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feat(GuildEmojiManager): implement GuildEmojiManager#fetch (#4933)
* feat: GuildEmojiManager#fetch * typings: GuildEmojiManager#fetch
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@@ -66,6 +66,39 @@ class GuildEmojiManager extends BaseGuildEmojiManager {
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.emojis.post({ data, reason })
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.then(emoji => this.client.actions.GuildEmojiCreate.handle(this.guild, emoji).emoji);
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}
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/**
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* Obtains one or more emojis from Discord, or the emoji cache if they're already available.
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* @param {Snowflake} [id] ID of the emoji
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* @param {boolean} [cache=true] Whether to cache the new emoji objects if it weren't already
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* @param {boolean} [force=false] Whether to skip the cache check and request the API
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* @returns {Promise<GuildEmoji|Collection<Snowflake, GuildEmoji>>}
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* @example
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* // Fetch all emojis from the guild
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* message.guild.emojis.fetch()
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* .then(emojis => console.log(`There are ${emojis.size} emojis.`))
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* .catch(console.error);
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* @example
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* // Fetch a single emoji
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* message.guild.emojis.fetch('222078108977594368')
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* .then(emoji => console.log(`The emoji name is: ${emoji.name}`))
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* .catch(console.error);
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*/
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async fetch(id, cache = true, force = false) {
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if (id) {
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if (!force) {
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const existing = this.cache.get(id);
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if (existing) return existing;
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}
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const emoji = await this.client.api.guilds(this.guild.id).emojis(id).get();
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return this.add(emoji, cache);
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}
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const data = await this.client.api.guilds(this.guild.id).emojis.get();
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const emojis = new Collection();
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for (const emoji of data) emojis.set(emoji.id, this.add(emoji, cache));
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return emojis;
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}
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}
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module.exports = GuildEmojiManager;
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2
typings/index.d.ts
vendored
2
typings/index.d.ts
vendored
@@ -1913,6 +1913,8 @@ declare module 'discord.js' {
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name: string,
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options?: GuildEmojiCreateOptions,
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): Promise<GuildEmoji>;
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public fetch(id: Snowflake, cache?: boolean, force?: boolean): Promise<GuildEmoji>;
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public fetch(id?: Snowflake, cache?: boolean, force?: boolean): Promise<Collection<Snowflake, GuildEmoji>>;
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}
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export class GuildEmojiRoleManager {
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