* fix fetchMentions' auth header, options and data mapping
* vscode strikes again
* switched to Util.mergeDefault
* vscode
* removed duplicated optionals and switched to instanceof
* Start rewriting Manager and Connection
* more stuff
* stuff
* Fix ready bug
* some stuff i forgot
* fix some stuff
* add stupid heartbeat ack like seriously who cares
* woo!
* fix a bug
* rate limit the dumb websocket
* stuff
* hdocs
* Docs
* Remove ClientManager#setupKeepAlive as it is now redundant
* Change Client._pingTimestamp to a getter that fetches the timestamp from the WebSocketConnection
* are you happy now eslint smh
* make gus happy
* Add CloseEvent external doc
* Make sure to emit 'reconnecting' when actually reconnecting
* ffs
* Fix RESUME logic
* Add heartbeat ack debug messages, including latency data
* Dumb stuff for Gus
* thx eslint
* more dumb stuff
* more dumb crap smh gus i h8 u
* moar messages
* fix for using wrong status, causing certain events not to be fired (#1422)
* rewrite http
* browser fun
* all the mimes dammit
* i need a newline
* whoops
* forgot about this
* use promises and HTTPRequest.method
* fluent
* move httpclient to external module
* branding
* middleware
* revert middleware
* make role calculated position nicer
* make channels sortable in a nice way too
* stupid git web rebase editor
* Update Guild.js
* Update Guild.js
* Update Guild.js
* Update Guild.js
* Update RESTMethods.js
* Update UserAgentManager.js
* Update UserAgentManager.js
* gawdl3y is one of the most pants-on-head retarded people i have ever met
* Update UserAgentManager.js
* Update UserAgentManager.js
* Update UserAgentManager.js
* Update UserAgentManager.js
- Rename Guild#updateChannelPositions -> setChannelPositions
- Allow Guild#setChannelPositions to take ChannelResolvables
- Prioritise ClientDataResolver#resolveChannel's string case
- Minor cleanup
* Adding shuffleArray method to utils
* Shuffle channels functionality on guild.
* Comment fix
* Removing shuffle functionality and replacing with a simple update
* Code review changes to method/variable names
* Update comment reference to channelId as well
* Updating jsdoc with typedef of ChannelPosition
* Added support for adding users to guild
added RESTMethods#AddGuildMemberOptions and Guild#addMember with typedef
AddGuildMemberOptions to be able to add user to guild as a member
through `PUT/guilds/{guild.id}/members/{user.id}`
https://discordapp.com/developers/docs/resources/guild#add-guild-member
* fixing lint errors
* Changes based on discussion
* Changes based on discussion 2
* Changes based on discussion 3
Yay! More changes.
* Fix for incorrect oldMember in guildMemberUpdate event after addRole
`addRole` would modify the cached GuildMember rather than letting it be handled internally when a guild member update packet is received from Discord, leading to the `oldMember` and `newMember` being identical following a call to `addRole`
This is currently how `addRoles` does it, and a correct oldMember is passed to the `guildMemberUpdate` event following a call to `addRoles`
* Return cloned member with added/removed role
So we can return a member object with the added/removed role without affecting the member object sent to `guildMemberUpdate`
* Wait for guildMemberUpdate and return updated GuildMember
* Fix linter errors
* Remove listeners after 10 seconds