mirror of
https://github.com/discordjs/discord.js.git
synced 2026-03-09 16:13:31 +01:00
docs(Client): fix incorrect managers descriptions (#10519)
* Edit manager descriptions Some managers had incorrect descriptions, which applied only to the cache of the manager * Update Client.js * remove trailing space
This commit is contained in:
@@ -1,16 +1,14 @@
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'use strict';
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const process = require('node:process');
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const { clearTimeout, setImmediate, setTimeout } = require('node:timers');
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const { Collection } = require('@discordjs/collection');
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const { makeURLSearchParams } = require('@discordjs/rest');
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const { WebSocketManager, WebSocketShardEvents, WebSocketShardStatus } = require('@discordjs/ws');
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const { GatewayDispatchEvents, GatewayIntentBits, OAuth2Scopes, Routes } = require('discord-api-types/v10');
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const { OAuth2Scopes, Routes } = require('discord-api-types/v10');
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const BaseClient = require('./BaseClient');
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const ActionsManager = require('./actions/ActionsManager');
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const ClientVoiceManager = require('./voice/ClientVoiceManager');
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const PacketHandlers = require('./websocket/handlers');
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const { DiscordjsError, DiscordjsTypeError, ErrorCodes } = require('../errors');
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const WebSocketManager = require('./websocket/WebSocketManager');
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const { DiscordjsError, DiscordjsTypeError, DiscordjsRangeError, ErrorCodes } = require('../errors');
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const BaseGuildEmojiManager = require('../managers/BaseGuildEmojiManager');
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const ChannelManager = require('../managers/ChannelManager');
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const GuildManager = require('../managers/GuildManager');
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@@ -33,16 +31,7 @@ const PermissionsBitField = require('../util/PermissionsBitField');
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const Status = require('../util/Status');
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const Sweepers = require('../util/Sweepers');
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const WaitingForGuildEvents = [GatewayDispatchEvents.GuildCreate, GatewayDispatchEvents.GuildDelete];
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const BeforeReadyWhitelist = [
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GatewayDispatchEvents.Ready,
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GatewayDispatchEvents.Resumed,
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GatewayDispatchEvents.GuildCreate,
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GatewayDispatchEvents.GuildDelete,
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GatewayDispatchEvents.GuildMembersChunk,
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GatewayDispatchEvents.GuildMemberAdd,
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GatewayDispatchEvents.GuildMemberRemove,
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];
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let deprecationEmittedForPremiumStickerPacks = false;
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/**
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* The main hub for interacting with the Discord API, and the starting point for any bot.
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@@ -58,45 +47,43 @@ class Client extends BaseClient {
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const data = require('node:worker_threads').workerData ?? process.env;
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const defaults = Options.createDefault();
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if (this.options.ws.shardIds === defaults.ws.shardIds && 'SHARDS' in data) {
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this.options.ws.shardIds = JSON.parse(data.SHARDS);
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if (this.options.shards === defaults.shards) {
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if ('SHARDS' in data) {
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this.options.shards = JSON.parse(data.SHARDS);
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}
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}
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if (this.options.ws.shardCount === defaults.ws.shardCount && 'SHARD_COUNT' in data) {
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this.options.ws.shardCount = Number(data.SHARD_COUNT);
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if (this.options.shardCount === defaults.shardCount) {
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if ('SHARD_COUNT' in data) {
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this.options.shardCount = Number(data.SHARD_COUNT);
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} else if (Array.isArray(this.options.shards)) {
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this.options.shardCount = this.options.shards.length;
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}
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}
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/**
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* The presence of the Client
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* @private
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* @type {ClientPresence}
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*/
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this.presence = new ClientPresence(this, this.options.ws.initialPresence ?? this.options.presence);
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const typeofShards = typeof this.options.shards;
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if (typeofShards === 'undefined' && typeof this.options.shardCount === 'number') {
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this.options.shards = Array.from({ length: this.options.shardCount }, (_, i) => i);
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}
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if (typeofShards === 'number') this.options.shards = [this.options.shards];
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if (Array.isArray(this.options.shards)) {
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this.options.shards = [
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...new Set(
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this.options.shards.filter(item => !isNaN(item) && item >= 0 && item < Infinity && item === (item | 0)),
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),
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];
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}
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this._validateOptions();
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/**
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* The current status of this Client
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* @type {Status}
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* @private
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* The WebSocket manager of the client
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* @type {WebSocketManager}
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*/
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this.status = Status.Idle;
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/**
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* A set of guild ids this Client expects to receive
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* @name Client#expectedGuilds
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* @type {Set<string>}
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* @private
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*/
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Object.defineProperty(this, 'expectedGuilds', { value: new Set(), writable: true });
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/**
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* The ready timeout
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* @name Client#readyTimeout
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* @type {?NodeJS.Timeout}
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* @private
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*/
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Object.defineProperty(this, 'readyTimeout', { value: null, writable: true });
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this.ws = new WebSocketManager(this);
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/**
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* The action manager of the client
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@@ -105,6 +92,12 @@ class Client extends BaseClient {
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*/
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this.actions = new ActionsManager(this);
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/**
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* The voice manager of the client
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* @type {ClientVoiceManager}
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*/
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this.voice = new ClientVoiceManager(this);
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/**
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* Shard helpers for the client (only if the process was spawned from a {@link ShardingManager})
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* @type {?ShardClientUtil}
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@@ -114,21 +107,21 @@ class Client extends BaseClient {
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: null;
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/**
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* All of the {@link User} objects that have been cached at any point, mapped by their ids
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* The user manager of this client
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* @type {UserManager}
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*/
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this.users = new UserManager(this);
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/**
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* All of the guilds the client is currently handling, mapped by their ids -
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* A manager of all the guilds the client is currently handling -
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* as long as sharding isn't being used, this will be *every* guild the bot is a member of
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* @type {GuildManager}
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*/
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this.guilds = new GuildManager(this);
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/**
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* All of the {@link BaseChannel}s that the client is currently handling, mapped by their ids -
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* as long as no sharding manager is being used, this will be *every* channel in *every* guild the bot
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* A manager of all the {@link BaseChannel}s that the client is currently handling -
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* as long as sharding isn't being used, this will be *every* channel in *every* guild the bot
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* is a member of. Note that DM channels will not be initially cached, and thus not be present
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* in the Manager without their explicit fetching or use.
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* @type {ChannelManager}
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@@ -141,6 +134,13 @@ class Client extends BaseClient {
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*/
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this.sweepers = new Sweepers(this, this.options.sweepers);
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/**
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* The presence of the Client
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* @private
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* @type {ClientPresence}
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*/
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this.presence = new ClientPresence(this, this.options.presence);
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Object.defineProperty(this, 'token', { writable: true });
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if (!this.token && 'DISCORD_TOKEN' in process.env) {
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/**
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@@ -150,32 +150,10 @@ class Client extends BaseClient {
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* @type {?string}
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*/
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this.token = process.env.DISCORD_TOKEN;
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} else if (this.options.ws.token) {
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this.token = this.options.ws.token;
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} else {
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this.token = null;
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}
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const wsOptions = {
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...this.options.ws,
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intents: this.options.intents.bitfield,
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rest: this.rest,
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// Explicitly nulled to always be set using `setToken` in `login`
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token: null,
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};
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/**
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* The WebSocket manager of the client
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* @type {WebSocketManager}
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*/
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this.ws = new WebSocketManager(wsOptions);
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/**
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* The voice manager of the client
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* @type {ClientVoiceManager}
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*/
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this.voice = new ClientVoiceManager(this);
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/**
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* User that the client is logged in as
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* @type {?ClientUser}
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@@ -188,37 +166,15 @@ class Client extends BaseClient {
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*/
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this.application = null;
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/**
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* The latencies of the WebSocketShard connections
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* @type {Collection<number, number>}
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*/
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this.pings = new Collection();
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/**
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* The last time a ping was sent (a timestamp) for each WebSocketShard connection
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* @type {Collection<number,number>}
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*/
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this.lastPingTimestamps = new Collection();
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/**
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* Timestamp of the time the client was last {@link Status.Ready} at
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* @type {?number}
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*/
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this.readyTimestamp = null;
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/**
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* An array of queued events before this Client became ready
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* @type {Object[]}
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* @private
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* @name Client#incomingPacketQueue
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*/
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Object.defineProperty(this, 'incomingPacketQueue', { value: [] });
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this._attachEvents();
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}
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/**
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* All custom emojis that the client has access to, mapped by their ids
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* A manager of all the custom emojis that the client has access to
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* @type {BaseGuildEmojiManager}
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* @readonly
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*/
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@@ -258,14 +214,15 @@ class Client extends BaseClient {
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*/
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async login(token = this.token) {
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if (!token || typeof token !== 'string') throw new DiscordjsError(ErrorCodes.TokenInvalid);
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this.token = token.replace(/^(Bot|Bearer)\s*/i, '');
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this.rest.setToken(this.token);
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this.token = token = token.replace(/^(Bot|Bearer)\s*/i, '');
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this.rest.setToken(token);
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this.emit(Events.Debug, `Provided token: ${this._censoredToken}`);
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this.emit(Events.Debug, 'Preparing to connect to the gateway...');
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this.ws.setToken(this.token);
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if (this.options.presence) {
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this.options.ws.presence = this.presence._parse(this.options.presence);
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}
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this.emit(Events.Debug, 'Preparing to connect to the gateway...');
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try {
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await this.ws.connect();
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@@ -276,150 +233,13 @@ class Client extends BaseClient {
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}
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}
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/**
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* Checks if the client can be marked as ready
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* @private
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*/
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async _checkReady() {
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// Step 0. Clear the ready timeout, if it exists
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if (this.readyTimeout) {
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clearTimeout(this.readyTimeout);
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this.readyTimeout = null;
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}
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// Step 1. If we don't have any other guilds pending, we are ready
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if (
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!this.expectedGuilds.size &&
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(await this.ws.fetchStatus()).every(status => status === WebSocketShardStatus.Ready)
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) {
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this.emit(Events.Debug, 'Client received all its guilds. Marking as fully ready.');
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this.status = Status.Ready;
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this._triggerClientReady();
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return;
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}
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const hasGuildsIntent = this.options.intents.has(GatewayIntentBits.Guilds);
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// Step 2. Create a timeout that will mark the client as ready if there are still unavailable guilds
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// * The timeout is 15 seconds by default
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// * This can be optionally changed in the client options via the `waitGuildTimeout` option
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// * a timeout time of zero will skip this timeout, which potentially could cause the Client to miss guilds.
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this.readyTimeout = setTimeout(
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() => {
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this.emit(
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Events.Debug,
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`${
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hasGuildsIntent
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? `Client did not receive any guild packets in ${this.options.waitGuildTimeout} ms.`
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: 'Client will not receive anymore guild packets.'
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}\nUnavailable guild count: ${this.expectedGuilds.size}`,
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);
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this.readyTimeout = null;
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this.status = Status.Ready;
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this._triggerClientReady();
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},
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hasGuildsIntent ? this.options.waitGuildTimeout : 0,
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).unref();
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}
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/**
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* Attaches event handlers to the WebSocketShardManager from `@discordjs/ws`.
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* @private
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*/
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_attachEvents() {
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this.ws.on(WebSocketShardEvents.Debug, (message, shardId) =>
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this.emit(Events.Debug, `[WS => ${typeof shardId === 'number' ? `Shard ${shardId}` : 'Manager'}] ${message}`),
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);
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this.ws.on(WebSocketShardEvents.Dispatch, this._handlePacket.bind(this));
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this.ws.on(WebSocketShardEvents.Ready, data => {
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for (const guild of data.guilds) {
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this.expectedGuilds.add(guild.id);
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}
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this.status = Status.WaitingForGuilds;
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this._checkReady();
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});
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this.ws.on(WebSocketShardEvents.HeartbeatComplete, ({ heartbeatAt, latency }, shardId) => {
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this.emit(Events.Debug, `[WS => Shard ${shardId}] Heartbeat acknowledged, latency of ${latency}ms.`);
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this.lastPingTimestamps.set(shardId, heartbeatAt);
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this.pings.set(shardId, latency);
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});
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}
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/**
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* Processes a packet and queues it if this WebSocketManager is not ready.
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* @param {GatewayDispatchPayload} packet The packet to be handled
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* @param {number} shardId The shardId that received this packet
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* @private
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*/
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_handlePacket(packet, shardId) {
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if (this.status !== Status.Ready && !BeforeReadyWhitelist.includes(packet.t)) {
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this.incomingPacketQueue.push({ packet, shardId });
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} else {
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if (this.incomingPacketQueue.length) {
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const item = this.incomingPacketQueue.shift();
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setImmediate(() => {
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this._handlePacket(item.packet, item.shardId);
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}).unref();
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}
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if (PacketHandlers[packet.t]) {
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PacketHandlers[packet.t](this, packet, shardId);
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}
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if (this.status === Status.WaitingForGuilds && WaitingForGuildEvents.includes(packet.t)) {
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this.expectedGuilds.delete(packet.d.id);
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this._checkReady();
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}
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}
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}
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/**
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* Broadcasts a packet to every shard of this client handles.
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* @param {Object} packet The packet to send
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* @private
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*/
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async _broadcast(packet) {
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const shardIds = await this.ws.getShardIds();
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return Promise.all(shardIds.map(shardId => this.ws.send(shardId, packet)));
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}
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/**
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* Causes the client to be marked as ready and emits the ready event.
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* @private
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*/
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_triggerClientReady() {
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this.status = Status.Ready;
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this.readyTimestamp = Date.now();
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/**
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* Emitted when the client becomes ready to start working.
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* @event Client#clientReady
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* @param {Client} client The client
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*/
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this.emit(Events.ClientReady, this);
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}
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/**
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* Returns whether the client has logged in, indicative of being able to access
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* properties such as `user` and `application`.
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* @returns {boolean}
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*/
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isReady() {
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return this.status === Status.Ready;
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}
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/**
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* The average ping of all WebSocketShards
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* @type {number}
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* @readonly
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*/
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get ping() {
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const sum = this.pings.reduce((a, b) => a + b, 0);
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return sum / this.pings.size;
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return !this.ws.destroyed && this.ws.status === Status.Ready;
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}
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|
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/**
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@@ -552,6 +372,24 @@ class Client extends BaseClient {
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return new Collection(data.sticker_packs.map(stickerPack => [stickerPack.id, new StickerPack(this, stickerPack)]));
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}
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/**
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* Obtains the list of available sticker packs.
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* @returns {Promise<Collection<Snowflake, StickerPack>>}
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* @deprecated Use {@link Client#fetchStickerPacks} instead.
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*/
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fetchPremiumStickerPacks() {
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if (!deprecationEmittedForPremiumStickerPacks) {
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process.emitWarning(
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'The Client#fetchPremiumStickerPacks() method is deprecated. Use Client#fetchStickerPacks() instead.',
|
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'DeprecationWarning',
|
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);
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deprecationEmittedForPremiumStickerPacks = true;
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}
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return this.fetchStickerPacks();
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}
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/**
|
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* Obtains a guild preview from Discord, available for all guilds the bot is in and all Discoverable guilds.
|
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* @param {GuildResolvable} guild The guild to fetch the preview for
|
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@@ -687,10 +525,20 @@ class Client extends BaseClient {
|
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* @private
|
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*/
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_validateOptions(options = this.options) {
|
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if (options.intents === undefined && options.ws?.intents === undefined) {
|
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if (options.intents === undefined) {
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throw new DiscordjsTypeError(ErrorCodes.ClientMissingIntents);
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} else {
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options.intents = new IntentsBitField(options.intents ?? options.ws.intents).freeze();
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options.intents = new IntentsBitField(options.intents).freeze();
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}
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if (typeof options.shardCount !== 'number' || isNaN(options.shardCount) || options.shardCount < 1) {
|
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throw new DiscordjsTypeError(ErrorCodes.ClientInvalidOption, 'shardCount', 'a number greater than or equal to 1');
|
||||
}
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if (options.shards && !(options.shards === 'auto' || Array.isArray(options.shards))) {
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throw new DiscordjsTypeError(ErrorCodes.ClientInvalidOption, 'shards', "'auto', a number or array of numbers");
|
||||
}
|
||||
if (options.shards && !options.shards.length) throw new DiscordjsRangeError(ErrorCodes.ClientInvalidProvidedShards);
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||||
if (typeof options.makeCache !== 'function') {
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throw new DiscordjsTypeError(ErrorCodes.ClientInvalidOption, 'makeCache', 'a function');
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||||
}
|
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if (typeof options.sweepers !== 'object' || options.sweepers === null) {
|
||||
throw new DiscordjsTypeError(ErrorCodes.ClientInvalidOption, 'sweepers', 'an object');
|
||||
@@ -713,17 +561,12 @@ class Client extends BaseClient {
|
||||
) {
|
||||
throw new DiscordjsTypeError(ErrorCodes.ClientInvalidOption, 'allowedMentions', 'an object');
|
||||
}
|
||||
if (typeof options.presence !== 'object' || options.presence === null) {
|
||||
throw new DiscordjsTypeError(ErrorCodes.ClientInvalidOption, 'presence', 'an object');
|
||||
}
|
||||
if (typeof options.ws !== 'object' || options.ws === null) {
|
||||
throw new DiscordjsTypeError(ErrorCodes.ClientInvalidOption, 'ws', 'an object');
|
||||
}
|
||||
if (
|
||||
(typeof options.presence !== 'object' || options.presence === null) &&
|
||||
options.ws.initialPresence === undefined
|
||||
) {
|
||||
throw new DiscordjsTypeError(ErrorCodes.ClientInvalidOption, 'presence', 'an object');
|
||||
} else {
|
||||
options.ws.initialPresence = options.ws.initialPresence ?? this.presence._parse(this.options.presence);
|
||||
}
|
||||
if (typeof options.rest !== 'object' || options.rest === null) {
|
||||
throw new DiscordjsTypeError(ErrorCodes.ClientInvalidOption, 'rest', 'an object');
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user