voice: remove Guild.voiceConnection and VoiceChannel.connection

This commit is contained in:
Amish Shah
2019-04-29 19:29:16 +01:00
parent dd44647537
commit bcb0cd838b
4 changed files with 3 additions and 24 deletions

View File

@@ -37,7 +37,7 @@ class GuildDeleteAction extends Action {
}
for (const channel of guild.channels.values()) this.client.channels.remove(channel.id);
if (guild.voiceConnection) guild.voiceConnection.disconnect();
if (guild.voice && guild.voice.connection) guild.voice.connection.disconnect();
// Delete guild
client.guilds.remove(guild.id);

View File

@@ -13,7 +13,7 @@ const PlayInterface = require('./util/PlayInterface');
* const broadcast = client.voice.createBroadcast();
* broadcast.play('./music.mp3');
* // Play "music.mp3" in all voice connections that the client is in
* for (const connection of client.voiceConnections.values()) {
* for (const connection of client.voice.connections.values()) {
* connection.play(broadcast);
* }
* ```

View File

@@ -5,7 +5,7 @@ const Integration = require('./Integration');
const GuildAuditLogs = require('./GuildAuditLogs');
const Webhook = require('./Webhook');
const VoiceRegion = require('./VoiceRegion');
const { ChannelTypes, DefaultMessageNotifications, PartialTypes, browser } = require('../util/Constants');
const { ChannelTypes, DefaultMessageNotifications, PartialTypes } = require('../util/Constants');
const Collection = require('../util/Collection');
const Util = require('../util/Util');
const DataResolver = require('../util/DataResolver');
@@ -368,16 +368,6 @@ class Guild extends Base {
return this.client.channels.get(this.systemChannelID) || null;
}
/**
* If the client is connected to any voice channel in this guild, this will be the relevant VoiceConnection
* @type {?VoiceConnection}
* @readonly
*/
get voiceConnection() {
if (browser) return null;
return this.client.voice.connections.get(this.id) || null;
}
/**
* The `@everyone` role of the guild
* @type {?Role}

View File

@@ -42,17 +42,6 @@ class VoiceChannel extends GuildChannel {
return coll;
}
/**
* The voice connection for this voice channel, if the client is connected
* @type {?VoiceConnection}
* @readonly
*/
get connection() {
const connection = this.guild.voiceConnection;
if (connection && connection.channel.id === this.id) return connection;
return null;
}
/**
* Checks if the voice channel is full
* @type {boolean}