Rewrite presence a little bit (#1853)

* such presence many good

* Update PresenceStore.js

* Update index.js

* Update ClientPresenceStore.js

* Update Presence.js

* Update ClientPresenceStore.js

* Update ClientUser.js

* Update Presence.js

* add timestamps and party

* Update Presence.js

* Update PresenceStore.js

* Update ClientPresenceStore.js

* Update ClientPresenceStore.js
This commit is contained in:
Gus Caplan
2017-09-02 17:57:02 -05:00
committed by Amish Shah
parent 765b652e6a
commit c4df2502ec
17 changed files with 263 additions and 159 deletions

View File

@@ -4,33 +4,33 @@ const Constants = require('../util/Constants');
* Represents a user's presence.
*/
class Presence {
constructor(data = {}) {
constructor(client, data = {}) {
Object.defineProperty(this, 'client', { value: client });
this.patch(data);
}
patch(data) {
/**
* The status of the presence:
*
* * **`online`** - user is online
* * **`offline`** - user is offline or invisible
* * **`idle`** - user is AFK
* * **`dnd`** - user is in Do not Disturb
* * **`dnd`** - user is in Do Not Disturb
* @type {string}
*/
this.status = data.status || 'offline';
/**
* The game that the user is playing
* @type {?Game}
*/
this.game = data.game ? new Game(data.game) : null;
}
update(data) {
this.status = data.status || this.status;
this.game = data.game ? new Game(data.game) : null;
const activity = data.game || data.activity;
/**
* @type {?Activity}
*/
this.activity = activity ? new Activity(this, activity) : null;
}
_clone() {
const clone = Object.assign(Object.create(this), this);
if (this.game) clone.game = this.game._clone();
if (this.activity) clone.activity = this.activity._clone();
return clone;
}
@@ -43,46 +43,91 @@ class Presence {
return this === presence || (
presence &&
this.status === presence.status &&
this.game ? this.game.equals(presence.game) : !presence.game
this.activity ? this.activity.equals(presence.activity) : !presence.activity
);
}
}
/**
* Represents a game that is part of a user's presence.
* Represents an activity that is part of a user's presence.
*/
class Game {
constructor(data) {
class Activity {
constructor(presence, data) {
Object.defineProperty(this, 'presence', { value: presence });
/**
* The name of the game being played
* The name of the activity being played
* @type {string}
*/
this.name = data.name;
/**
* The type of the game status
* @type {GameType}
* The type of the activity status
* @type {ActivityType}
*/
this.type = Constants.GameTypes[data.type];
this.type = Constants.ActivityTypes[data.type];
/**
* If the game is being streamed, a link to the stream
* If the activity is being streamed, a link to the stream
* @type {?string}
*/
this.url = data.url || null;
/**
* Details about the activity
* @type {?string}
*/
this.details = data.details || null;
/**
* State of the activity
* @type {?string}
*/
this.state = data.state || null;
/**
* Application ID associated with this activity
* @type {?Snowflake}
*/
this.applicationID = data.application_id || null;
/**
* Timestamps for the activity
* @type {?Object}
* @prop {?Date} start When the activity started
* @prop {?Date} end When the activity will end
*/
this.timestamps = data.timestamps ? {
start: data.timestamps.start ? new Date(data.timestamps.start) : null,
end: data.timestamps.end ? new Date(data.timestamps.end) : null,
} : null;
/**
* Party of the activity
* @type {?Object}
* @prop {?string} id ID of the party
* @prop {Number[]} size Size of the party as `[current, max]`
*/
this.party = data.party || null;
/**
* Assets for rich presence
* @type {?RichPresenceAssets}
*/
this.assets = data.assets ? new RichPresenceAssets(this, data.assets) : null;
}
/**
* Whether this game is equal to another game.
* @param {Game} game The game to compare with
* Whether this activity is equal to another activity.
* @param {Activity} activity The activity to compare with
* @returns {boolean}
*/
equals(game) {
return this === game || (
game &&
this.name === game.name &&
this.type === game.type &&
this.url === game.url
equals(activity) {
return this === activity || (
activity &&
this.name === activity.name &&
this.type === activity.type &&
this.url === activity.url
);
}
@@ -91,5 +136,61 @@ class Game {
}
}
/**
* Assets for a rich presence
*/
class RichPresenceAssets {
constructor(activity, assets) {
Object.defineProperty(this, 'activity', { value: activity });
/**
* Hover text for large image
* @type {?string}
*/
this.largeText = assets.large_text || null;
/**
* Hover text for small image
* @type {?string}
*/
this.smallText = assets.small_text || null;
/**
* ID of large image asset
* @type {?string}
*/
this.largeImage = assets.large_image || null;
/**
* ID of small image asset
* @type {?string}
*/
this.smallImage = assets.small_image || null;
}
/**
* @param {string} format Format of the image
* @param {number} size Size of the iamge
* @returns {?string} small image url
*/
smallImageURL({ format, size } = {}) {
if (!this.smallImage) return null;
return this.activity.presence.client.rest.cdn
.AppAsset(this.activity.applicationID, this.smallImage, { format, size });
}
/**
* @param {string} format Format of the image
* @param {number} size Size of the iamge
* @returns {?string} large image url
*/
largeImageURL({ format, size } = {}) {
if (!this.largeImage) return null;
return this.activity.presence.client.rest.cdn
.AppAsset(this.activity.applicationID, this.largeImage, { format, size });
}
}
exports.Presence = Presence;
exports.Game = Game;
exports.Activity = Activity;
exports.RichPresenceAssets = RichPresenceAssets;