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https://github.com/discordjs/discord.js.git
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feat(ShardingManager): add execArgv option (#2585)
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@@ -14,9 +14,8 @@ class Shard extends EventEmitter {
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/**
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* @param {ShardingManager} manager Manager that is spawning this shard
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* @param {number} id ID of this shard
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* @param {string[]} [args=[]] Command line arguments to pass to the script
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*/
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constructor(manager, id, args = []) {
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constructor(manager, id) {
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super();
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/**
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@@ -35,7 +34,13 @@ class Shard extends EventEmitter {
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* Arguments for the shard's process
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* @type {string[]}
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*/
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this.args = args;
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this.args = manager.args;
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/**
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* Arguments for the shard's process executable
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* @type {string[]}
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*/
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this.execArgv = manager.execArgv;
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/**
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* Environment variables for the shard's process
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@@ -91,7 +96,9 @@ class Shard extends EventEmitter {
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async spawn(waitForReady = true) {
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if (this.process) throw new Error('SHARDING_PROCESS_EXISTS', this.id);
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this.process = childProcess.fork(path.resolve(this.manager.file), this.args, { env: this.env })
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this.process = childProcess.fork(path.resolve(this.manager.file), this.args, {
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env: this.env, execArgv: this.execArgv,
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})
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.on('message', this._handleMessage.bind(this))
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.on('exit', this._exitListener);
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@@ -22,6 +22,7 @@ class ShardingManager extends EventEmitter {
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* @param {number|string} [options.totalShards='auto'] Number of shards to spawn, or "auto"
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* @param {boolean} [options.respawn=true] Whether shards should automatically respawn upon exiting
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* @param {string[]} [options.shardArgs=[]] Arguments to pass to the shard script when spawning
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* @param {string[]} [options.execArgv=[]] Arguments to pass to the shard script executable when spawning
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* @param {string} [options.token] Token to use for automatic shard count and passing to shards
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*/
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constructor(file, options = {}) {
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@@ -30,6 +31,7 @@ class ShardingManager extends EventEmitter {
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totalShards: 'auto',
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respawn: true,
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shardArgs: [],
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execArgv: [],
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token: null,
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}, options);
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@@ -70,6 +72,12 @@ class ShardingManager extends EventEmitter {
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*/
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this.shardArgs = options.shardArgs;
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/**
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* An array of arguments to pass to the executable
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* @type {string[]}
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*/
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this.execArgv = options.execArgv;
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/**
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* Token to use for obtaining the automatic shard count, and passing to shards
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* @type {?string}
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@@ -90,7 +98,7 @@ class ShardingManager extends EventEmitter {
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* @returns {Shard}
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*/
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createShard(id = this.shards.size) {
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const shard = new Shard(this, id, this.shardArgs);
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const shard = new Shard(this, id);
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this.shards.set(id, shard);
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/**
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* Emitted upon creating a shard.
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