Docs update (#495)

* Fix pagebreaks and formatting

* Start touching up sections

* Grab default channel

Usually the general channel anyways 😋

* Add more information

* move this up here

* derp

* cleanup

* touchups

Too many commits? noooo

* Add template literals everywhere, fix backticks and some other stuff

* quote standardization

is that even spelled right

* final touches

there have been a lot of final touches today
This commit is contained in:
Hayden Andreyka
2016-08-04 14:49:29 -07:00
committed by abal
parent 36245941b3
commit c2163a29c0
2 changed files with 58 additions and 29 deletions

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@@ -5,9 +5,11 @@ Usage Examples
Not all of these are standalone examples, many of them are usage examples. If you're a beginner to Discord.js, we encourage you to look through these examples to get a hang of the way things work using the library.
.. warning:: Please do not copy/paste code directly from these examples. Try to learn from and adapt these pieces of code to your specific situation.
.. warning :: Please do not copy/paste code directly from these examples. Try to learn from and adapt these pieces of code to your specific situation.
--------
.. note :: We use `Template Literals`_ in these examples. These are an ES6 feature and may not be fully supported in your environment. In this case, it is safe to use other methods of concatenating strings.
-----
Logging In
----------
@@ -28,10 +30,10 @@ Logging in with a username and password
function output(error, token) {
if (error) {
console.log('There was an error logging in: ' + error);
console.log(`There was an error logging in: ${error}`);
return;
} else
console.log('Logged in. Token: ' + token);
console.log(`Logged in. Token: ${token}`);
}
Logging in with a token
@@ -48,10 +50,10 @@ You can get your bot's token using the `My Applications`_ page on the Discord De
function output(error, token) {
if (error) {
console.log('There was an error logging in: ' + error);
console.log(`There was an error logging in: ${error}`);
return;
} else
console.log('Logged in. Token: ' + token);
console.log(`Logged in. Token: ${token}`);
}
-----
@@ -65,45 +67,71 @@ Here we will demonstrate receiving messages and logging them to the console.
client.on('message', function(message) {
if (message.channel.isPrivate) {
console.log('(Private) ${message.author.name}: ${message.content}');
console.log(`(Private) ${message.author.name}: ${message.content}`);
} else {
console.log('(${message.server.name} / ${message.channel.name}) ${message.author.name}: ${message.content}');
console.log(`(${message.server.name} / ${message.channel.name}) ${message.author.name}: ${message.content}`);
}
});
-----
Sending messages
-----------------
Sends Hello to "general" in "my_server".
In the same channel
~~~~~~~~~~~~~~~~~~~
This is by far the most common way people will send a message in the Discord API. Here we will send a message to the same Channel_ we received a message from in the above example.
.. code-block:: javascript
client.on('message', function(message) {
// Don't forget to log the message!
client.sendMessage(message.channel, "Hello!");
});
You can also use a `Message`_ resolvable as an parameter. This example does the same thing as above.
.. code-block:: javascript
var channel = client.servers.get("name", "my_server").channels.get("name", "general");
client.on('message', function(message) {
client.sendMessage(message, "Hello!");
});
You can also directly reply to messages. This does the same as adding an @mention in front of your text.
Sends "@author Hello!"
.. code-block:: javascript
client.on('message', function(message) {
client.reply(message, "Hello!");
});
To a specific server and channel
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Sends "Hello" to the default Channel_ in the Server_ "My Server". Note that this does not require any sort of received message to be activated, however if there are multiple servers with the name "My Server", a random one will be chosen.
See Cache_ for more details on getting specific objects and resolvables.
.. code-block:: javascript
var channel = client.servers.get("name", "My Server").defaultChannel;
client.sendMessage(channel, "Hello");
You can also use a `Message`_ object as an parameter. This example sends "Hello" to the channel the message was sent from.
Private Messages
~~~~~~~~~~~~~~~~
You can also send private messages to a user with a User_ object. This will send "Hello!" as a private message to the original author of the received message.
Do note however, that a PMChannel_ is not the same as a ServerChannel_ and therefore does not have the same properties such as ``server`` and ``name``.
.. code-block:: javascript
client.on('message', function(message) {
client.sendMessage(message, "Hello");
client.sendMessage(message.author, "Hello!");
});
You can send DMs to a user with a `User`_ object. This will send "Hello" as an DM to the author of the received message.
.. code-block:: javascript
client.on('message', function(message) {
client.sendMessage(message.author, "Hello");
});
Replying to messages
------------------
Sends "@author Hello!".
.. code-block:: javascript
client.on('message', function(message) {
client.reply(message, 'Hello!');
});
-----

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@@ -18,6 +18,7 @@
.. _Resolvables : ./docs_resolvables.html
.. _VoiceConnection : ./docs_voiceconnection.html
.. _Promises : https://developer.mozilla.org/en/docs/Web/JavaScript/Reference/Global_Objects/Promise
.. _Template Literals : https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Template_literals
.. _EventEmitter : https://nodejs.org/api/events.html#events_class_events_eventemitter
.. _Channel Resolvable : http://discordjs.readthedocs.org/en/indev/docs_resolvables.html#channel-resolvable
.. _String Resolvable : http://discordjs.readthedocs.org/en/indev/docs_resolvables.html#string-resolvable