mirror of
https://github.com/discordjs/discord.js.git
synced 2026-03-10 08:33:30 +01:00
Rewrite presence a little bit (#1853)
* such presence many good * Update PresenceStore.js * Update index.js * Update ClientPresenceStore.js * Update Presence.js * Update ClientPresenceStore.js * Update ClientUser.js * Update Presence.js * add timestamps and party * Update Presence.js * Update PresenceStore.js * Update ClientPresenceStore.js * Update ClientPresenceStore.js
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@@ -7,7 +7,6 @@ const Util = require('../util/Util');
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const Guild = require('./Guild');
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const Message = require('./Message');
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const GroupDMChannel = require('./GroupDMChannel');
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const { TypeError } = require('../errors');
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/**
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* Represents the logged in client's Discord user.
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@@ -28,7 +27,6 @@ class ClientUser extends User {
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* @type {string}
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*/
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this.email = data.email;
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this.localPresence = {};
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this._typing = new Map();
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/**
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@@ -93,6 +91,15 @@ class ClientUser extends User {
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}
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}
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/**
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* ClientUser's presence
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* @readonly
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* @type {Presence}
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*/
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get presence() {
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return this.client.presences.clientPresence;
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}
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edit(data, passcode) {
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if (!this.bot) {
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if (typeof passcode !== 'object') {
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@@ -180,70 +187,19 @@ class ClientUser extends User {
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* @typedef {Object} PresenceData
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* @property {PresenceStatus} [status] Status of the user
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* @property {boolean} [afk] Whether the user is AFK
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* @property {Object} [game] Game the user is playing
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* @property {string} [game.name] Name of the game
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* @property {GameType|number} [game.type] Type of the game
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* @property {string} [game.url] Twitch stream URL
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* @property {Object} [activity] activity the user is playing
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* @property {string} [activity.name] Name of the activity
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* @property {ActivityType|number} [activity.type] Type of the activity
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* @property {string} [activity.url] Stream url
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*/
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/**
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* Sets the full presence of the client user.
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* @param {PresenceData} data Data for the presence
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* @returns {Promise<ClientUser>}
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* @returns {Promise<Presence>}
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*/
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setPresence(data) {
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// {"op":3,"d":{"status":"dnd","since":0,"game":null,"afk":false}}
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return new Promise(resolve => {
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let status = this.localPresence.status || this.presence.status;
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let game = this.localPresence.game;
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let afk = this.localPresence.afk || this.presence.afk;
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if (!game && this.presence.game) {
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game = {
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name: this.presence.game.name,
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type: this.presence.game.type,
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url: this.presence.game.url,
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};
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}
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if (data.status) {
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if (typeof data.status !== 'string') throw new TypeError('INVALID_TYPE', 'status', 'string');
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if (this.bot) {
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status = data.status;
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} else {
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this.settings.update(Constants.UserSettingsMap.status, data.status);
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status = 'invisible';
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}
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}
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if (data.game) {
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game = data.game;
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if (typeof game.type === 'string') {
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game.type = Constants.GameTypes.indexOf(game.type);
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if (game.type === -1) throw new TypeError('INVALID_TYPE', 'type', 'GameType');
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} else if (typeof game.type !== 'number') {
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game.type = game.url ? 1 : 0;
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}
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} else if (typeof data.game !== 'undefined') {
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game = null;
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}
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if (typeof data.afk !== 'undefined') afk = data.afk;
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afk = Boolean(afk);
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this.localPresence = { status, game, afk };
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this.localPresence.since = 0;
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this.localPresence.game = this.localPresence.game || null;
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this.client.ws.send({
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op: 3,
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d: this.localPresence,
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});
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this.client._setPresence(this.id, this.localPresence);
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resolve(this);
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});
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return this.client.presences.setClientPresence(data);
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}
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/**
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@@ -258,35 +214,31 @@ class ClientUser extends User {
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/**
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* Sets the status of the client user.
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* @param {PresenceStatus} status Status to change to
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* @returns {Promise<ClientUser>}
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* @returns {Promise<Presence>}
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*/
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setStatus(status) {
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return this.setPresence({ status });
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}
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/**
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* Sets the game the client user is playing.
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* @param {?string} game Game being played
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* @param {Object} [options] Options for setting the game
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* Sets the activity the client user is playing.
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* @param {?string} name Activity being played
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* @param {Object} [options] Options for setting the activity
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* @param {string} [options.url] Twitch stream URL
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* @param {GameType|number} [options.type] Type of the game
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* @returns {Promise<ClientUser>}
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* @param {ActivityType|number} [options.type] Type of the activity
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* @returns {Promise<Presence>}
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*/
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setGame(game, { url, type } = {}) {
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if (!game) return this.setPresence({ game: null });
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setActivity(name, { url, type } = {}) {
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if (!name) return this.setPresence({ activity: null });
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return this.setPresence({
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game: {
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name: game,
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type,
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url,
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},
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activity: { name, type, url },
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});
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}
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/**
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* Sets/removes the AFK flag for the client user.
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* @param {boolean} afk Whether or not the user is AFK
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* @returns {Promise<ClientUser>}
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* @returns {Promise<Presence>}
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*/
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setAFK(afk) {
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return this.setPresence({ afk });
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