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Guild/systemchannel (#1799)
* add cool system channel * Update Guild.js * Update Guild.js * Update Guild.js
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@@ -134,6 +134,12 @@ class Guild {
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*/
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this.afkChannelID = data.afk_channel_id;
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/**
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* The ID of the system channel
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* @type {?Snowflake}
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*/
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this.systemChannelID = data.system_channel_id;
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/**
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* Whether embedded images are enabled on this guild
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* @type {boolean}
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@@ -291,6 +297,24 @@ class Guild {
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return this.members.get(this.ownerID);
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}
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/**
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* AFK voice channel for this guild
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* @type {?VoiceChannel}
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* @readonly
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*/
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get afkChannel() {
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return this.client.channels.get(this.afkChannelID);
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}
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/**
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* System channel for this guild
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* @type {?GuildChannel}
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* @readonly
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*/
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get systemChannel() {
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return this.client.channels.get(this.systemChannelID);
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}
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/**
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* If the client is connected to any voice channel in this guild, this will be the relevant VoiceConnection
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* @type {?VoiceConnection}
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@@ -525,6 +549,7 @@ class Guild {
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if (data.region) _data.region = data.region;
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if (typeof data.verificationLevel !== 'undefined') _data.verification_level = Number(data.verificationLevel);
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if (data.afkChannel) _data.afk_channel_id = this.client.resolver.resolveChannel(data.afkChannel).id;
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if (data.systemChannel) _data.system_channel_id = this.client.resolver.resolveChannel(data.systemChannel).id;
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if (data.afkTimeout) _data.afk_timeout = Number(data.afkTimeout);
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if (data.icon) _data.icon = this.client.resolver.resolveBase64(data.icon);
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if (data.owner) _data.owner_id = this.client.resolver.resolveUser(data.owner).id;
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@@ -600,6 +625,16 @@ class Guild {
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return this.edit({ afkChannel });
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}
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/**
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* Edit the system channel of the guild.
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* @param {ChannelResolvable} systemChannel The new system channel
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* @param {string} [reason] Reason for changing the guild's system channel
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* @returns {Promise<Guild>}
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*/
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setSystemChannel(systemChannel, reason) {
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return this.edit({ systemChannel }, reason);
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}
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/**
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* Edit the AFK timeout of the guild.
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* @param {number} afkTimeout The time in seconds that a user must be idle to be considered AFK
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