @param {*} message Message received
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* @private
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*/
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@@ -283,7 +313,7 @@ class Shard extends EventEmitter {
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}
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/**
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* Emitted upon recieving a message from the child process.
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* Emitted upon recieving a message from the child process/worker.
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* @event Shard#message
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* @param {*} message Message that was received
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*/
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@@ -291,20 +321,21 @@ class Shard extends EventEmitter {
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}
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/**
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* Handles the shard's process exiting.
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* Handles the shard's process/worker exiting.
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* @param {boolean} [respawn=this.manager.respawn] Whether to spawn the shard again
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* @private
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*/
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_handleExit(respawn = this.manager.respawn) {
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/**
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* Emitted upon the shard's child process exiting.
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* Emitted upon the shard's child process/worker exiting.
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* @event Shard#death
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* @param {ChildProcess} process Child process that exited
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* @param {ChildProcess|Worker} process Child process/worker that exited
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*/
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this.emit('death', this.process);
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this.emit('death', this.process || this.worker);
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this.ready = false;
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this.process = null;
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this.worker = null;
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this._evals.clear();
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this._fetches.clear();
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@@ -2,19 +2,45 @@ const Util = require('../util/Util');
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const { Events } = require('../util/Constants');
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/**
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* Helper class for sharded clients spawned as a child process, such as from a {@link ShardingManager}.
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* Helper class for sharded clients spawned as a child process/worker, such as from a {@link ShardingManager}.
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* Utilises IPC to send and receive data to/from the master process and other shards.
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*/
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class ShardClientUtil {
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/**
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* @param {Client} client Client of the current shard
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* @param {ShardingManagerMode} mode Mode the shard was spawned with
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*/
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constructor(client) {
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constructor(client, mode) {
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/**
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* Client for the shard
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* @type {Client}
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*/
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this.client = client;
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process.on('message', this._handleMessage.bind(this));
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client.on('ready', () => { process.send({ _ready: true }); });
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client.on('disconnect', () => { process.send({ _disconnect: true }); });
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client.on('reconnecting', () => { process.send({ _reconnecting: true }); });
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/**
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* Mode the shard was spawned with
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* @type {ShardingManagerMode}
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*/
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this.mode = mode;
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/**
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* Message port for the master process (only when {@link ShardClientUtil#mode} is `worker`)
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* @type {?MessagePort}
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*/
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this.parentPort = null;
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if (mode === 'process') {
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process.on('message', this._handleMessage.bind(this));
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client.on('ready', () => { process.send({ _ready: true }); });
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client.on('disconnect', () => { process.send({ _disconnect: true }); });
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client.on('reconnecting', () => { process.send({ _reconnecting: true }); });
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} else if (mode === 'worker') {
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this.parentPort = require('worker_threads').parentPort;
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this.parentPort.on('message', this._handleMessage.bind(this));
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client.on('ready', () => { this.parentPort.postMessage({ _ready: true }); });
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client.on('disconnect', () => { this.parentPort.postMessage({ _disconnect: true }); });
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client.on('reconnecting', () => { this.parentPort.postMessage({ _reconnecting: true }); });
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}
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}
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/**
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@@ -42,9 +68,14 @@ class ShardClientUtil {
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*/
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send(message) {
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return new Promise((resolve, reject) => {
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process.send(message, err => {
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if (err) reject(err); else resolve();
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});
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if (this.mode === 'process') {
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process.send(message, err => {
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if (err) reject(err); else resolve();
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});
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} else if (this.mode === 'worker') {
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this.parentPort.postMessage(message);
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resolve();
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}
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});
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}
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@@ -60,15 +91,17 @@ class ShardClientUtil {
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*/
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fetchClientValues(prop) {
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return new Promise((resolve, reject) => {
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const parent = this.parentPort || process;
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const listener = message => {
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if (!message || message._sFetchProp !== prop) return;
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process.removeListener('message', listener);
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parent.removeListener('message', listener);
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if (!message._error) resolve(message._result); else reject(Util.makeError(message._error));
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};
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process.on('message', listener);
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parent.on('message', listener);
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this.send({ _sFetchProp: prop }).catch(err => {
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process.removeListener('message', listener);
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parent.removeListener('message', listener);
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reject(err);
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});
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});
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@@ -86,16 +119,18 @@ class ShardClientUtil {
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*/
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broadcastEval(script) {
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return new Promise((resolve, reject) => {
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const parent = this.parentPort || process;
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script = typeof script === 'function' ? `(${script})(this)` : script;
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const listener = message => {
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if (!message || message._sEval !== script) return;
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process.removeListener('message', listener);
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parent.removeListener('message', listener);
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if (!message._error) resolve(message._result); else reject(Util.makeError(message._error));
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};
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process.on('message', listener);
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parent.on('message', listener);
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this.send({ _sEval: script }).catch(err => {
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process.removeListener('message', listener);
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parent.removeListener('message', listener);
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reject(err);
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});
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});
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@@ -104,7 +139,7 @@ class ShardClientUtil {
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/**
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* Requests a respawn of all shards.
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* @param {number} [shardDelay=5000] How long to wait between shards (in milliseconds)
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* @param {number} [respawnDelay=500] How long to wait between killing a shard's process and restarting it
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* @param {number} [respawnDelay=500] How long to wait between killing a shard's process/worker and restarting it
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* (in milliseconds)
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* @param {boolean} [waitForReady=true] Whether to wait for a shard to become ready before continuing to another
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* @returns {Promise<void>} Resolves upon the message being sent
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@@ -151,14 +186,15 @@ class ShardClientUtil {
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/**
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* Creates/gets the singleton of this class.
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* @param {Client} client The client to use
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* @param {ShardingManagerMode} mode Mode the shard was spawned with
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* @returns {ShardClientUtil}
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*/
|
||||
static singleton(client) {
|
||||
static singleton(client, mode) {
|
||||
if (!this._singleton) {
|
||||
this._singleton = new this(client);
|
||||
this._singleton = new this(client, mode);
|
||||
} else {
|
||||
client.emit(Events.WARN,
|
||||
'Multiple clients created in child process; only the first will handle sharding helpers.');
|
||||
'Multiple clients created in child process/worker; only the first will handle sharding helpers.');
|
||||
}
|
||||
return this._singleton;
|
||||
}
|
||||
|
||||
@@ -8,29 +8,42 @@ const { Error, TypeError, RangeError } = require('../errors');
|
||||
|
||||
/**
|
||||
* This is a utility class that makes multi-process sharding of a bot an easy and painless experience.
|
||||
* It works by spawning a self-contained {@link ChildProcess} for each individual shard, each containing its own
|
||||
* instance of your bot's {@link Client}. They all have a line of communication with the master process, and there are
|
||||
* several useful methods that utilise it in order to simplify tasks that are normally difficult with sharding. It can
|
||||
* spawn a specific number of shards or the amount that Discord suggests for the bot, and takes a path to your main bot
|
||||
* script to launch for each one.
|
||||
* It works by spawning a self-contained {@link ChildProcess} or {@link Worker} for each individual shard, each
|
||||
* containing its own instance of your bot's {@link Client}. They all have a line of communication with the master
|
||||
* process, and there are several useful methods that utilise it in order to simplify tasks that are normally difficult
|
||||
* with sharding. It can spawn a specific number of shards or the amount that Discord suggests for the bot, and takes a
|
||||
* path to your main bot script to launch for each one.
|
||||
* @extends {EventEmitter}
|
||||
*/
|
||||
class ShardingManager extends EventEmitter {
|
||||
/**
|
||||
* The mode to spawn shards with for a {@link ShardingManager}: either "process" to use child processes, or
|
||||
* "worker" to use workers. The "worker" mode relies on the experimental
|
||||
* [Worker threads](https://nodejs.org/api/worker_threads.html) functionality that is present in Node v10.5.0 or
|
||||
* newer. Node must be started with the `--experimental-worker` flag to expose it.
|
||||
* @typedef {Object} ShardingManagerMode
|
||||
*/
|
||||
|
||||
/**
|
||||
* @param {string} file Path to your shard script file
|
||||
* @param {Object} [options] Options for the sharding manager
|
||||
* @param {number|string} [options.totalShards='auto'] Number of shards to spawn, or "auto"
|
||||
* @param {ShardingManagerMode} [options.mode='process'] Which mode to use for shards
|
||||
* @param {boolean} [options.respawn=true] Whether shards should automatically respawn upon exiting
|
||||
* @param {string[]} [options.shardArgs=[]] Arguments to pass to the shard script when spawning
|
||||
* (only available when using the `process` mode)
|
||||
* @param {string[]} [options.execArgv=[]] Arguments to pass to the shard script executable when spawning
|
||||
* (only available when using the `process` mode)
|
||||
* @param {string} [options.token] Token to use for automatic shard count and passing to shards
|
||||
*/
|
||||
constructor(file, options = {}) {
|
||||
super();
|
||||
options = Util.mergeDefault({
|
||||
totalShards: 'auto',
|
||||
mode: 'process',
|
||||
respawn: true,
|
||||
shardArgs: [],
|
||||
execArgv: [],
|
||||
token: process.env.DISCORD_TOKEN,
|
||||
}, options);
|
||||
|
||||
@@ -59,6 +72,15 @@ class ShardingManager extends EventEmitter {
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Mode for shards to spawn with
|
||||
* @type {ShardingManagerMode}
|
||||
*/
|
||||
this.mode = options.mode;
|
||||
if (this.mode !== 'process' && this.mode !== 'worker') {
|
||||
throw new RangeError('CLIENT_INVALID_OPTION', 'Sharding mode', '"process" or "worker"');
|
||||
}
|
||||
|
||||
/**
|
||||
* Whether shards should automatically respawn upon exiting
|
||||
* @type {boolean}
|
||||
@@ -66,13 +88,13 @@ class ShardingManager extends EventEmitter {
|
||||
this.respawn = options.respawn;
|
||||
|
||||
/**
|
||||
* An array of arguments to pass to shards
|
||||
* An array of arguments to pass to shards (only when {@link ShardingManager#mode} is `process`)
|
||||
* @type {string[]}
|
||||
*/
|
||||
this.shardArgs = options.shardArgs;
|
||||
|
||||
/**
|
||||
* An array of arguments to pass to the executable
|
||||
* An array of arguments to pass to the executable (only when {@link ShardingManager#mode} is `process`)
|
||||
* @type {string[]}
|
||||
*/
|
||||
this.execArgv = options.execArgv;
|
||||
@@ -88,6 +110,10 @@ class ShardingManager extends EventEmitter {
|
||||
* @type {Collection<number, Shard>}
|
||||
*/
|
||||
this.shards = new Collection();
|
||||
|
||||
process.env.SHARDING_MANAGER = true;
|
||||
process.env.SHARDING_MANAGER_MODE = this.mode;
|
||||
process.env.DISCORD_TOKEN = this.token;
|
||||
}
|
||||
|
||||
/**
|
||||
|
||||
11
typings/index.d.ts
vendored
11
typings/index.d.ts
vendored
@@ -921,6 +921,7 @@ declare module 'discord.js' {
|
||||
public manager: ShardingManager;
|
||||
public process: ChildProcess;
|
||||
public ready: boolean;
|
||||
public worker: Worker;
|
||||
public eval(script: string): Promise<any>;
|
||||
public eval<T>(fn: (client: Client) => T): Promise<T[]>;
|
||||
public fetchClientValue(prop: string): Promise<any>;
|
||||
@@ -945,24 +946,28 @@ declare module 'discord.js' {
|
||||
}
|
||||
|
||||
export class ShardClientUtil {
|
||||
constructor(client: Client);
|
||||
constructor(client: Client, mode: ShardingManagerMode);
|
||||
private _handleMessage(message: any): void;
|
||||
private _respond(type: string, message: any): void;
|
||||
|
||||
public client: Client;
|
||||
public readonly count: number;
|
||||
public readonly id: number;
|
||||
public mode: ShardingManagerMode;
|
||||
public parentPort: MessagePort;
|
||||
public broadcastEval(script: string): Promise<any[]>;
|
||||
public broadcastEval<T>(fn: (client: Client) => T): Promise<T[]>;
|
||||
public fetchClientValues(prop: string): Promise<any[]>;
|
||||
public respawnAll(shardDelay?: number, respawnDelay?: number, waitForReady?: boolean): Promise<void>;
|
||||
public send(message: any): Promise<void>;
|
||||
|
||||
public static singleton(client: Client): ShardClientUtil;
|
||||
public static singleton(client: Client, mode: ShardingManagerMode): ShardClientUtil;
|
||||
}
|
||||
|
||||
export class ShardingManager extends EventEmitter {
|
||||
constructor(file: string, options?: {
|
||||
totalShards?: number | 'auto';
|
||||
mode?: ShardingManagerMode;
|
||||
respawn?: boolean;
|
||||
shardArgs?: string[];
|
||||
token?: string;
|
||||
@@ -2022,6 +2027,8 @@ declare module 'discord.js' {
|
||||
|
||||
type RoleResolvable = Role | string;
|
||||
|
||||
type ShardingManagerMode = 'process' | 'worker';
|
||||
|
||||
type Snowflake = string;
|
||||
|
||||
type SplitOptions = {
|
||||
|
||||
Reference in New Issue
Block a user