mirror of
https://github.com/discordjs/discord.js.git
synced 2026-03-09 16:13:31 +01:00
feat: backport handle zombie connection (#7626)
* feat: backport zombie connection fixes * fix: enums * fix: prettier * feat: add zombie connection event to shard events * Apply suggestions from code review Co-authored-by: muchnameless <12682826+muchnameless@users.noreply.github.com> * fix: prettier * fix: handleZombieConnection * feat: backport new logic of handling zombie connection Co-authored-by: muchnameless <12682826+muchnameless@users.noreply.github.com>
This commit is contained in:
@@ -220,13 +220,8 @@ class WebSocketManager extends EventEmitter {
|
||||
|
||||
this.shardQueue.add(shard);
|
||||
|
||||
if (shard.sessionId) {
|
||||
this.debug(`Session id is present, attempting an immediate reconnect...`, shard);
|
||||
this.reconnect();
|
||||
} else {
|
||||
shard.destroy({ reset: true, emit: false, log: false });
|
||||
this.reconnect();
|
||||
}
|
||||
if (shard.sessionId) this.debug(`Session id is present, attempting an immediate reconnect...`, shard);
|
||||
this.reconnect();
|
||||
});
|
||||
|
||||
shard.on(ShardEvents.InvalidSession, () => {
|
||||
|
||||
@@ -84,6 +84,13 @@ class WebSocketShard extends EventEmitter {
|
||||
*/
|
||||
this.lastHeartbeatAcked = true;
|
||||
|
||||
/**
|
||||
* Used to prevent calling {@link WebSocketShard#event:close} twice while closing or terminating the WebSocket.
|
||||
* @type {boolean}
|
||||
* @private
|
||||
*/
|
||||
this.closeEmitted = false;
|
||||
|
||||
/**
|
||||
* Contains the rate limit queue and metadata
|
||||
* @name WebSocketShard#ratelimit
|
||||
@@ -129,6 +136,14 @@ class WebSocketShard extends EventEmitter {
|
||||
*/
|
||||
Object.defineProperty(this, 'helloTimeout', { value: null, writable: true });
|
||||
|
||||
/**
|
||||
* The WebSocket timeout.
|
||||
* @name WebSocketShard#wsCloseTimeout
|
||||
* @type {?NodeJS.Timeout}
|
||||
* @private
|
||||
*/
|
||||
Object.defineProperty(this, 'wsCloseTimeout', { value: null, writable: true });
|
||||
|
||||
/**
|
||||
* If the manager attached its event handlers on the shard
|
||||
* @name WebSocketShard#eventsAttached
|
||||
@@ -256,7 +271,8 @@ class WebSocketShard extends EventEmitter {
|
||||
|
||||
this.connectedAt = Date.now();
|
||||
|
||||
const ws = (this.connection = WebSocket.create(gateway, wsQuery));
|
||||
// Adding a handshake timeout to just make sure no zombie connection appears.
|
||||
const ws = (this.connection = WebSocket.create(gateway, wsQuery, { handshakeTimeout: 30_000 }));
|
||||
ws.onopen = this.onOpen.bind(this);
|
||||
ws.onmessage = this.onMessage.bind(this);
|
||||
ws.onerror = this.onError.bind(this);
|
||||
@@ -343,21 +359,35 @@ class WebSocketShard extends EventEmitter {
|
||||
* @private
|
||||
*/
|
||||
onClose(event) {
|
||||
this.closeEmitted = true;
|
||||
if (this.sequence !== -1) this.closeSequence = this.sequence;
|
||||
this.sequence = -1;
|
||||
this.setHeartbeatTimer(-1);
|
||||
this.setHelloTimeout(-1);
|
||||
// Clearing the WebSocket close timeout as close was emitted.
|
||||
this.setWsCloseTimeout(-1);
|
||||
// If we still have a connection object, clean up its listeners
|
||||
if (this.connection) this._cleanupConnection();
|
||||
this.status = Status.DISCONNECTED;
|
||||
this.emitClose(event);
|
||||
}
|
||||
|
||||
/**
|
||||
* This method is responsible to emit close event for this shard.
|
||||
* This method helps the shard reconnect.
|
||||
* @param {CloseEvent} [event] Close event that was received
|
||||
*/
|
||||
emitClose(
|
||||
event = {
|
||||
code: 1011,
|
||||
reason: 'INTERNAL_ERROR',
|
||||
wasClean: false,
|
||||
},
|
||||
) {
|
||||
this.debug(`[CLOSE]
|
||||
Event Code: ${event.code}
|
||||
Clean : ${event.wasClean}
|
||||
Reason : ${event.reason ?? 'No reason received'}`);
|
||||
|
||||
this.setHeartbeatTimer(-1);
|
||||
this.setHelloTimeout(-1);
|
||||
// If we still have a connection object, clean up its listeners
|
||||
if (this.connection) this._cleanupConnection();
|
||||
|
||||
this.status = Status.Disconnected;
|
||||
|
||||
/**
|
||||
* Emitted when a shard's WebSocket closes.
|
||||
* @private
|
||||
@@ -366,7 +396,6 @@ class WebSocketShard extends EventEmitter {
|
||||
*/
|
||||
this.emit(ShardEvents.Close, event);
|
||||
}
|
||||
|
||||
/**
|
||||
* Called whenever a packet is received.
|
||||
* @param {Object} packet The received packet
|
||||
@@ -526,6 +555,47 @@ class WebSocketShard extends EventEmitter {
|
||||
}, 20_000).unref();
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the WebSocket Close timeout.
|
||||
* This method is responsible for detecting any zombie connections if the WebSocket fails to close properly.
|
||||
* @param {number} [time] If set to -1, it will clear the timeout
|
||||
* @private
|
||||
*/
|
||||
setWsCloseTimeout(time) {
|
||||
if (this.wsCloseTimeout) {
|
||||
this.debug('[WebSocket] Clearing the close timeout.');
|
||||
clearTimeout(this.wsCloseTimeout);
|
||||
}
|
||||
if (time === -1) {
|
||||
this.wsCloseTimeout = null;
|
||||
return;
|
||||
}
|
||||
this.wsCloseTimeout = setTimeout(() => {
|
||||
this.setWsCloseTimeout(-1);
|
||||
this.debug(`[WebSocket] Close Emitted: ${this.closeEmitted}`);
|
||||
// Check if close event was emitted.
|
||||
if (this.closeEmitted) {
|
||||
this.debug(
|
||||
`[WebSocket] was closed. | WS State: ${
|
||||
CONNECTION_STATE[this.connection?.readyState ?? WebSocket.CLOSED]
|
||||
} | Close Emitted: ${this.closeEmitted}`,
|
||||
);
|
||||
// Setting the variable false to check for zombie connections.
|
||||
this.closeEmitted = false;
|
||||
return;
|
||||
}
|
||||
|
||||
this.debug(
|
||||
// eslint-disable-next-line max-len
|
||||
`[WebSocket] did not close properly, assuming a zombie connection.\nEmitting close and reconnecting again.`,
|
||||
);
|
||||
|
||||
this.emitClose();
|
||||
// Setting the variable false to check for zombie connections.
|
||||
this.closeEmitted = false;
|
||||
}, time).unref();
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the heartbeat timer for this shard.
|
||||
* @param {number} time If -1, clears the interval, any other number sets an interval
|
||||
@@ -567,7 +637,7 @@ class WebSocketShard extends EventEmitter {
|
||||
Connection State: ${this.connection ? CONNECTION_STATE[this.connection.readyState] : 'No Connection??'}`,
|
||||
);
|
||||
|
||||
this.destroy({ closeCode: 4009, reset: true });
|
||||
this.destroy({ reset: true, closeCode: 4009 });
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -716,11 +786,17 @@ class WebSocketShard extends EventEmitter {
|
||||
this.setHeartbeatTimer(-1);
|
||||
this.setHelloTimeout(-1);
|
||||
|
||||
this.debug(
|
||||
`[WebSocket] Destroy: Attempting to close the WebSocket. | WS State: ${
|
||||
CONNECTION_STATE[this.connection?.readyState ?? WebSocket.CLOSED]
|
||||
}`,
|
||||
);
|
||||
// Step 1: Close the WebSocket connection, if any, otherwise, emit DESTROYED
|
||||
if (this.connection) {
|
||||
// If the connection is currently opened, we will (hopefully) receive close
|
||||
if (this.connection.readyState === WebSocket.OPEN) {
|
||||
this.connection.close(closeCode);
|
||||
this.debug(`[WebSocket] Close: Tried closing. | WS State: ${CONNECTION_STATE[this.connection.readyState]}`);
|
||||
} else {
|
||||
// Connection is not OPEN
|
||||
this.debug(`WS State: ${CONNECTION_STATE[this.connection.readyState]}`);
|
||||
@@ -729,8 +805,13 @@ class WebSocketShard extends EventEmitter {
|
||||
// Attempt to close the connection just in case
|
||||
try {
|
||||
this.connection.close(closeCode);
|
||||
} catch {
|
||||
// No-op
|
||||
} catch (err) {
|
||||
this.debug(
|
||||
`[WebSocket] Close: Something went wrong while closing the WebSocket: ${
|
||||
err.message || err
|
||||
}. Forcefully terminating the connection | WS State: ${CONNECTION_STATE[this.connection.readyState]}`,
|
||||
);
|
||||
this.connection.terminate();
|
||||
}
|
||||
// Emit the destroyed event if needed
|
||||
if (emit) this._emitDestroyed();
|
||||
@@ -740,11 +821,20 @@ class WebSocketShard extends EventEmitter {
|
||||
this._emitDestroyed();
|
||||
}
|
||||
|
||||
if (this.connection?.readyState === WebSocket.CLOSING || this.connection?.readyState === WebSocket.CLOSED) {
|
||||
this.closeEmitted = false;
|
||||
this.debug(
|
||||
`[WebSocket] Adding a WebSocket close timeout to ensure a correct WS reconnect.
|
||||
Timeout: ${this.manager.client.options.closeTimeout}ms`,
|
||||
);
|
||||
this.setWsCloseTimeout(this.manager.client.options.closeTimeout);
|
||||
}
|
||||
|
||||
// Step 2: Null the connection object
|
||||
this.connection = null;
|
||||
|
||||
// Step 3: Set the shard status to Disconnected
|
||||
this.status = Status.Disconnected;
|
||||
// Step 3: Set the shard status to DISCONNECTED
|
||||
this.status = Status.DISCONNECTED;
|
||||
|
||||
// Step 4: Cache the old sequence (use to attempt a resume)
|
||||
if (this.sequence !== -1) this.closeSequence = this.sequence;
|
||||
|
||||
@@ -17,6 +17,8 @@ const Transformers = require('./Transformers');
|
||||
* @property {number|number[]|string} [shards] The shard's id to run, or an array of shard ids. If not specified,
|
||||
* the client will spawn {@link ClientOptions#shardCount} shards. If set to `auto`, it will fetch the
|
||||
* recommended amount of shards from Discord and spawn that amount
|
||||
* @property {number} [closeTimeout=1] The amount of time in milliseconds to wait for the close frame to be received
|
||||
* from the WebSocket. Don't have this too high/low. Its best to have it between 2_000-6_000 ms.
|
||||
* @property {number} [shardCount=1] The total amount of shards used by all processes of this bot
|
||||
* (e.g. recommended shard count, shard count of the ShardingManager)
|
||||
* @property {CacheFactory} [makeCache] Function to create a cache.
|
||||
@@ -72,6 +74,7 @@ class Options extends null {
|
||||
*/
|
||||
static createDefault() {
|
||||
return {
|
||||
closeTimeout: 5_000,
|
||||
waitGuildTimeout: 15_000,
|
||||
shardCount: 1,
|
||||
makeCache: this.cacheWithLimits(this.DefaultMakeCacheSettings),
|
||||
|
||||
5
packages/discord.js/typings/index.d.ts
vendored
5
packages/discord.js/typings/index.d.ts
vendored
@@ -2819,6 +2819,8 @@ export class WebSocketShard extends EventEmitter {
|
||||
private eventsAttached: boolean;
|
||||
private expectedGuilds: Set<Snowflake> | null;
|
||||
private readyTimeout: NodeJS.Timeout | null;
|
||||
private closeEmitted: boolean;
|
||||
private wsCloseTimeout: NodeJS.Timeout | null;
|
||||
|
||||
public manager: WebSocketManager;
|
||||
public id: number;
|
||||
@@ -2834,6 +2836,7 @@ export class WebSocketShard extends EventEmitter {
|
||||
private onPacket(packet: unknown): void;
|
||||
private checkReady(): void;
|
||||
private setHelloTimeout(time?: number): void;
|
||||
private setWsCloseTimeout(time?: number): void;
|
||||
private setHeartbeatTimer(time: number): void;
|
||||
private sendHeartbeat(): void;
|
||||
private ackHeartbeat(): void;
|
||||
@@ -2843,6 +2846,7 @@ export class WebSocketShard extends EventEmitter {
|
||||
private _send(data: unknown): void;
|
||||
private processQueue(): void;
|
||||
private destroy(destroyOptions?: { closeCode?: number; reset?: boolean; emit?: boolean; log?: boolean }): void;
|
||||
private emitClose(event?: CloseEvent): void;
|
||||
private _cleanupConnection(): void;
|
||||
private _emitDestroyed(): void;
|
||||
|
||||
@@ -3920,6 +3924,7 @@ export interface ClientFetchInviteOptions {
|
||||
export interface ClientOptions {
|
||||
shards?: number | number[] | 'auto';
|
||||
shardCount?: number;
|
||||
closeTimeout?: number;
|
||||
makeCache?: CacheFactory;
|
||||
allowedMentions?: MessageMentionOptions;
|
||||
partials?: Partials[];
|
||||
|
||||
Reference in New Issue
Block a user