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https://github.com/discordjs/discord.js.git
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document voice
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File diff suppressed because one or more lines are too long
@@ -36,9 +36,6 @@
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"fs-extra": "^0.30.0",
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"jsdoc-parse": "^1.2.7"
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},
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"optionalDependencies": {
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"node-opus": "^0.1.11"
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},
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"engines": {
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"node": ">=0.12.7"
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},
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@@ -66,6 +66,11 @@ class VoiceConnection extends EventEmitter {
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*/
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_onError(e) {
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this._reject(e);
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/**
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* Emitted whenever the connection encounters a fatal error.
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* @event VoiceConnection#error
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* @param {Error} error the encountered error
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*/
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this.emit('error', e);
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this._shutdown(e);
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}
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@@ -103,6 +108,11 @@ class VoiceConnection extends EventEmitter {
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if (this.udp) {
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this.udp._shutdown();
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}
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/**
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* Emit once the voice connection has disconnected.
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* @event VoiceConnection#disconnected
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* @param {Error} error the error, if any
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*/
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this.emit('disconnected', e);
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}
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@@ -123,6 +133,10 @@ class VoiceConnection extends EventEmitter {
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this.websocket.on('ready', secretKey => {
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this.data.secret = secretKey;
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this.ready = true;
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/**
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* Emitted once the connection is ready (joining voice channels resolves when the connection is ready anyway)
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* @event VoiceConnection#ready
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*/
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this.emit('ready');
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this._resolve(this);
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});
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@@ -131,6 +145,40 @@ class VoiceConnection extends EventEmitter {
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guild._memberSpeakUpdate(data.user_id, data.speaking);
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});
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}
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/**
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* Play the given file in the voice connection
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* @param {String} filepath the path to the file
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* @returns {StreamDispatcher}
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* @example
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* // play files natively
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* voiceChannel.join()
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* .then(connection => {
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* const dispatcher = connection.playFile('C:/Users/Discord/Desktop/music.mp3');
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* })
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* .catch(console.log);
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*/
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playFile(file) {
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return this.player.playFile(file);
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}
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/**
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* Play the given stream in the voice connection
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* @param {ReadableStream} stream the audio stream to play
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* @returns {StreamDispatcher}
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* @example
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* // play streams using ytdl-core
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* const ytdl = require('ytdl-core');
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* voiceChannel.join()
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* .then(connection => {
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* const stream = ytdl('https://www.youtube.com/watch?v=XAWgeLF9EVQ', {filter : 'audioonly'});
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* const dispatcher = connection.playStream(stream);
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* })
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* .catch(console.log);
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*/
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playStream(stream) {
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return this.player.playStream(stream);
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}
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}
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module.exports = VoiceConnection;
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@@ -4,6 +4,10 @@ const NaCl = require('tweetnacl');
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const nonce = new Buffer(24);
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nonce.fill(0);
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/**
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* The class that sends voice packet data to the voice connection.
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* @extends {EventEmitter}
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*/
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class StreamDispatcher extends EventEmitter {
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constructor(player, stream) {
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super();
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@@ -16,6 +20,11 @@ class StreamDispatcher extends EventEmitter {
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this._triggered = false;
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}
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/**
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* Emitted when the dispatcher starts/stops speaking
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* @event StreamDispatcher#speaking
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* @param {Boolean} value whether or not the dispatcher is speaking
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*/
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_setSpeaking(value) {
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this.speaking = value;
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this.emit('speaking', value);
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@@ -91,11 +100,21 @@ class StreamDispatcher extends EventEmitter {
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}
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}
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/**
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* Emitted once the stream has ended. Attach a `once` listener to this.
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* @event StreamDispatcher#end
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*/
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_triggerEnd() {
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this.emit('end');
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}
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/**
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* Emitted once the stream has encountered an error. Attach a `once` listener to this. Also emits `end`.
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* @event StreamDispatcher#error
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* @param {Error} error the error encountered
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*/
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_triggerError(e) {
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this.emit('end');
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this.emit('error', e);
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}
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@@ -103,6 +122,12 @@ class StreamDispatcher extends EventEmitter {
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if (this._triggered) {
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return;
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}
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/**
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* Emitted when the stream wants to give debug information.
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* @event StreamDispatcher#debug
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* @param {String} information the debug information
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*/
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this.emit('debug', `triggered terminal state ${state} - stream is now dead`);
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this._triggered = true;
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this._setSpeaking(false);
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@@ -145,14 +170,26 @@ class StreamDispatcher extends EventEmitter {
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}
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}
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/**
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* Stops the current stream permanently and emits an `end` event.
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* @returns {null}
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*/
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end() {
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this._triggerTerminalState('end', 'user requested');
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}
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/**
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* Stops sending voice packets to the voice connection (stream may still progress however)
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* @returns {null}
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*/
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pause() {
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this._pause(true);
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}
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/**
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* Resumes sending voice packets to the voice connection (may be further on in the stream than when paused)
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* @returns {null}
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*/
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resume() {
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this._pause(false);
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}
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@@ -56,6 +56,13 @@ class VoiceChannel extends GuildChannel {
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return this.client.voice.joinChannel(this);
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}
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/**
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* Leaves this voice channel
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* @returns {null}
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* @example
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* // leave a voice channel
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* voiceChannel.leave();
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*/
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leave() {
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const exists = this.client.voice.connections.get(this.guild.id);
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if (exists) {
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