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CLIENT DOCS ARE DONE WOO
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@@ -473,9 +473,114 @@ Called when a message has been deleted.
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**Parameters**
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- **channel** - The Channel_ that the deleted message was in.
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- ***message*** - *May* be available. If the message wasn't previously cached, this will not be supplied and all you would know is that a message was deleted in the channel. If it is available, it will be in the format of a Message_.
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- **message** - *May* be available. If the message wasn't previously cached, this will not be supplied and all you would know is that a message was deleted in the channel. If it is available, it will be in the format of a Message_.
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messageUpdate
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~~~~~~~~~~~~~
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Called when a message has been updated.
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**Parameters**
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- **newMessage** - The updated Message_.
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- **oldMessage** - The old Message_ before it was updated.
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serverDelete
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~~~~~~~~~~~~
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Called when a server is deleted.
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**Parameters**
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- **server** - The deleted Server_.
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channelDelete
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~~~~~~~~~~~~~
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Called when a channel is deleted.
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**Parameters**
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- **channel** - The deleted Channel_.
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serverCreate
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~~~~~~~~~~~~
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Called when a server is created/joined.
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**Parameters**
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- **server** - The created Server_.
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channelCreate
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~~~~~~~~~~~~
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Called when a channel is created.
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**Parameters**
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- **channel** - The created Channel_.
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serverNewMember
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~~~~~~~~~~~~~~~
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Called when a new member is added to a server.
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**Parameters**
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- **user** - The User_ that was added.
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- **server** - The Server_ that the user was added to.
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serverRemoveMember
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~~~~~~~~~~~~~~~~~~
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Called when a member of a server leaves or is kicked out.
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**Parameters**
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- **user** - The User_ that was removed.
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- **server** - The Server_ that the user was removed from.
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userUpdate
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~~~~~~~~~~
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Called when information about a user changes, such as their username.
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**Parameters**
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- **newUser** - A User_ object representing the changes to the old user (this will be in the cache)
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- **oldUser** - A User_ object representing the user before the update.
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presence
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~~~~~~~~
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Called when a user goes online/offline/away or starts/stops playing a game.
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**Parameters**
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- **dataObject** - Instead of separate arguments, presence update takes an object containing the following information:
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- **user** - A User_ representing the User that had a presence update
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- **status** - The status change as a `String`.
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- **server** - The Server_ that the presence change occurred in.
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- **gameId** - A `Number` representing the game they are playing if any. Currently, discord.js has no internal support for converting this into a game name.
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unknown
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~~~~~~~
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Called when an unknown packet was received or there is no handler for it.
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**Parameters**
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- **data** - A `JSON Object` which is the message received over WebSocket.
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raw
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~~~
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Called when a WebSocket message is received and it gives you the message.
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**Parameters**
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- **data** - A `JSON Object` which is the message received over WebSocket.
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.. _official API here : https://discordapp.com/api/voice/regions
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