mirror of
https://github.com/discordjs/discord.js.git
synced 2026-03-13 10:03:31 +01:00
Improve emoji support
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@@ -101,6 +101,18 @@ class Emoji {
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toString() {
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return this.requiresColons ? `<:${this.name}:${this.id}>` : this.name;
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}
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/**
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* The identifier of this emoji, used for message reactions
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* @readonly
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* @type {string}
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*/
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get identifier() {
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if (this.id) {
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return `${this.name}:${this.id}`;
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}
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return encodeURIComponent(this.name);
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}
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}
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module.exports = Emoji;
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@@ -158,7 +158,7 @@ class Message {
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}
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_addReaction(emoji, user) {
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const emojiID = emoji.id || emoji;
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const emojiID = emoji.id ? `${emoji.name}:${emoji.id}` : emoji.name;
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let reaction;
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if (this.reactions.has(emojiID)) {
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reaction = this.reactions.get(emojiID);
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@@ -304,6 +304,14 @@ class Message {
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}
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addReaction(emoji) {
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if (emoji.identifier) {
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emoji = emoji.identifier;
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} else if (typeof emoji === 'string') {
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if (!emoji.includes('%')) emoji = encodeURIComponent(emoji);
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} else {
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return Promise.reject(`Emoji must be a string or an Emoji/ReactionEmoji`);
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}
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return this.client.rest.methods.addMessageReaction(this.channel.id, this.id, emoji);
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}
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@@ -1,5 +1,55 @@
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const Collection = require('../util/Collection');
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const parseEmoji = require('../util/ParseEmoji');
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const Emoji = require('./Emoji');
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/**
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* Represents a limited emoji set used for both custom and unicode emojis. Custom emojis
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* will use this class opposed to the Emoji class when the client doesn't know enough
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* information about them.
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*/
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class ReactionEmoji {
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constructor(reaction, name, id) {
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/**
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* The message reaction this emoji refers to
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* @type {MessageReaction}
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*/
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this.reaction = reaction;
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/**
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* The name of this reaction emoji.
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* @type {string}
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*/
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this.name = name;
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/**
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* The ID of this reaction emoji.
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* @type {string}
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*/
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this.id = id;
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}
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/**
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* The identifier of this emoji, used for message reactions
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* @readonly
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* @type {string}
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*/
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get identifier() {
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if (this.id) {
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return `${this.name}:${this.id}`;
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}
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return encodeURIComponent(this.name);
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}
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/**
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* Creates the text required to form a graphical emoji on Discord.
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* @example
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* ```js
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* // send the emoji used in a reaction to the channel the reaction is part of
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* reaction.message.channel.sendMessage(`The emoji used is ${reaction.emoji}`);
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* ```
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* @returns {string}
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*/
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toString() {
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return this.id ? `<:${this.name}:${this.id}>` : this.name;
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}
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}
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/**
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* Represents a reaction to a message
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@@ -11,11 +61,8 @@ class MessageReaction {
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* @type {Message}
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*/
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this.message = message;
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/**
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* The emoji of this reaction, if this is a string it is a plain unicode emoji.
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* @type {Emoji}
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*/
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this.emoji = emoji;
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this._emoji = new ReactionEmoji(this, emoji.name, emoji.id);
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/**
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* The number of people that have given the same reaction.
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* @type {number}
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@@ -28,13 +75,34 @@ class MessageReaction {
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this.users = new Collection();
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}
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/**
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* The emoji of this reaction, either an Emoji object for known custom emojis, or a ReactionEmoji which has fewer
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* properties. Whatever the prototype of the emoji, it will still have `name`, `id`, `identifier` and `toString()`
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* @type {Emoji|ReactionEmoji}
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*/
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get emoji() {
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if (this._emoji instanceof Emoji) {
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return this._emoji;
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}
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// check to see if the emoji has become known to the client
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if (this._emoji.id) {
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const emojis = this.message.client.emojis;
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if (emojis.has(this._emoji.id)) {
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const emoji = emojis.get(this._emoji.id);
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this._emoji = emoji;
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return emoji;
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}
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}
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return this._emoji;
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}
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/**
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* If the client has given this reaction to a message, it is removed.
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* @returns {Promise<MessageReaction>}
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*/
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remove() {
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const message = this.message;
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return message.client.rest.methods.removeMessageReaction(message.channel.id, message.id, parseEmoji(this.emoji));
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return message.client.rest.methods.removeMessageReaction(message.channel.id, message.id, this.emoji.identifier);
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}
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}
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@@ -1,4 +1,7 @@
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module.exports = function parseEmoji(text) {
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if (text.includes('%')) {
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text = decodeURIComponent(text);
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}
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if (text.includes(':')) {
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const [name, id] = text.split(':');
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return { name, id };
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