mirror of
https://github.com/discordjs/discord.js.git
synced 2026-03-10 08:33:30 +01:00
added User#fetchProfile (#835)
* add User#fetchProfile * fix merge conflicts?
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@@ -8,6 +8,7 @@ const GuildMember = requireStructure('GuildMember');
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const Role = requireStructure('Role');
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const Invite = requireStructure('Invite');
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const Webhook = requireStructure('Webhook');
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const UserProfile = requireStructure('UserProfile');
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class RESTMethods {
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constructor(restManager) {
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@@ -680,6 +681,15 @@ class RESTMethods {
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});
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}
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fetchUserProfile(user) {
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return new Promise((resolve, reject) => {
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this.rest.makeRequest('get', Constants.Endpoints.userProfile(user.id), true)
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.then(data => {
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resolve(new UserProfile(user, data));
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}).catch(reject);
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});
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}
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blockUser(user) {
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return new Promise((resolve, reject) => {
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this.rest.makeRequest('put', `${Constants.Endpoints.relationships('@me')}/${user.id}`, true, { type: 2 })
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@@ -167,6 +167,14 @@ class User {
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return this.client.rest.methods.unblockUser(this);
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}
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/**
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* Get the profile of the user
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* @returns {Promise<UserProfile>}
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*/
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fetchProfile() {
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return this.client.rest.methods.fetchUserProfile(this);
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}
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/**
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* Checks if the user is equal to another. It compares username, ID, discriminator, status and the game being played.
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* It is recommended to compare equality by using `user.id === user2.id` unless you want to compare all properties.
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48
src/structures/UserConnection.js
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48
src/structures/UserConnection.js
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@@ -0,0 +1,48 @@
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/**
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* Represents a User Connection object (or "platform identity")
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*/
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class UserConnection {
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constructor(user, data) {
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/**
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* The user that owns the Connection
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* @type {User}
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*/
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this.user = user;
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this.setup(data);
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}
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setup(data) {
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/**
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* The type of the Connection
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* @type {string}
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*/
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this.type = data.type;
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/**
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* The username of the connection account
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* @type {string}
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*/
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this.name = data.name;
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/**
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* The id of the connection account
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* @type {string}
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*/
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this.id = data.id;
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/**
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* Whether the connection is revoked
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* @type {Boolean}
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*/
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this.revoked = data.revoked;
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/**
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* an array of partial server integrations (not yet implemented in this lib)
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* @type {Object[]}
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*/
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this.integrations = data.integrations;
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}
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}
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module.exports = UserConnection;
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49
src/structures/UserProfile.js
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49
src/structures/UserProfile.js
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@@ -0,0 +1,49 @@
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const Collection = require('../util/Collection');
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const UserConnection = require('./UserConnection');
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/**
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* Represents a user's profile on Discord.
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*/
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class UserProfile {
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constructor(user, data) {
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/**
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* The owner of the profile
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* @type {User}
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*/
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this.user = user;
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/**
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* The Client that created the instance of the the User.
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* @type {Client}
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*/
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this.client = this.user.client;
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Object.defineProperty(this, 'client', { enumerable: false, configurable: false });
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/**
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* Guilds that the ClientUser and the User share
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* @type {Collection<Guild>}
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*/
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this.mutualGuilds = new Collection();
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/**
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* The user's connections
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* @type {Collection<UserConnection>}
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*/
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this.connections = new Collection();
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this.setup(data);
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}
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setup(data) {
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for (const guild of data.mutual_guilds) {
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if (this.client.guilds.has(guild.id)) {
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this.mutualGuilds.set(guild.id, this.client.guilds.get(guild.id));
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}
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}
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for (const connection of data.connected_accounts) {
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this.connections.set(connection.id, new UserConnection(this.user, connection));
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}
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}
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}
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module.exports = UserProfile;
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@@ -82,6 +82,7 @@ const Endpoints = exports.Endpoints = {
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// users
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user: (userID) => `${API}/users/${userID}`,
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userChannels: (userID) => `${Endpoints.user(userID)}/channels`,
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userProfile: (userID) => `${Endpoints.user(userID)}/profile`,
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avatar: (userID, avatar) => userID === '1' ? avatar : `${Endpoints.user(userID)}/avatars/${avatar}.jpg`,
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me: `${API}/users/@me`,
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meGuild: (guildID) => `${Endpoints.me}/guilds/${guildID}`,
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