mirror of
https://github.com/discordjs/discord.js.git
synced 2026-03-09 16:13:31 +01:00
Better ClientUser#setStatus for self bots (#1428)
* better setstatus for selfbots * make both calls * must return * use setpresence, set invisible
This commit is contained in:
@@ -1,6 +1,8 @@
|
||||
const User = require('./User');
|
||||
const Collection = require('../util/Collection');
|
||||
const ClientUserSettings = require('./ClientUserSettings');
|
||||
const Constants = require('../util/Constants');
|
||||
|
||||
/**
|
||||
* Represents the logged in client's Discord user
|
||||
* @extends {User}
|
||||
@@ -178,7 +180,12 @@ class ClientUser extends User {
|
||||
|
||||
if (data.status) {
|
||||
if (typeof data.status !== 'string') throw new TypeError('Status must be a string');
|
||||
status = data.status;
|
||||
if (this.bot) {
|
||||
status = data.status;
|
||||
} else {
|
||||
this.settings.update(Constants.UserSettingsMap.status, data.status);
|
||||
status = 'invisible';
|
||||
}
|
||||
}
|
||||
|
||||
if (data.game) {
|
||||
@@ -232,10 +239,12 @@ class ClientUser extends User {
|
||||
*/
|
||||
setGame(game, streamingURL) {
|
||||
if (!game) return this.setPresence({ game: null });
|
||||
return this.setPresence({ game: {
|
||||
name: game,
|
||||
url: streamingURL,
|
||||
} });
|
||||
return this.setPresence({
|
||||
game: {
|
||||
name: game,
|
||||
url: streamingURL,
|
||||
},
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
|
||||
Reference in New Issue
Block a user