mirror of
https://github.com/discordjs/discord.js.git
synced 2026-03-09 16:13:31 +01:00
Add functionality for GuildEmoji events
This commit is contained in:
@@ -95,7 +95,7 @@ class ClientDataManager {
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const already = guild.emojis.has(data.id);
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if (data && !already) {
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let emoji = new Emoji(guild, data);
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this.client.emit(Constants.Events.EMOJI_CREATE, emoji);
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this.client.emit(Constants.Events.GUILD_EMOJI_CREATE, emoji);
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guild.emojis.set(emoji.id, emoji);
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return emoji;
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} else if (already) {
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@@ -107,7 +107,7 @@ class ClientDataManager {
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killEmoji(emoji) {
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if (!(emoji instanceof Emoji && emoji.guild)) return;
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this.client.emit(Constants.Events.EMOJI_DELETE, emoji);
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this.client.emit(Constants.Events.GUILD_EMOJI_DELETE, emoji);
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emoji.guild.emojis.delete(emoji.id);
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}
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@@ -1,9 +1,9 @@
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const Action = require('./Action');
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class EmojiCreateAction extends Action {
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handle(data, guild) {
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class GuildEmojiCreateAction extends Action {
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handle(guild, createdEmoji) {
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const client = this.client;
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const emoji = client.dataManager.newEmoji(data, guild);
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const emoji = client.dataManager.newEmoji(createdEmoji, guild);
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return {
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emoji,
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};
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@@ -15,4 +15,4 @@ class EmojiCreateAction extends Action {
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* @event Client#guildEmojiCreate
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* @param {Emoji} emoji The emoji that was created.
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*/
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module.exports = EmojiCreateAction;
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module.exports = GuildEmojiCreateAction;
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@@ -1,11 +1,11 @@
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const Action = require('./Action');
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class EmojiDeleteAction extends Action {
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handle(data) {
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class GuildEmojiDeleteAction extends Action {
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handle(emoji) {
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const client = this.client;
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client.dataManager.killEmoji(data);
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client.dataManager.killEmoji(emoji);
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return {
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data,
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emoji,
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};
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}
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}
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@@ -15,4 +15,4 @@ class EmojiDeleteAction extends Action {
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* @event Client#guildEmojiDelete
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* @param {Emoji} emoji The emoji that was deleted.
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*/
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module.exports = EmojiDeleteAction;
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module.exports = GuildEmojiDeleteAction;
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@@ -1,22 +1,8 @@
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const Action = require('./Action');
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class GuildEmojiUpdateAction extends Action {
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handle(data, guild) {
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const client = this.client;
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for (let emoji of data.emojis) {
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const already = guild.emojis.has(emoji.id);
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if (already) {
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client.dataManager.updateEmoji(guild.emojis.get(emoji.id), emoji);
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} else {
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emoji = client.dataManager.newEmoji(emoji, guild);
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}
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}
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for (let emoji of guild.emojis) {
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if (!data.emoijs.has(emoji.id)) client.dataManager.killEmoji(emoji);
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}
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return {
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emojis: data.emojis,
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};
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handle(oldEmoji, newEmoji) {
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this.client.dataManager.updateEmoji(oldEmoji, newEmoji);
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}
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}
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@@ -27,6 +27,7 @@ class WebSocketPacketManager {
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this.register(Constants.WSEvents.GUILD_ROLE_CREATE, require('./handlers/GuildRoleCreate'));
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this.register(Constants.WSEvents.GUILD_ROLE_DELETE, require('./handlers/GuildRoleDelete'));
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this.register(Constants.WSEvents.GUILD_ROLE_UPDATE, require('./handlers/GuildRoleUpdate'));
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this.register(Constants.WSEvents.GUILD_EMOJIS_UPDATE, require('./handlers/GuildEmojisUpdate'));
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this.register(Constants.WSEvents.GUILD_MEMBERS_CHUNK, require('./handlers/GuildMembersChunk'));
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this.register(Constants.WSEvents.CHANNEL_CREATE, require('./handlers/ChannelCreate'));
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this.register(Constants.WSEvents.CHANNEL_DELETE, require('./handlers/ChannelDelete'));
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@@ -1,13 +0,0 @@
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const AbstractHandler = require('./AbstractHandler');
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class GuildEmojiUpdate extends AbstractHandler {
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handle(packet) {
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const client = this.packetManager.client;
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const data = packet.d;
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const guild = client.guilds.get(data.guild_id);
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if (!guild) return;
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client.actions.EmojiUpdate.handle(data, guild);
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}
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}
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module.exports = GuildEmojiUpdate;
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40
src/client/websocket/packets/handlers/GuildEmojisUpdate.js
Normal file
40
src/client/websocket/packets/handlers/GuildEmojisUpdate.js
Normal file
@@ -0,0 +1,40 @@
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const AbstractHandler = require('./AbstractHandler');
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function mappify(iterable) {
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const map = new Map();
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for (const x of iterable) map.set(...x);
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return map;
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}
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class GuildEmojisUpdate extends AbstractHandler {
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handle(packet) {
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const client = this.packetManager.client;
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const data = packet.d;
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const guild = client.guilds.get(data.guild_id);
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if (!guild || !guild.emojis) return;
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const deletions = mappify(guild.emojis.entries());
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for (const emoji of data.emojis) {
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// determine type of emoji event
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const cachedEmoji = guild.emojis.get(emoji.id);
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if (cachedEmoji) {
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deletions.delete(emoji.id);
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if (!cachedEmoji.equals(emoji, true)) {
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// emoji updated
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client.actions.GuildEmojiUpdate.handle(cachedEmoji, emoji);
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}
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} else {
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// emoji added
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client.actions.GuildEmojiCreate.handle(guild, emoji);
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}
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}
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for (const emoji of deletions.values()) {
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// emoji deleted
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client.actions.GuildEmojiDelete.handle(emoji);
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}
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}
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}
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module.exports = GuildEmojisUpdate;
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@@ -103,6 +103,27 @@ class Emoji {
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return this.requiresColons ? `<:${this.name}:${this.id}>` : this.name;
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}
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/**
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* Whether this emoji is the same as another one
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* @param {Emoji|Object} other the emoji to compare it to
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* @returns {boolean} whether the emoji is equal to the given emoji or not
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*/
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equals(other) {
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if (other instanceof Emoji) {
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return (
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other.id === this.id &&
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other.name === this.name &&
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other.managed === this.managed &&
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other.requiresColons === this.requiresColons
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);
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} else {
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return (
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other.id === this.id &&
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other.name === this.name
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);
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}
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}
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/**
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* The identifier of this emoji, used for message reactions
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* @readonly
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@@ -294,6 +294,7 @@ exports.WSEvents = {
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GUILD_ROLE_UPDATE: 'GUILD_ROLE_UPDATE',
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GUILD_BAN_ADD: 'GUILD_BAN_ADD',
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GUILD_BAN_REMOVE: 'GUILD_BAN_REMOVE',
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GUILD_EMOJIS_UPDATE: 'GUILD_EMOJIS_UPDATE',
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CHANNEL_CREATE: 'CHANNEL_CREATE',
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CHANNEL_DELETE: 'CHANNEL_DELETE',
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CHANNEL_UPDATE: 'CHANNEL_UPDATE',
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@@ -20,6 +20,10 @@ client.on('userUpdate', (o, n) => {
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console.log(o.username, n.username);
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});
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client.on('guildEmojiCreate', e => console.log('create!!', e.name));
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client.on('guildEmojiDelete', e => console.log('delete!!', e.name));
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client.on('guildEmojiUpdate', (o, n) => console.log('update!!', o.name, n.name));
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client.on('guildMemberAdd', m => console.log(`${m.user.username} joined ${m.guild.name}`));
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client.on('channelCreate', channel => {
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