mirror of
https://github.com/discordjs/discord.js.git
synced 2026-03-09 16:13:31 +01:00
Rearrange StreamDispatcher code
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@@ -41,23 +41,7 @@ class StreamDispatcher extends EventEmitter {
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}
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/**
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* Emitted when the dispatcher starts/stops speaking
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* @event StreamDispatcher#speaking
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* @param {boolean} value Whether or not the dispatcher is speaking
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*/
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_setSpeaking(value) {
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this.speaking = value;
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this.emit('speaking', value);
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}
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_sendBuffer(buffer, sequence, timestamp) {
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let repeats = this.passes;
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const packet = this._createPacket(sequence, timestamp, this.player.opusEncoder.encode(buffer));
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while (repeats--) this.player.connection.udp.send(packet);
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}
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/**
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* how long the stream dispatcher has been "speaking" for
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* How long the stream dispatcher has been "speaking" for
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* @type {number}
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* @readonly
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*/
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@@ -66,7 +50,7 @@ class StreamDispatcher extends EventEmitter {
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}
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/**
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* The total time, taking into account pauses and skips, that the dispatcher has been streaming for.
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* The total time, taking into account pauses and skips, that the dispatcher has been streaming for
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* @type {number}
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* @readonly
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*/
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@@ -74,6 +58,76 @@ class StreamDispatcher extends EventEmitter {
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return this.time + this.streamingData.pausedTime;
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}
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/**
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* The volume of the stream, relative to the stream's input volume
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* @type {number}
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* @readonly
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*/
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get volume() {
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return this._volume;
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}
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/**
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* Sets the volume relative to the input stream - i.e. 1 is normal, 0.5 is half, 2 is double.
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* @param {number} volume The volume that you want to set
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*/
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setVolume(volume) {
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this._volume = volume;
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}
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/**
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* Set the volume in decibels
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* @param {number} db The decibels
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*/
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setVolumeDecibels(db) {
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this._volume = Math.pow(10, db / 20);
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}
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/**
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* Set the volume so that a perceived value of 0.5 is half the perceived volume etc.
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* @param {number} value The value for the volume
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*/
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setVolumeLogarithmic(value) {
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this._volume = Math.pow(value, 1.660964);
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}
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/**
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* Stops sending voice packets to the voice connection (stream may still progress however)
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*/
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pause() {
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this._setPaused(true);
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}
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/**
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* Resumes sending voice packets to the voice connection (may be further on in the stream than when paused)
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*/
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resume() {
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this._setPaused(false);
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}
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/**
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* Stops the current stream permanently and emits an `end` event.
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*/
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end() {
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this._triggerTerminalState('end', 'user requested');
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}
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_setSpeaking(value) {
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this.speaking = value;
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/**
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* Emitted when the dispatcher starts/stops speaking
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* @event StreamDispatcher#speaking
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* @param {boolean} value Whether or not the dispatcher is speaking
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*/
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this.emit('speaking', value);
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}
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_sendBuffer(buffer, sequence, timestamp) {
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let repeats = this.passes;
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const packet = this._createPacket(sequence, timestamp, this.player.opusEncoder.encode(buffer));
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while (repeats--) this.player.connection.udp.send(packet);
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}
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_createPacket(sequence, timestamp, buffer) {
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const packetBuffer = new Buffer(buffer.length + 28);
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packetBuffer.fill(0);
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@@ -169,21 +223,21 @@ class StreamDispatcher extends EventEmitter {
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}
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}
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/**
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* Emitted once the stream has ended. Attach a `once` listener to this.
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* @event StreamDispatcher#end
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*/
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_triggerEnd() {
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/**
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* Emitted once the stream has ended. Attach a `once` listener to this.
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* @event StreamDispatcher#end
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*/
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this.emit('end');
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}
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/**
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* Emitted once the stream has encountered an error. Attach a `once` listener to this. Also emits `end`.
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* @event StreamDispatcher#error
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* @param {Error} err The encountered error
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*/
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_triggerError(err) {
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this.emit('end');
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/**
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* Emitted once the stream has encountered an error. Attach a `once` listener to this. Also emits `end`.
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* @event StreamDispatcher#error
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* @param {Error} err The encountered error
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*/
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this.emit('error', err);
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}
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@@ -236,60 +290,6 @@ class StreamDispatcher extends EventEmitter {
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this._setSpeaking(true);
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}
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}
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/**
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* Stops the current stream permanently and emits an `end` event.
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*/
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end() {
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this._triggerTerminalState('end', 'user requested');
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}
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/**
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* The volume of the stream, relative to the stream's input volume
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* @type {number}
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* @readonly
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*/
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get volume() {
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return this._volume;
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}
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/**
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* Sets the volume relative to the input stream - i.e. 1 is normal, 0.5 is half, 2 is double.
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* @param {number} volume The volume that you want to set
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*/
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setVolume(volume) {
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this._volume = volume;
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}
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/**
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* Set the volume in decibels
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* @param {number} db The decibels
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*/
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setVolumeDecibels(db) {
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this._volume = Math.pow(10, db / 20);
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}
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/**
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* Set the volume so that a perceived value of 0.5 is half the perceived volume etc.
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* @param {number} value The value for the volume
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*/
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setVolumeLogarithmic(value) {
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this._volume = Math.pow(value, 1.660964);
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}
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/**
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* Stops sending voice packets to the voice connection (stream may still progress however)
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*/
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pause() {
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this._setPaused(true);
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}
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/**
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* Resumes sending voice packets to the voice connection (may be further on in the stream than when paused)
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*/
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resume() {
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this._setPaused(false);
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}
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}
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module.exports = StreamDispatcher;
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