Reorganise Presence

This commit is contained in:
Schuyler Cebulskie
2016-09-26 22:50:26 -04:00
parent c8761d72de
commit f2cd48d94b

View File

@@ -1,3 +1,51 @@
/**
* Represents a User's presence
*/
class Presence {
constructor(data) {
/**
* The status of the presence:
*
* * **`online`** - user is online
* * **`offline`** - user is offline
* * **`idle`** - user is AFK
* @type {string}
*/
this.status = data.status || 'offline';
if (data.game) {
/**
* The game that the user is playing, `null` if they aren't playing a game.
* @type {Game}
*/
this.game = new Game(data.game);
} else {
this.game = null;
}
}
update(data) {
this.status = data.status || this.status;
if (data.game) {
this.game = new Game(data.game);
} else {
this.game = null;
}
}
/**
* Whether this presence is equal to another
* @param {Presence} other the presence to compare
* @returns {boolean}
*/
equals(other) {
return (
this.status === other.status &&
this.game ? this.game.equals(other.game) : !other.game
);
}
}
/**
* Represents a Game that is part of a User's presence.
*/
@@ -8,11 +56,13 @@ class Game {
* @type {string}
*/
this.name = data.name;
/**
* The type of the game status
* @type {number}
*/
this.type = data.type;
/**
* If the game is being streamed, a link to the stream
* @type {string}
@@ -43,52 +93,5 @@ class Game {
}
}
/**
* Represents a User's presence
*/
class Presence {
constructor(data) {
/**
* The status of the presence:
*
* * **`online`** - user is online
* * **`offline`** - user is offline
* * **`idle`** - user is AFK
* @type {string}
*/
this.status = data.status || 'offline';
if (data.game) {
/**
* The game that the user is playing, `null` if they aren't playing a game.
* @type {Game}
*/
this.game = new Game(data.game);
} else {
this.game = null;
}
}
/**
* Whether this presence is equal to another
* @param {Presence} other the presence to compare
* @returns {boolean}
*/
equals(other) {
return (
this.status === other.status &&
this.game ? this.game.equals(other.game) : !other.game
);
}
update(data) {
this.status = data.status || this.status;
if (data.game) {
this.game = new Game(data.game);
} else {
this.game = null;
}
}
}
exports.Presence = Presence;
exports.Game = Game;