mirror of
https://github.com/discordjs/discord.js.git
synced 2026-03-09 16:13:31 +01:00
Rewrite presence a little bit (#1853)
* such presence many good * Update PresenceStore.js * Update index.js * Update ClientPresenceStore.js * Update Presence.js * Update ClientPresenceStore.js * Update ClientUser.js * Update Presence.js * add timestamps and party * Update Presence.js * Update PresenceStore.js * Update ClientPresenceStore.js * Update ClientPresenceStore.js
This commit is contained in:
@@ -9,7 +9,6 @@ const ClientVoiceManager = require('./voice/ClientVoiceManager');
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const WebSocketManager = require('./websocket/WebSocketManager');
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const ActionsManager = require('./actions/ActionsManager');
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const Collection = require('../util/Collection');
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const { Presence } = require('../structures/Presence');
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const VoiceRegion = require('../structures/VoiceRegion');
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const Webhook = require('../structures/Webhook');
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const Invite = require('../structures/Invite');
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@@ -19,6 +18,7 @@ const VoiceBroadcast = require('./voice/VoiceBroadcast');
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const UserStore = require('../stores/UserStore');
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const ChannelStore = require('../stores/ChannelStore');
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const GuildStore = require('../stores/GuildStore');
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const ClientPresenceStore = require('../stores/ClientPresenceStore');
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const { Error, TypeError, RangeError } = require('../errors');
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/**
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@@ -115,9 +115,9 @@ class Client extends EventEmitter {
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/**
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* Presences that have been received for the client user's friends, mapped by user IDs
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* <warn>This is only filled when using a user account.</warn>
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* @type {Collection<Snowflake, Presence>}
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* @type {ClientPresenceStore<Snowflake, Presence>}
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*/
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this.presences = new Collection();
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this.presences = new ClientPresenceStore(this);
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Object.defineProperty(this, 'token', { writable: true });
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if (!this.token && 'CLIENT_TOKEN' in process.env) {
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@@ -199,7 +199,7 @@ class Client extends EventEmitter {
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* @readonly
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*/
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get status() {
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return this.ws.connection.status;
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return this.ws.connection ? this.ws.connection.status : null;
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}
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/**
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@@ -481,20 +481,6 @@ class Client extends EventEmitter {
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this.ws.lastHeartbeatAck = true;
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}
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/**
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* Adds/updates a friend's presence in {@link Client#presences}.
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* @param {Snowflake} id ID of the user
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* @param {Object} presence Raw presence object from Discord
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* @private
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*/
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_setPresence(id, presence) {
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if (this.presences.has(id)) {
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this.presences.get(id).update(presence);
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return;
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}
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this.presences.set(id, new Presence(presence));
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}
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/**
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* Calls {@link https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/eval} on a script
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* with the client as `this`.
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@@ -7,7 +7,7 @@ class GuildSync extends Action {
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const guild = client.guilds.get(data.id);
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if (guild) {
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if (data.presences) {
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for (const presence of data.presences) guild._setPresence(presence.user.id, presence);
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for (const presence of data.presences) guild.presences.create(presence);
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}
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if (data.members) {
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@@ -2,6 +2,7 @@ const UserAgentManager = require('./UserAgentManager');
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const handlers = require('./handlers');
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const APIRequest = require('./APIRequest');
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const routeBuilder = require('./APIRouter');
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const Constants = require('../../util/Constants');
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const { Error } = require('../../errors');
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class RESTManager {
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@@ -17,6 +18,10 @@ class RESTManager {
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return routeBuilder(this);
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}
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get cdn() {
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return Constants.Endpoints.CDN(this.client.options.http.cdn);
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}
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destroy() {
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for (const handler of Object.values(this.handlers)) {
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if (handler.destroy) handler.destroy();
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@@ -35,17 +35,17 @@ class PresenceUpdateHandler extends AbstractHandler {
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}
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if (member) {
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if (client.listenerCount(Constants.Events.PRESENCE_UPDATE) === 0) {
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guild._setPresence(user.id, data);
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guild.presences.create(data);
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return;
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}
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const oldMember = member._clone();
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if (member.presence) {
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oldMember.frozenPresence = member.presence._clone();
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}
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guild._setPresence(user.id, data);
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guild.presences.create(data);
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client.emit(Constants.Events.PRESENCE_UPDATE, oldMember, member);
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} else {
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guild._setPresence(user.id, data);
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guild.presences.create(data);
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}
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}
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}
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@@ -29,11 +29,7 @@ class ReadyHandler extends AbstractHandler {
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}
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}
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data.presences = data.presences || [];
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for (const presence of data.presences) {
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client.users.create(presence.user);
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client._setPresence(presence.user.id, presence);
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}
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for (const presence of data.presences || []) client.presences.create(presence);
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if (data.notes) {
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for (const user in data.notes) {
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@@ -52,7 +48,7 @@ class ReadyHandler extends AbstractHandler {
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avatar: 'https://discordapp.com/assets/f78426a064bc9dd24847519259bc42af.png',
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bot: true,
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status: 'online',
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game: null,
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activity: null,
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verified: true,
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});
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}
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@@ -26,6 +26,7 @@ module.exports = {
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splitMessage: Util.splitMessage,
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// Structures
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Activity: require('./structures/Presence').Activity,
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Attachment: require('./structures/Attachment'),
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Channel: require('./structures/Channel'),
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ClientUser: require('./structures/ClientUser'),
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@@ -33,7 +34,6 @@ module.exports = {
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Collector: require('./structures/interfaces/Collector'),
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DMChannel: require('./structures/DMChannel'),
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Emoji: require('./structures/Emoji'),
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Game: require('./structures/Presence').Game,
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GroupDMChannel: require('./structures/GroupDMChannel'),
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Guild: require('./structures/Guild'),
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GuildAuditLogs: require('./structures/GuildAuditLogs'),
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57
src/stores/ClientPresenceStore.js
Normal file
57
src/stores/ClientPresenceStore.js
Normal file
@@ -0,0 +1,57 @@
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const PresenceStore = require('./PresenceStore');
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const Collection = require('../util/Collection');
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const Constants = require('../util/Constants');
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const { Presence } = require('../structures/Presence');
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class ClientPresenceStore extends PresenceStore {
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constructor(...args) {
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super(...args);
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this.clientPresence = new Presence(this.client, {
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status: 'online',
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afk: false,
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since: null,
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activity: null,
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});
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}
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async setClientPresence({ status, since, afk, activity }) {
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const applicationID = activity && (activity.application ? activity.application.id || activity.application : null);
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let assets = new Collection();
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if (activity && activity.assets && applicationID) {
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try {
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const a = await this.client.api.oauth2.applications(applicationID).assets.get();
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for (const asset of a) assets.set(asset.name, asset.id);
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} catch (err) {} // eslint-disable-line no-empty
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}
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const packet = {
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afk: afk != null ? afk : false, // eslint-disable-line eqeqeq
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since: since != null ? since : null, // eslint-disable-line eqeqeq
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status: status || this.clientPresence.status,
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game: activity ? {
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type: typeof activity.type === 'number' ? activity.type : Constants.ActivityTypes.indexOf(activity.type),
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name: activity.name,
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url: activity.url,
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details: activity.details || undefined,
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state: activity.state || undefined,
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assets: activity.assets ? {
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large_text: activity.assets.largeText || undefined,
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small_text: activity.assets.smallText || undefined,
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large_image: assets.get(activity.assets.largeImage) || activity.assets.largeImage,
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small_image: assets.get(activity.assets.smallImage) || activity.assets.smallImage,
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} : undefined,
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timestamps: activity.timestamps || undefined,
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party: activity.party || undefined,
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application_id: applicationID || undefined,
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secrets: activity.secrets || undefined,
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instance: activity.instance || undefined,
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} : null,
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};
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this.clientPresence.patch(packet);
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this.client.ws.send({ op: Constants.OPCodes.STATUS_UPDATE, d: packet });
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return this.clientPresence;
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}
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}
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module.exports = ClientPresenceStore;
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15
src/stores/PresenceStore.js
Normal file
15
src/stores/PresenceStore.js
Normal file
@@ -0,0 +1,15 @@
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const DataStore = require('./DataStore');
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const { Presence } = require('../structures/Presence');
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class PresenceStore extends DataStore {
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create(data) {
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if (this.has(data.user.id)) {
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this.get(data.user.id).patch(data);
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} else {
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this.set(data.user.id, new Presence(this.client, data));
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}
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return this.get(data.user.id);
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}
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}
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module.exports = PresenceStore;
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@@ -127,7 +127,7 @@ class ClientApplication extends Base {
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*/
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iconURL({ format, size } = {}) {
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if (!this.icon) return null;
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return Constants.Endpoints.CDN(this.client.options.http.cdn).AppIcon(this.id, this.icon, { format, size });
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return this.client.rest.cdn.AppIcon(this.id, this.icon, { format, size });
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}
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/**
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@@ -7,7 +7,6 @@ const Util = require('../util/Util');
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const Guild = require('./Guild');
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const Message = require('./Message');
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const GroupDMChannel = require('./GroupDMChannel');
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const { TypeError } = require('../errors');
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/**
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* Represents the logged in client's Discord user.
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@@ -28,7 +27,6 @@ class ClientUser extends User {
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* @type {string}
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*/
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this.email = data.email;
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this.localPresence = {};
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this._typing = new Map();
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/**
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@@ -93,6 +91,15 @@ class ClientUser extends User {
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}
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}
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/**
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* ClientUser's presence
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* @readonly
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* @type {Presence}
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*/
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get presence() {
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return this.client.presences.clientPresence;
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}
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edit(data, passcode) {
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if (!this.bot) {
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if (typeof passcode !== 'object') {
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@@ -180,70 +187,19 @@ class ClientUser extends User {
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* @typedef {Object} PresenceData
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* @property {PresenceStatus} [status] Status of the user
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* @property {boolean} [afk] Whether the user is AFK
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* @property {Object} [game] Game the user is playing
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* @property {string} [game.name] Name of the game
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* @property {GameType|number} [game.type] Type of the game
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* @property {string} [game.url] Twitch stream URL
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* @property {Object} [activity] activity the user is playing
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* @property {string} [activity.name] Name of the activity
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* @property {ActivityType|number} [activity.type] Type of the activity
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* @property {string} [activity.url] Stream url
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*/
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/**
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* Sets the full presence of the client user.
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* @param {PresenceData} data Data for the presence
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* @returns {Promise<ClientUser>}
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* @returns {Promise<Presence>}
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*/
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setPresence(data) {
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// {"op":3,"d":{"status":"dnd","since":0,"game":null,"afk":false}}
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return new Promise(resolve => {
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let status = this.localPresence.status || this.presence.status;
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let game = this.localPresence.game;
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let afk = this.localPresence.afk || this.presence.afk;
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if (!game && this.presence.game) {
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game = {
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name: this.presence.game.name,
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type: this.presence.game.type,
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url: this.presence.game.url,
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};
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}
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if (data.status) {
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if (typeof data.status !== 'string') throw new TypeError('INVALID_TYPE', 'status', 'string');
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if (this.bot) {
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status = data.status;
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} else {
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this.settings.update(Constants.UserSettingsMap.status, data.status);
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status = 'invisible';
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}
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}
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if (data.game) {
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game = data.game;
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if (typeof game.type === 'string') {
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game.type = Constants.GameTypes.indexOf(game.type);
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if (game.type === -1) throw new TypeError('INVALID_TYPE', 'type', 'GameType');
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} else if (typeof game.type !== 'number') {
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game.type = game.url ? 1 : 0;
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}
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} else if (typeof data.game !== 'undefined') {
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game = null;
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}
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if (typeof data.afk !== 'undefined') afk = data.afk;
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afk = Boolean(afk);
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this.localPresence = { status, game, afk };
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this.localPresence.since = 0;
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this.localPresence.game = this.localPresence.game || null;
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this.client.ws.send({
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op: 3,
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d: this.localPresence,
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});
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this.client._setPresence(this.id, this.localPresence);
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resolve(this);
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});
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return this.client.presences.setClientPresence(data);
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}
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/**
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@@ -258,35 +214,31 @@ class ClientUser extends User {
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/**
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* Sets the status of the client user.
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* @param {PresenceStatus} status Status to change to
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* @returns {Promise<ClientUser>}
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* @returns {Promise<Presence>}
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*/
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setStatus(status) {
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return this.setPresence({ status });
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}
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/**
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* Sets the game the client user is playing.
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* @param {?string} game Game being played
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* @param {Object} [options] Options for setting the game
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* Sets the activity the client user is playing.
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* @param {?string} name Activity being played
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* @param {Object} [options] Options for setting the activity
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* @param {string} [options.url] Twitch stream URL
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* @param {GameType|number} [options.type] Type of the game
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* @returns {Promise<ClientUser>}
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* @param {ActivityType|number} [options.type] Type of the activity
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* @returns {Promise<Presence>}
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*/
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setGame(game, { url, type } = {}) {
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if (!game) return this.setPresence({ game: null });
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setActivity(name, { url, type } = {}) {
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if (!name) return this.setPresence({ activity: null });
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return this.setPresence({
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game: {
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name: game,
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type,
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url,
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},
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activity: { name, type, url },
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});
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}
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/**
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* Sets/removes the AFK flag for the client user.
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* @param {boolean} afk Whether or not the user is AFK
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* @returns {Promise<ClientUser>}
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* @returns {Promise<Presence>}
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*/
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setAFK(afk) {
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return this.setPresence({ afk });
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@@ -1,4 +1,3 @@
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const Constants = require('../util/Constants');
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const Collection = require('../util/Collection');
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const Snowflake = require('../util/Snowflake');
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const Base = require('./Base');
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@@ -85,7 +84,7 @@ class Emoji extends Base {
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* @readonly
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*/
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get url() {
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return Constants.Endpoints.CDN(this.client.options.http.cdn).Emoji(this.id);
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return this.client.rest.cdn.Emoji(this.id);
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}
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/**
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@@ -2,7 +2,6 @@ const Channel = require('./Channel');
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const TextBasedChannel = require('./interfaces/TextBasedChannel');
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const Collection = require('../util/Collection');
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const MessageStore = require('../stores/MessageStore');
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const Constants = require('../util/Constants');
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||||
|
||||
/*
|
||||
{ type: 3,
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@@ -115,7 +114,7 @@ class GroupDMChannel extends Channel {
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*/
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iconURL({ format, size } = {}) {
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if (!this.icon) return null;
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return Constants.Endpoints.CDN(this.client.options.http.cdn).GDMIcon(this.id, this.icon, format, size);
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return this.client.rest.cdn.GDMIcon(this.id, this.icon, format, size);
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}
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||||
/**
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||||
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@@ -4,7 +4,6 @@ const Emoji = require('./Emoji');
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const Invite = require('./Invite');
|
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const GuildAuditLogs = require('./GuildAuditLogs');
|
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const Webhook = require('./Webhook');
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const { Presence } = require('./Presence');
|
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const GuildChannel = require('./GuildChannel');
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const GuildMember = require('./GuildMember');
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const VoiceRegion = require('./VoiceRegion');
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@@ -18,6 +17,7 @@ const GuildMemberStore = require('../stores/GuildMemberStore');
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const RoleStore = require('../stores/RoleStore');
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const EmojiStore = require('../stores/EmojiStore');
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const GuildChannelStore = require('../stores/GuildChannelStore');
|
||||
const PresenceStore = require('../stores/PresenceStore');
|
||||
const Base = require('./Base');
|
||||
const { Error, TypeError } = require('../errors');
|
||||
|
||||
@@ -51,9 +51,9 @@ class Guild extends Base {
|
||||
|
||||
/**
|
||||
* A collection of presences in this guild
|
||||
* @type {Collection<Snowflake, Presence>}
|
||||
* @type {PresenceStore<Snowflake, Presence>}
|
||||
*/
|
||||
this.presences = new Collection();
|
||||
this.presences = new PresenceStore(this.client);
|
||||
|
||||
if (!data) return;
|
||||
if (data.unavailable) {
|
||||
@@ -201,7 +201,7 @@ class Guild extends Base {
|
||||
|
||||
if (data.presences) {
|
||||
for (const presence of data.presences) {
|
||||
this._setPresence(presence.user.id, presence);
|
||||
this.presences.create(presence);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -261,7 +261,7 @@ class Guild extends Base {
|
||||
*/
|
||||
iconURL({ format, size } = {}) {
|
||||
if (!this.icon) return null;
|
||||
return Constants.Endpoints.CDN(this.client.options.http.cdn).Icon(this.id, this.icon, format, size);
|
||||
return this.client.rest.cdn.Icon(this.id, this.icon, format, size);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -282,7 +282,7 @@ class Guild extends Base {
|
||||
*/
|
||||
splashURL({ format, size } = {}) {
|
||||
if (!this.splash) return null;
|
||||
return Constants.Endpoints.CDN(this.client.options.http.cdn).Splash(this.id, this.splash, format, size);
|
||||
return this.client.rest.cdn.Splash(this.id, this.splash, format, size);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -1159,14 +1159,6 @@ class Guild extends Base {
|
||||
}
|
||||
}
|
||||
|
||||
_setPresence(id, presence) {
|
||||
if (this.presences.get(id)) {
|
||||
this.presences.get(id).update(presence);
|
||||
return;
|
||||
}
|
||||
this.presences.set(id, new Presence(presence));
|
||||
}
|
||||
|
||||
/**
|
||||
* Set the position of a role in this guild.
|
||||
* @param {RoleResolvable} role The role to edit, can be a role object or a role ID
|
||||
|
||||
@@ -4,33 +4,33 @@ const Constants = require('../util/Constants');
|
||||
* Represents a user's presence.
|
||||
*/
|
||||
class Presence {
|
||||
constructor(data = {}) {
|
||||
constructor(client, data = {}) {
|
||||
Object.defineProperty(this, 'client', { value: client });
|
||||
this.patch(data);
|
||||
}
|
||||
|
||||
patch(data) {
|
||||
/**
|
||||
* The status of the presence:
|
||||
*
|
||||
* * **`online`** - user is online
|
||||
* * **`offline`** - user is offline or invisible
|
||||
* * **`idle`** - user is AFK
|
||||
* * **`dnd`** - user is in Do not Disturb
|
||||
* * **`dnd`** - user is in Do Not Disturb
|
||||
* @type {string}
|
||||
*/
|
||||
this.status = data.status || 'offline';
|
||||
|
||||
/**
|
||||
* The game that the user is playing
|
||||
* @type {?Game}
|
||||
*/
|
||||
this.game = data.game ? new Game(data.game) : null;
|
||||
}
|
||||
|
||||
update(data) {
|
||||
this.status = data.status || this.status;
|
||||
this.game = data.game ? new Game(data.game) : null;
|
||||
|
||||
const activity = data.game || data.activity;
|
||||
/**
|
||||
* @type {?Activity}
|
||||
*/
|
||||
this.activity = activity ? new Activity(this, activity) : null;
|
||||
}
|
||||
|
||||
_clone() {
|
||||
const clone = Object.assign(Object.create(this), this);
|
||||
if (this.game) clone.game = this.game._clone();
|
||||
if (this.activity) clone.activity = this.activity._clone();
|
||||
return clone;
|
||||
}
|
||||
|
||||
@@ -43,46 +43,91 @@ class Presence {
|
||||
return this === presence || (
|
||||
presence &&
|
||||
this.status === presence.status &&
|
||||
this.game ? this.game.equals(presence.game) : !presence.game
|
||||
this.activity ? this.activity.equals(presence.activity) : !presence.activity
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Represents a game that is part of a user's presence.
|
||||
* Represents an activity that is part of a user's presence.
|
||||
*/
|
||||
class Game {
|
||||
constructor(data) {
|
||||
class Activity {
|
||||
constructor(presence, data) {
|
||||
Object.defineProperty(this, 'presence', { value: presence });
|
||||
|
||||
/**
|
||||
* The name of the game being played
|
||||
* The name of the activity being played
|
||||
* @type {string}
|
||||
*/
|
||||
this.name = data.name;
|
||||
|
||||
/**
|
||||
* The type of the game status
|
||||
* @type {GameType}
|
||||
* The type of the activity status
|
||||
* @type {ActivityType}
|
||||
*/
|
||||
this.type = Constants.GameTypes[data.type];
|
||||
this.type = Constants.ActivityTypes[data.type];
|
||||
|
||||
/**
|
||||
* If the game is being streamed, a link to the stream
|
||||
* If the activity is being streamed, a link to the stream
|
||||
* @type {?string}
|
||||
*/
|
||||
this.url = data.url || null;
|
||||
|
||||
/**
|
||||
* Details about the activity
|
||||
* @type {?string}
|
||||
*/
|
||||
this.details = data.details || null;
|
||||
|
||||
/**
|
||||
* State of the activity
|
||||
* @type {?string}
|
||||
*/
|
||||
this.state = data.state || null;
|
||||
|
||||
/**
|
||||
* Application ID associated with this activity
|
||||
* @type {?Snowflake}
|
||||
*/
|
||||
this.applicationID = data.application_id || null;
|
||||
|
||||
/**
|
||||
* Timestamps for the activity
|
||||
* @type {?Object}
|
||||
* @prop {?Date} start When the activity started
|
||||
* @prop {?Date} end When the activity will end
|
||||
*/
|
||||
this.timestamps = data.timestamps ? {
|
||||
start: data.timestamps.start ? new Date(data.timestamps.start) : null,
|
||||
end: data.timestamps.end ? new Date(data.timestamps.end) : null,
|
||||
} : null;
|
||||
|
||||
/**
|
||||
* Party of the activity
|
||||
* @type {?Object}
|
||||
* @prop {?string} id ID of the party
|
||||
* @prop {Number[]} size Size of the party as `[current, max]`
|
||||
*/
|
||||
this.party = data.party || null;
|
||||
|
||||
/**
|
||||
* Assets for rich presence
|
||||
* @type {?RichPresenceAssets}
|
||||
*/
|
||||
this.assets = data.assets ? new RichPresenceAssets(this, data.assets) : null;
|
||||
}
|
||||
|
||||
/**
|
||||
* Whether this game is equal to another game.
|
||||
* @param {Game} game The game to compare with
|
||||
* Whether this activity is equal to another activity.
|
||||
* @param {Activity} activity The activity to compare with
|
||||
* @returns {boolean}
|
||||
*/
|
||||
equals(game) {
|
||||
return this === game || (
|
||||
game &&
|
||||
this.name === game.name &&
|
||||
this.type === game.type &&
|
||||
this.url === game.url
|
||||
equals(activity) {
|
||||
return this === activity || (
|
||||
activity &&
|
||||
this.name === activity.name &&
|
||||
this.type === activity.type &&
|
||||
this.url === activity.url
|
||||
);
|
||||
}
|
||||
|
||||
@@ -91,5 +136,61 @@ class Game {
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Assets for a rich presence
|
||||
*/
|
||||
class RichPresenceAssets {
|
||||
constructor(activity, assets) {
|
||||
Object.defineProperty(this, 'activity', { value: activity });
|
||||
|
||||
/**
|
||||
* Hover text for large image
|
||||
* @type {?string}
|
||||
*/
|
||||
this.largeText = assets.large_text || null;
|
||||
|
||||
/**
|
||||
* Hover text for small image
|
||||
* @type {?string}
|
||||
*/
|
||||
this.smallText = assets.small_text || null;
|
||||
|
||||
/**
|
||||
* ID of large image asset
|
||||
* @type {?string}
|
||||
*/
|
||||
this.largeImage = assets.large_image || null;
|
||||
|
||||
/**
|
||||
* ID of small image asset
|
||||
* @type {?string}
|
||||
*/
|
||||
this.smallImage = assets.small_image || null;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param {string} format Format of the image
|
||||
* @param {number} size Size of the iamge
|
||||
* @returns {?string} small image url
|
||||
*/
|
||||
smallImageURL({ format, size } = {}) {
|
||||
if (!this.smallImage) return null;
|
||||
return this.activity.presence.client.rest.cdn
|
||||
.AppAsset(this.activity.applicationID, this.smallImage, { format, size });
|
||||
}
|
||||
|
||||
/**
|
||||
* @param {string} format Format of the image
|
||||
* @param {number} size Size of the iamge
|
||||
* @returns {?string} large image url
|
||||
*/
|
||||
largeImageURL({ format, size } = {}) {
|
||||
if (!this.largeImage) return null;
|
||||
return this.activity.presence.client.rest.cdn
|
||||
.AppAsset(this.activity.applicationID, this.largeImage, { format, size });
|
||||
}
|
||||
}
|
||||
|
||||
exports.Presence = Presence;
|
||||
exports.Game = Game;
|
||||
exports.Activity = Activity;
|
||||
exports.RichPresenceAssets = RichPresenceAssets;
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
const TextBasedChannel = require('./interfaces/TextBasedChannel');
|
||||
const Constants = require('../util/Constants');
|
||||
const { Presence } = require('./Presence');
|
||||
const UserProfile = require('./UserProfile');
|
||||
const Snowflake = require('../util/Snowflake');
|
||||
@@ -108,7 +107,7 @@ class User extends Base {
|
||||
*/
|
||||
avatarURL({ format, size } = {}) {
|
||||
if (!this.avatar) return null;
|
||||
return Constants.Endpoints.CDN(this.client.options.http.cdn).Avatar(this.id, this.avatar, format, size);
|
||||
return this.client.rest.cdn.Avatar(this.id, this.avatar, format, size);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -117,7 +116,7 @@ class User extends Base {
|
||||
* @readonly
|
||||
*/
|
||||
get defaultAvatarURL() {
|
||||
return Constants.Endpoints.CDN(this.client.options.http.cdn).DefaultAvatar(this.discriminator % 5);
|
||||
return this.client.rest.cdn.DefaultAvatar(this.discriminator % 5);
|
||||
}
|
||||
|
||||
/**
|
||||
|
||||
@@ -117,6 +117,8 @@ exports.Endpoints = {
|
||||
makeImageUrl(`${root}/icons/${guildID}/${hash}`, { format, size }),
|
||||
AppIcon: (clientID, hash, { format = 'webp', size } = {}) =>
|
||||
makeImageUrl(`${root}/app-icons/${clientID}/${hash}`, { size, format }),
|
||||
AppAsset: (clientID, hash, { format = 'webp', size } = {}) =>
|
||||
makeImageUrl(`${root}/app-assets/${clientID}/${hash}`, { size, format }),
|
||||
GDMIcon: (channelID, hash, format = 'webp', size) =>
|
||||
makeImageUrl(`${root}/channel-icons/${channelID}/${hash}`, { size, format }),
|
||||
Splash: (guildID, hash, format = 'webp', size) =>
|
||||
@@ -345,14 +347,14 @@ exports.MessageTypes = [
|
||||
];
|
||||
|
||||
/**
|
||||
* The type of a game of a users presence, e.g. `PLAYING`. Here are the available types:
|
||||
* The type of an activity of a users presence, e.g. `PLAYING`. Here are the available types:
|
||||
* * PLAYING
|
||||
* * STREAMING
|
||||
* * LISTENING
|
||||
* * WATCHING
|
||||
* @typedef {string} GameType
|
||||
* @typedef {string} ActivityType
|
||||
*/
|
||||
exports.GameTypes = [
|
||||
exports.ActivityTypes = [
|
||||
'PLAYING',
|
||||
'STREAMING',
|
||||
'LISTENING',
|
||||
|
||||
@@ -25,6 +25,7 @@ const commands = {
|
||||
}
|
||||
message.channel.send(res, { code: 'js' });
|
||||
},
|
||||
ping: message => message.reply('pong'),
|
||||
};
|
||||
|
||||
client.on('message', message => {
|
||||
|
||||
Reference in New Issue
Block a user