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fix(Voice*): internally disconnect and cleanup when forcibly disconnected (#3597)
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@@ -30,10 +30,15 @@ class ClientVoiceManager {
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onVoiceStateUpdate({ guild_id, session_id, channel_id }) {
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const connection = this.connections.get(guild_id);
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if (connection) {
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connection.channel = this.client.channels.get(channel_id);
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connection.setSessionID(session_id);
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if (!connection) return;
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if (!channel_id) {
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connection._disconnect();
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this.connections.delete(guild_id);
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return;
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}
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connection.channel = this.client.channels.get(channel_id);
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connection.setSessionID(session_id);
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}
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/**
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@@ -312,6 +312,15 @@ class VoiceConnection extends EventEmitter {
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this.sendVoiceStateUpdate({
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channel_id: null,
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});
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this._disconnect();
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}
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/**
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* Internally disconnects (doesn't send disconnect packet).
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* @private
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*/
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_disconnect() {
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this.player.destroy();
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this.cleanup();
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this.status = Constants.VoiceStatus.DISCONNECTED;
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@@ -334,6 +343,7 @@ class VoiceConnection extends EventEmitter {
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ws.removeAllListeners('ready');
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ws.removeAllListeners('sessionDescription');
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ws.removeAllListeners('speaking');
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ws.shutdown();
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}
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if (udp) udp.removeAllListeners('error');
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@@ -20,7 +20,7 @@ class VoiceStateUpdateHandler extends AbstractHandler {
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// If the member left the voice channel, unset their speaking property
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if (!data.channel_id) member.speaking = null;
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if (member.user.id === client.user.id && data.channel_id) {
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if (member.user.id === client.user.id) {
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client.emit('self.voiceStateUpdate', data);
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}
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