see if user exists on presence before creating an entirely new one so username detection etc works

This commit is contained in:
hydrabolt
2016-02-12 21:43:05 +00:00
parent 60587c8d74
commit f0c719cf71
2 changed files with 2 additions and 2 deletions

View File

@@ -1641,7 +1641,7 @@ var InternalClient = (function () {
break;
case _Constants.PacketType.PRESENCE_UPDATE:
var user = self.users.add(new _StructuresUser2["default"](data.user, client));
var user = self.users.get("id", data.user.id) || self.users.add(new _StructuresUser2["default"](data.user, client));
var server = self.servers.get("id", data.guild_id);
if (user && server) {

View File

@@ -1429,7 +1429,7 @@ export default class InternalClient {
break;
case PacketType.PRESENCE_UPDATE:
var user = self.users.add(new User(data.user, client));
var user = self.users.get("id", data.user.id) || self.users.add(new User(data.user, client));
var server = self.servers.get("id", data.guild_id);
if (user && server) {