feat(GuildMember): make GuildMember#setNickname first param nullable (#5070)

* Update index.d.ts

* Update GuildMember.js

* Update src/structures/GuildMember.js

Co-authored-by: Jan <66554238+Vaporox@users.noreply.github.com>

* Update GuildMember.js

* Update index.d.ts

Co-authored-by: Jan <66554238+Vaporox@users.noreply.github.com>
This commit is contained in:
Zaid
2020-12-12 08:50:33 -05:00
committed by GitHub
parent 77d42373a1
commit d70127cee6
2 changed files with 4 additions and 4 deletions

View File

@@ -274,7 +274,7 @@ class GuildMember extends Base {
/**
* The data for editing a guild member.
* @typedef {Object} GuildMemberEditData
* @property {string} [nick] The nickname to set for the member
* @property {?string} [nick] The nickname to set for the member
* @property {Collection<Snowflake, Role>|RoleResolvable[]} [roles] The roles or role IDs to apply
* @property {boolean} [mute] Whether or not the member should be muted
* @property {boolean} [deaf] Whether or not the member should be deafened
@@ -319,7 +319,7 @@ class GuildMember extends Base {
/**
* Sets the nickname for this member.
* @param {string} nick The nickname for the guild member
* @param {?string} nick The nickname for the guild member, or `null` if you want to reset their nickname
* @param {string} [reason] Reason for setting the nickname
* @returns {Promise<GuildMember>}
*/

4
typings/index.d.ts vendored
View File

@@ -829,7 +829,7 @@ declare module 'discord.js' {
): boolean;
public kick(reason?: string): Promise<GuildMember>;
public permissionsIn(channel: ChannelResolvable): Readonly<Permissions>;
public setNickname(nickname: string, reason?: string): Promise<GuildMember>;
public setNickname(nickname: string | null, reason?: string): Promise<GuildMember>;
public toJSON(): object;
public toString(): string;
public valueOf(): string;
@@ -2648,7 +2648,7 @@ declare module 'discord.js' {
| 'WELCOME_SCREEN_ENABLED';
interface GuildMemberEditData {
nick?: string;
nick?: string | null;
roles?: Collection<Snowflake, Role> | readonly RoleResolvable[];
mute?: boolean;
deaf?: boolean;