voice rewrite part 1

This commit is contained in:
Amish Shah
2016-10-01 22:23:00 +01:00
parent 34168eb832
commit c286c1443f
3 changed files with 183 additions and 44 deletions

View File

@@ -2,6 +2,135 @@ const Collection = require('../../util/Collection');
const mergeDefault = require('../../util/MergeDefault');
const Constants = require('../../util/Constants');
const VoiceConnection = require('./VoiceConnection');
const EventEmitter = require('events').EventEmitter;
/**
* Represents a Pending Voice Connection
* @private
*/
class PendingVoiceConnection extends EventEmitter {
constructor(voiceManager, channel) {
super();
/**
* The ClientVoiceManager that instantiated this pending connection
* @type {ClientVoiceManager}
*/
this.voiceManager = voiceManager;
/**
* The channel that this pending voice connection will attempt to join
* @type {VoiceChannel}
*/
this.channel = channel;
/**
* The timeout that will be invoked after 15 seconds signifying a failure to connect
* @type {Timeout}
*/
this.deathTimer = this.voiceManager.client.setTimeout(
() => this.fail(new Error('Automatic failure after 15 seconds')), 15000);
/**
* An object containing data required to connect to the voice servers with
* @type {object}
*/
this.data = {};
this.sendVoiceStateUpdate();
}
checkReady() {
if (this.data.token && this.data.endpoint && this.data.session_id) {
this.pass();
return true;
} else {
return false;
}
}
/**
* Set the token and endpoint required to connect to the the voice servers
* @param {string} token the token
* @param {string} endpoint the endpoint
* @returns {void}
*/
setTokenAndEndpoint(token, endpoint) {
if (!token) {
this.fail(new Error('Token not provided from voice server packet'));
return;
}
if (!endpoint) {
this.fail(new Error('Endpoint not provided from voice server packet'));
return;
}
if (this.data.token) {
this.fail(new Error('There is already a registered token for this connection'));
return;
}
if (this.data.endpoint) {
this.fail(new Error('There is already a registered endpoint for this connection'));
return;
}
endpoint = endpoint.match(/([^:]*)/)[0];
if (!endpoint) {
this.fail(new Error('failed to find an endpoint'));
return;
}
this.data.token = token;
this.data.endpoint = endpoint;
this.checkReady();
}
/**
* Sets the Session ID for the connection
* @param {string} sessionID the session ID
*/
setSessionID(sessionID) {
if (!sessionID) {
this.fail(new Error('Session ID not supplied'));
return;
}
if (this.data.session_id) {
this.fail(new Error('There is already a registered session ID for this connection'));
return;
}
this.data.session_id = sessionID;
this.checkReady();
}
clean() {
clearInterval(this.deathTimer);
this.emit('fail', new Error('Clean-up triggered :fourTriggered:'));
}
pass() {
clearInterval(this.deathTimer);
this.emit('pass', this.upgrade());
}
fail(reason) {
this.emit('fail', reason);
this.clean();
}
sendVoiceStateUpdate() {
try {
this.voiceManager.sendVoiceStateUpdate(this.channel);
} catch (error) {
this.fail(error);
}
}
/**
* Upgrades this Pending Connection to a full Voice Connection
* @returns {VoiceConnection}
*/
upgrade() {
return new VoiceConnection(this);
}
}
/**
* Manages all the voice stuff for the Client
@@ -26,6 +155,9 @@ class ClientVoiceManager {
* @type {Collection<string, VoiceChannel>}
*/
this.pending = new Collection();
this.client.on('self.voiceServer', this.onVoiceServer.bind(this));
this.client.on('self.voiceStateUpdate', this.onVoiceStateUpdate.bind(this));
}
/**
@@ -47,31 +179,16 @@ class ClientVoiceManager {
}
}
/**
* Called when the Client receives information about this voice server update.
* @param {string} guildID The ID of the Guild
* @param {string} token The token to authorise with
* @param {string} endpoint The endpoint to connect to
*/
_receivedVoiceServer(guildID, token, endpoint) {
const pendingRequest = this.pending.get(guildID);
if (!pendingRequest) throw new Error('Guild not pending.');
pendingRequest.token = token;
// remove the port otherwise it errors ¯\_(ツ)_/¯
pendingRequest.endpoint = endpoint.match(/([^:]*)/)[0];
this._checkPendingReady(guildID);
onVoiceServer(data) {
if (this.pending.has(data.guild_id)) {
this.pending.get(data.guild_id).setTokenAndEndpoint(data.token, data.endpoint);
}
}
/**
* Called when the Client receives information about the voice state update.
* @param {string} guildID The ID of the Guild
* @param {string} sessionID The session id to authorise with
*/
_receivedVoiceStateUpdate(guildID, sessionID) {
const pendingRequest = this.pending.get(guildID);
if (!pendingRequest) throw new Error('Guild not pending.');
pendingRequest.sessionID = sessionID;
this._checkPendingReady(guildID);
onVoiceStateUpdate(data) {
if (this.pending.has(data.guild_id)) {
this.pending.get(data.guild_id).setSessionID(data.session_id);
}
}
/**
@@ -79,13 +196,31 @@ class ClientVoiceManager {
* @param {VoiceChannel} channel The channel to join
* @param {Object} [options] The options to provide
*/
_sendWSJoin(channel, options = {}) {
sendVoiceStateUpdate(channel, options = {}) {
if (!this.client.user) {
throw new Error('You cannot join because there is no client user');
}
if (channel.permissionsFor) {
const permissions = channel.permissionsFor(this.client.user);
if (permissions) {
if (!permissions.hasPermission('CONNECT')) {
throw new Error('You do not have permission to connect to this voice channel');
}
} else {
throw new Error('There is no permission set for the client user in this channel - are they part of the guild?');
}
} else {
throw new Error('Channel does not support permissionsFor; is it really a voice channel?');
}
options = mergeDefault({
guild_id: channel.guild.id,
channel_id: channel.id,
self_mute: false,
self_deaf: false,
}, options);
this.client.ws.send({
op: Constants.OPCodes.VOICE_STATE_UPDATE,
d: options,
@@ -99,26 +234,32 @@ class ClientVoiceManager {
*/
joinChannel(channel) {
return new Promise((resolve, reject) => {
if (this.pending.get(channel.guild.id)) throw new Error(`Already connecting to a channel in guild.`);
const existingConn = this.connections.get(channel.guild.id);
if (existingConn) {
if (existingConn.channel.id !== channel.id) {
this._sendWSJoin(channel);
// if already connecting to this voice server, error
if (this.pending.get(channel.guild.id)) {
throw new Error(`Already connecting to this guild's voice server.`);
}
const existingConnection = this.connections.get(channel.guild.id);
if (existingConnection) {
if (existingConnection.channel.id !== channel.id) {
this.sendVoiceStateUpdate(channel);
this.connections.get(channel.guild.id).channel = channel;
}
resolve(existingConn);
resolve(existingConnection);
return;
}
this.pending.set(channel.guild.id, {
channel,
sessionID: null,
token: null,
endpoint: null,
resolve,
reject,
const pendingConnection = new PendingVoiceConnection(this, channel);
this.pending.set(channel.guild.id, pendingConnection);
pendingConnection.on('fail', reason => {
this.pending.delete(channel.guild.id);
reject(reason);
});
pendingConnection.on('pass', voiceConnection => {
// do stuff
});
this._sendWSJoin(channel);
this.client.setTimeout(() => reject(new Error('Connection not established within 15 seconds.')), 15000);
});
}
}

View File

@@ -12,9 +12,7 @@ class VoiceServerUpdate extends AbstractHandler {
handle(packet) {
const client = this.packetManager.client;
const data = packet.d;
if (client.voice.pending.has(data.guild_id) && data.endpoint) {
client.voice._receivedVoiceServer(data.guild_id, data.token, data.endpoint);
}
client.emit('self.voiceServer', data);
}
}

View File

@@ -20,8 +20,8 @@ class VoiceStateUpdateHandler extends AbstractHandler {
// if the member left the voice channel, unset their speaking property
if (!data.channel_id) member.speaking = null;
if (client.voice.pending.has(guild.id) && member.user.id === client.user.id && data.channel_id) {
client.voice._receivedVoiceStateUpdate(data.guild_id, data.session_id);
if (member.user.id === client.user.id && data.channel_id) {
client.emit('self.voiceStateUpdate', data);
}
const newChannel = client.channels.get(data.channel_id);