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voice: remove Guild.voiceConnection and VoiceChannel.connection
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@@ -37,7 +37,7 @@ class GuildDeleteAction extends Action {
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}
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for (const channel of guild.channels.values()) this.client.channels.remove(channel.id);
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if (guild.voiceConnection) guild.voiceConnection.disconnect();
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if (guild.voice && guild.voice.connection) guild.voice.connection.disconnect();
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// Delete guild
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client.guilds.remove(guild.id);
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@@ -13,7 +13,7 @@ const PlayInterface = require('./util/PlayInterface');
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* const broadcast = client.voice.createBroadcast();
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* broadcast.play('./music.mp3');
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* // Play "music.mp3" in all voice connections that the client is in
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* for (const connection of client.voiceConnections.values()) {
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* for (const connection of client.voice.connections.values()) {
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* connection.play(broadcast);
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* }
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* ```
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@@ -5,7 +5,7 @@ const Integration = require('./Integration');
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const GuildAuditLogs = require('./GuildAuditLogs');
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const Webhook = require('./Webhook');
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const VoiceRegion = require('./VoiceRegion');
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const { ChannelTypes, DefaultMessageNotifications, PartialTypes, browser } = require('../util/Constants');
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const { ChannelTypes, DefaultMessageNotifications, PartialTypes } = require('../util/Constants');
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const Collection = require('../util/Collection');
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const Util = require('../util/Util');
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const DataResolver = require('../util/DataResolver');
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@@ -368,16 +368,6 @@ class Guild extends Base {
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return this.client.channels.get(this.systemChannelID) || null;
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}
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/**
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* If the client is connected to any voice channel in this guild, this will be the relevant VoiceConnection
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* @type {?VoiceConnection}
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* @readonly
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*/
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get voiceConnection() {
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if (browser) return null;
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return this.client.voice.connections.get(this.id) || null;
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}
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/**
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* The `@everyone` role of the guild
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* @type {?Role}
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@@ -42,17 +42,6 @@ class VoiceChannel extends GuildChannel {
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return coll;
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}
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/**
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* The voice connection for this voice channel, if the client is connected
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* @type {?VoiceConnection}
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* @readonly
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*/
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get connection() {
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const connection = this.guild.voiceConnection;
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if (connection && connection.channel.id === this.id) return connection;
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return null;
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}
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/**
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* Checks if the voice channel is full
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* @type {boolean}
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