Commit Graph

300 Commits

Author SHA1 Message Date
Papaia
2583ad5da7 docs(WebSocketShard): add missing properties (#4268) 2020-05-09 17:23:32 +02:00
Kevin
ec0227a476 feat(GuildMemberManager): nonce and chunk_count for _fetchMany (#4130)
Co-Authored-By: izexi <43889168+izexi@users.noreply.github.com>
2020-05-04 12:48:33 +02:00
RDambrosio
5af1a552bc fix(PacketHandler): guild members chunk packet handler should… (#4092) 2020-04-19 12:25:32 +02:00
Vlad Frangu
e5fac8c32f chore(WebSocketShard): log Discord requested reconnects (#4066) 2020-04-12 20:57:50 +02:00
didinele
65e8c92d7c fix(WebsocketShard): pass ignore ACK when Discord asks for a beat (#3993) 2020-03-25 12:55:20 +01:00
C eq Q divided-by U
495cfa96c2 fix(TypingStart): typing methods returning falsy values (#3939)
* fix: typing methods returning falsy values

* fix: eslint

* fix: no provided parameters; updated jsdocs

* fix(Typings): reflect typingStop

* refactor: since and lastTimestamp merged into one constructable value

* feat(Typings): document Channel#_typing

* feat: emit TypingData on typingStart; update jsdocs

* feat(Typings): move _typing to TextBasedChannel; sort props alphabetic

* feat(Event): remove typingStop

* feat(Typings): update typings - remove typingStop

* feat(Event): remove typingStop from Constants

* feat(Typing): remove TypingData class - redundant

* refactor(Events): remove TYPING_STOP event

* refactor(TypingData): now is an interface for _typing

* fix(TypingStart): timeout variable, removed emit for TypingData

* feat(Typing): timeout property on Channel#_typing, remove redundancy

* fix(Typings): extra overload(s)

Co-Authored-By: Sugden <28943913+NotSugden@users.noreply.github.com>

* Update index.d.ts

* fix(Typings): remove "private" from interface — invalid TS

* feat(Typings): add PartialUser in case partials are enabled

Co-Authored-By: Sugden <28943913+NotSugden@users.noreply.github.com>

* feat(Typings): document 'timeout' property of TypingData

Co-authored-by: Crawl <icrawltogo@gmail.com>
Co-authored-by: Sugden <28943913+NotSugden@users.noreply.github.com>
2020-03-21 09:52:40 +01:00
Souji
8a2f8938be feat: Intents bitfield (#3844)
* feat: Intents bitfield

* suggestion: properly construct Intents.ALL

* fix: actually document the ws option

* suggestion: remove disabledEvents in favor of intents

* suggestion: remove obsolete check, validate falsy values

Co-Authored-By: SpaceEEC <spaceeec@yahoo.com>

* fix: GUILD_BANS flag

* fix: exception for intents check in ws options

Co-Authored-By: SpaceEEC <spaceeec@yahoo.com>

* docs: IntentsResolvable

Co-Authored-By: SpaceEEC <spaceeec@yahoo.com>

* Update Client.js

Co-authored-by: SpaceEEC <spaceeec@yahoo.com>
Co-authored-by: Crawl <icrawltogo@gmail.com>
2020-02-29 15:20:15 +01:00
Crawl
c065156a88 chore: consistency/prettier (#3852)
* chore: consistency/prettier

* chore: rebase

* chore: rebase

* chore: include typings

* fix: include typings file in prettier lint-staged
2020-02-29 14:35:57 +01:00
izexi
de4b4a0939 feat(GuildMemberStore): add options.withPresences to fetch() (#3562)
* feat: add options.withPresences to fetch()

feat: update presences if present on received data

typings: add user & withPresences to FetchMembersOptions

fix: checking for added options

ref: qol changes to return type

so that all members are fetched

oopsie

* fix: use Manager.cache

* fix(typings): tslint error

Co-authored-by: Crawl <icrawltogo@gmail.com>
2020-02-29 14:18:37 +01:00
Sugden
1af1e0cbb8 refactor: add some more consistency (#3842)
* cleanup(StreamDispatcher): remove old 'end' event

* fix(StreamDispatcher): only listen to finish event once

* refactor(VoiceWebSocket): use `connection.client` in favour of `connection.voiceManager.client`

* fix(VoiceWebSocket): use `client.clearInterval` in favour of `clearInterval`

* refactor: destructure EventEmitter

* refactor: destructure EventEmitter from events

* refactor: use EventEmitter.off in favour of EventEmitter.removeListener

* style: order typings alphabetically

* oops

* fix indent

* style: alphabetically organize imports

* style: remove extra line

* Revert "style: remove extra line"

This reverts commit 96e182ed69.

* Revert "style: alphabetically organize imports"

This reverts commit 02aee9b06d.

* Revert "refactor: destructure EventEmitter from events"

This reverts commit 9953b4d267.

* Revert "refactor: destructure EventEmitter"

This reverts commit 930d7751ab.

* Revert "fix(StreamDispatcher): only listen to finish event once"

This reverts commit 485a6430a8.

* refactor: use .removeListener instead of .off
2020-02-28 18:02:51 +01:00
Crawl
3a0470b45c chore(deps): update deps and fix lint (#3833) 2020-02-24 23:14:31 +01:00
Sugden
0a1b9a5285 refactor: remove unused error in catch statements (#3820)
* refactor(handlers): remove unused error in catch

* refactor(PacketHandler): remove unused error

* refactor(SecretBox): remove unused error

* refactor(ClientPresence): remove unused error

* style: remove space

Co-Authored-By: Crawl <icrawltogo@gmail.com>

Co-authored-by: Crawl <icrawltogo@gmail.com>
2020-02-24 18:15:38 +01:00
Vlad Frangu
e4e977f447 src: update client options and shards value if fetching shard count (#3787)
* src: Update client options and shards value if fetching shard count

* src: Fix bug and remove more dead code
2020-02-16 19:41:37 +01:00
BorgerKing
bbdbc4cfa7 feat: remove datastores and implement Managers (#3696)
* Initial commit: add 5 initial managers

- Base manager
- GuildChannelManager
- MessageManager
- PresenceManager
- Reaction Manager
- Added LimitedCollection

* Add GuildEmojiManager, various fixes

* Modify some managers and add guildmembermanager

* Initial integration

* Delete old stores

* Integration part two, removed LRUCollection

- Most of the integration has been finished
- TODO typings
- Removed LRUCollection, needless sweeping

* Typings + stuff i somehow missed in ChannelManager

* LimitedCollection typings/ final changes

* Various jsdoc and syntactical fixes, Removed Util.mixin()

* tslint fix

* Grammatical and logical changes

* Delete temporary file placed by mistake

* Grammatical changes

* Add missing type

* Update jsdoc examples

* fix: ChannelManager#remove should call cache#delete not cache#remove

* fix recursive require

* Fix missed cache in util

* fix: more missed cache

* Remove accidental _fetchMany change from #3645

* fix: use .cache.delete() over .remove()

* fix: missing cache in ReactionCollector

* fix: missed cache in client

* fix: members is a collection not a manager

Co-Authored-By: Sugden <28943913+NotSugden@users.noreply.github.com>

* fix: various docs and cache fixes

* fix: missed cache

* fix: missing _roles

* Final testing and debugging

* LimitedCollection: return the Collection instead of undefined on .set

* Add cache to BaseManager in typings

* Commit fixes i forgot to stage yesterday

* Update invite events

* Account for new commit

* fix: MessageReactionRemoveAll should call .cache.clear()

* fix: add .cache at various places, correct return type

* docs: remove mentions of 'store'

* Add extra documented properties to typings

Co-authored-by: Sugden <28943913+NotSugden@users.noreply.github.com>
Co-authored-by: SpaceEEC <spaceeec@yahoo.com>
2020-02-11 20:21:07 +01:00
Vlad Frangu
b4e56d3e0e src: fix up WebSocketShard errors (#3722)
* src: Fix up WebSocketShard errors

* typings: Forgot to update

* src: Forgot debug variable

* src: Fix issue Bella found
If the WS was not connected when the HELLO timeout passes
(CONNECTING, etc), the shard would get stuck
due to never rejecting the WebSocketShard#connect
Promise with the DESTROYED event
2020-02-02 11:12:58 +01:00
BorgerKing
030d263a9e feat(MessageReaction): add remove method and Client#messageReactionRemoveEmoji (#3723)
* Add support for MessageReaction#remove and MESSAGE_REACTION_REMOVE_EMOJI

* Remove reaction from cache

Co-Authored-By: matthewfripp <50251454+matthewfripp@users.noreply.github.com>

* fix: message may be partial

* Clarify what the event entails

* Document client in MessageReaction

Co-Authored-By: SpaceEEC <spaceeec@yahoo.com>

* await the REST call

* Add MessageReaction#remove to typings

Co-authored-by: matthewfripp <50251454+matthewfripp@users.noreply.github.com>
Co-authored-by: SpaceEEC <spaceeec@yahoo.com>
2020-01-25 20:00:53 +01:00
Gryffon Bellish
b81f771007 cleanup: fix deepscan issues (#3740)
* fix: don't double check if shards are auto.

* fix: remove useless roles array.

* fix: remove useless undefined checks.

* fix: remove useless `this` binding

* Apply suggestions from code review

Co-Authored-By: Sugden <28943913+NotSugden@users.noreply.github.com>

* Fix: Space's suggestion

* Fix: time is always truthy

* Check if it's an invalid date.

Co-authored-by: Sugden <28943913+NotSugden@users.noreply.github.com>
2020-01-24 16:58:23 +01:00
BorgerKing
929ff9ccd0 feat(Client): add support for INVITE_CREATE and INVITE_DELETE events (#3720)
* Add support for new Invite events

* Merge typings for events

Co-Authored-By: Sugden <leoaustin675@gmail.com>

* Add warning about requiring permissions

* Null check channel and guild

* fix: .guilds not .channels
2020-01-24 16:38:26 +01:00
Vlad Frangu
c23cc7a42e src: Cleanup event listeners on WebSocket connections (#3681)
* src: Cleanup event listeners on WebSocket connections
Should prevent #3641 from happening, as well as double connections on a shard

* typings: Forgot to add the method
2020-01-13 18:53:07 +00:00
Vlad Frangu
710101c580 src(WebSocket): fix race condition (#3636)
A race condition caused Client#user to be null in the ready event if the client handled 0 guilds.
2019-12-22 10:31:26 +01:00
Vlad Frangu
5519d6fbaa src: sharding cleanup and checkReady rewrite (#3393)
* src: Step 1 of who knows how many

* src: Remove accidentally committed test file

* src: Remove useless added property in package.json

* docs: Trailing spaces, come back >.>

* src: Buhbye uws, we will miss you..not!

* src: Move 'auto' shard selection from totalShardCount to shards

* src: tweak

* src: Filter out floats from shard IDs
You want half of a shard or what?

* src: Misc cleanup and bugfix for GUILD_BAN_ADD

* src: Rewrite checkReady

* src: Misse this while merging master into my branch

* typings: Bring these up to date

* typings: Forgot allReady event

* src: Don't checkReady if the shard isn't waiting for guilds

* src: Fix a possible bug for when the ws dies and the session becomes -1

* src: Hopefully fix last edge case that could case a shard to infinitely boot loop

* src: Rename totalShardCount to shardCount

* src: Small bugfix

* src: Correct error message for shardCount being imvalid

Co-Authored-By: bdistin <bdistin@gmail.com>

* src: Small tweaks

* src: If this doesn't fix the issues I'm gonna throw a brick at my PC

* src: I swear, STOP BREAKING

* src: *groans at a certain snake*

* src: Use undefined instead of null on destroy in close event

Setting it to null sets the close code to null, which causes a WebSocket error to be thrown. The error is thrown from WebSocket, although there is no connection alive. Fun times!

* src: @SpaceEEC's requested changes

* src: Remove zucc from discord.js

Discord is removing support for it, sooo... Bye bye

* src: Missed this

* src: Apply @kyranet's suggestions

Co-Authored-By: Antonio Román <kyradiscord@gmail.com>

* src: @kyranet's suggestions

* src: Remove pako, update debug messages
- Pako is officially gone from both enviroments
  Install zlib-sync on node.js if you want it
- Improve a few debug messages some more
- Discover that internal sharding works in browsers but please don't do that
2019-12-15 20:45:27 +01:00
iCrawl
4fc461c2f9 fix: browser-compatability
Fix #3453
2019-09-08 11:47:46 +02:00
Schuyler Cebulskie
4b34f1acbe Remove past-tense naming on shard events 2019-08-31 17:14:48 -04:00
Kitten King
d8516efa36 docs: fix typos (#3404) 2019-07-25 17:18:23 +02:00
DeJay
5aa9425040 Removes the trace packet (#3312)
* Removes the trace packet

* Update src/client/websocket/WebSocketShard.js

Co-Authored-By: Amish Shah <amishshah.2k@gmail.com>

* Update src/client/websocket/WebSocketShard.js

Co-Authored-By: Amish Shah <amishshah.2k@gmail.com>
2019-05-30 19:57:34 +01:00
Gus Caplan
065908956b fix websocket unpacking (#3301) 2019-05-27 18:13:25 +01:00
SpaceEEC
1bafa4b86b fix(READY): do not overwrite Client#user when reidentifying
See #3216, this commit attempts to fix losing ClientUser#_typing, which results in no longer being able to clear typing intervals
2019-05-16 19:56:19 +02:00
SpaceEEC
16fcfa3db3 fix(WebSocketManager): rethrow unknown errors when connecting a WebSocketShard 2019-05-15 22:13:12 +02:00
izexi
75d5598fda import TextDecoder from Util (#3258) 2019-05-08 21:03:18 +01:00
Gus Caplan
3d4513268d Add optional zstd for faster WebSocket data inflation (#3223)
* zstd
2019-05-07 14:30:34 +01:00
Vlad Frangu
a59968f7de src: add news and store channels, and missing guild props (#3168)
* src: Implement store and news channels!

* src: Remove code dupe

* src: Add missing guild properties

* docs: Add a small notice that the channel type may also change

* src: Remove re-creation of the MessageStore

* lint: Unused Import

* src: Requested changes for StoreChannels

* typings: Fix typings

* src: Moar guild updates

* src: Set maximumPresence to the data prop, the already existent one, or default to 5000

* typings: afkChannel is a VC

I keep confusing them, ffs

Co-Authored-By: vladfrangu <kingdgrizzle@gmail.com>

* docs: Document that maximumMembers and maximumPresences may be inaccurate before fetching

* src Appels requested changes
2019-05-03 17:08:07 +02:00
Vlad Frangu
d7a9b74523 src: Replace instanceof Array checks with Array.isArray and instanceof Buffer with Buffer.isBuffer (#3227)
* src: Replace instanceof Array checks with Array.isArray

* src: Buffer.isBuffer instead of instanceof Buffer
2019-04-29 17:49:41 +01:00
bdistin
9b0f4b298d feature: public raw events (#3159)
* add a public alternative to the private raw event

while retaining raw for use in debugging privately

* only emit dispatch packets

* requested changes

TIL, that's neat

* fix padding

* requested changes

* Update WebSocketManager.js
2019-04-29 17:37:57 +01:00
Vlad Frangu
bc31746621 src: Client#readyAt should be updated when triggerReady is called (#3234) 2019-04-29 17:03:29 +01:00
Vlad Frangu
577636a46d src: fix random broken reconnects (#3233) 2019-04-27 08:25:24 +01:00
Vlad Frangu
de79bba965 src: Fix type error in WebSocketShard#onError (#3231) 2019-04-24 16:53:41 +02:00
Vlad Frangu
1514df0f87 fix: emit resume event, silent disconnects, error event param (#3192)
* src: Fix shardResumed event not being emitted

* docs: Document Client#error again

* src: Fix onError due to incorrect typings

* src: handle onError properly for both uws and ws

* src: Try to fix silent disconnects when using uWs

* fix(WebSocketShard): uws emits plain objects, not errors

Emitting line of code: 39aa429f94/src/uws.js (L80-L83)
Listener attaching is here: https://github.com/discordjs/uws/blob/master/src/uws.js#L128
For reference, found a clue here: https://github.com/discordjs/discord.js/issues/1528
2019-04-21 09:32:16 +02:00
Deivu (Saya)
b5320299f7 Only reset sessionID when close code is 1000 or 4006 (#3213)
* Event code 1001 should not get its sessionID reset

* Reset sessionID when close code is 1000 or 4006
2019-04-17 14:32:57 +01:00
Vlad Frangu
eb537b6f48 docs(WebSocketShard): mark non-nullable parameters as non-nullable (#3209)
* docs: Imagine having an optional nullable param

* docs: Another one
2019-04-15 20:17:27 +02:00
Vlad Frangu
3f5161eb76 fix: Internal Sharding, this time fixed™ (#3140)
* src: WIP Internal Sharding refactor

* src: Refactor unavailable guild check
Co-Authored-By: kyranet <kyradiscord@gmail.com>

* src: More WIP Code
F in the chat to the old manager

* src: It should work but Discord says no.
Seriously why is this not working!

* fix: Inflator causing issues

* src: Finishing touches and typings

* misc: Proper debug message

* fix: Making things hidden needs writable: true as well

* fix: Sharding allowing multiple of the same shard, negative shards or strings

* fix: Again... edge cases
I love you guys .w.

* misc: Touchups

* misc: Better error?

* docs: Typo

* typings: Requested changes

* src: Requested changes

* src: Fix issues, validate provided shard options and more

* src: Forgot to remove the listener

* lint: eslint complaining

* fix: Setting shardCount to auto crashing the process

* misc: Requested changes

* typings: Correct typings for shardCount client option

* typings: Add invalidSession event to the shard and correct typings

* src: Minor docs adjustements, and code consistency between setHelloTimeout and setHeartbeatTimeout

* src: Don't block reconnect while creating shards
Might fix silent disconnects *again*

* src: Prevent reconnect from running if the Manager isn't READY
That way, if a shard dies while we're still spawning, it won't cause issues

* fix: Retry to reconnect if there's a network error going on.
The manager *should* keep reconnecting unless the token is invalid

* src: Enhance onClose handler for shards in the manager
- If the close code is between 1000 and 2000 (inclusive), you cannot resume
I tested this locally
- If there's a session ID still present, immediately try to resume
Faster resumes :papaBless:
Otherwise, the invalid session event will trigger and it'll handle accordingly

I swear if I see a SINGULAR Silent DC I'm yeeting

* src: Fix error check

* src: Make sure message exists on the error

* src: Used the wrong property for the shardQueue

* src: Make the hello timeout be made by the client
god help

* docs: Correct docs for WSEvents

* misc: Remove old events from the Events constant

* src: Throw the HTTP error if we don't get a 401

* typings: Can't forget about them

* src: Implement some more fail safes just in case
Seriously, better safe than sorry! Gotta failproof it completely
2019-04-01 09:43:45 +02:00
izexi
2341d13615 fix: messageReactionRemove not emitting for partial messages (#3125) 2019-03-19 20:32:11 +01:00
Amish Shah
5c3f5d7048 Partials (#3070)
* Remove GroupDMChannels

they sparked no joy

* Start partials for message deletion

* MessageUpdate partials

* Add partials as an opt-in client option

* Add fetch() to Message

* Message.author should never be undefined

* Fix channels being the wrong type

* Allow fetching channels

* Refactor and add reaction add partials

* Reaction remove partials

* Check for emoji first

* fix message fetching

janky

* User partials in audit logs

* refactor overwrite code

* guild member partials

* partials as a whitelist

* document GuildMember#fetch

* fix: check whether a structure is a partial, not whether cache is true

* typings: Updated for latest commit (#3075)

* partials: fix messageUpdate behaviour (now "old" message can be partial)

* partials: add warnings and docs

* partials: add partials to index.yml

* partials: tighten "partial" definitions

* partials: fix embed-only messages counting as partials
2019-02-13 17:39:39 +00:00
Amish Shah
375706beac voice: replace self.xyz events 2019-02-11 18:03:35 +00:00
Amish Shah
a705edfd0d voice: more debug information 2019-02-11 17:22:17 +00:00
Vlad Frangu
793341dbb4 fix: Sharding issues, silent disconnects and code cleanup (#2976)
* fix: Sharding bugs, silent disconnects and cleanup code

* typings

* fix: Destroy connecting with close code different from 1000
Per `If a client does not receive a heartbeat ack between its attempts at sending heartbeats, it should immediately terminate the connection with a non-1000 close code, reconnect, and attempt to resume.`

* misc: Wait x ms before reconnecting
Per https://discordapp.com/developers/docs/topics/gateway#resuming

* docs

* nit: docs

* misc: Prevent multiple calls to WebSocketManager#destroy

* fix: Implement destroying if you reset the token

* misc: Clear the WS packet queue on WebSocketShard#destroy
You can't send those packets anywhere anymore, so no point in keeping them

* fix: Handle session limits when reconnecting a full shard, cleanup

* misc: No need to create a new shard instance

* fix: closeSequence being null, thus emitting null on Client#resumed

* misc: Remove GUILD_SYNC Gateway handler and add missing dot to string

* misc: Close WS with code 4000 if we didn't get a heartbeat in time

As said in the Discord API server

* fix: Handle ready emitting in onPacket
Doesn't allow broken packets

* misc: Close the connection if Discord asks for a reconnect
Prevents double triggers

* testing: Prevent multiple reconnect attempts on a shard

Should fix some issues some people have had.

* fix: Prevent multiple reconnect calls on the shard, re-use conn to identify, remove reconnect function
Note: Closing the WS with 1000 makes the session invalid

* misc: Forgot to remove 2 unneeded setters

* docs: Wrong param docstring for WebSocketShard#destroy

* misc: Set status to reconnecting after destroying

* misc: Close connection with code 1000 on session invalidated
Allows us to cleanup the shard and do a full reconnect
Also remove identify wait delay, not used anywhere

* fix: Fix zlib crash on node
And with that, the PR is done!

* misc: Implement a reconnect queue
And that is all there was to be done in this PR.
Shards now queue up for a reconnect

* nit: Debug the queue after destroying

* docs: Make the invalidated event clearer

* lint: I'm good at my job

* docs

* docs: Make description for isReconnectingShards accurate
*can I stop finding issues, this PR is meant to be done*

* misc: Remove shard from bind params

* misc: Code re-ordering and cleanup
Resumes do not need to be queued up, as they do not count to the identify limit, and after some testing, they don't have the 5 second delay required, like in identify

* fix: Issues with token regeneration and shards not properly handling them
We close the ws connection with code 1000 if we get an invalid session payload,
that way we can queue the reconnects and handle any issues

* misc: Remove useless delays on session invalidated
They get handled by the rest of the code already

* lint

* misc: reset the sequence on Shard#destroy
This especially is a problem if you need to re-identify, as the sequence doesn't get set to the current one,
causing the sequence to be wrong

* fix: GitHub rebase and minor tweak
* Implement a 15 second timeout if shards don't connect till then
Should prevent shards that never reconnect

* revert: Make WebSocketShard#send and WebSocketManager#broadcast public

* typings: Set type to void instead of undefined

* docs: Requested Changes
2019-02-10 16:28:03 +00:00
Marcel Menzel
f2ed93c08a fix(WebSocketShard): report correct resumed event count (#3019)
This PR attempts to fix the reported resumed event count in the debug output (where it is always displayed only as 1 event replayed) and in the emitted `resumed` event, where it passed the current sequence instead of passing the actual replayed event count (which was an utopic high number for smaller bots on resume).
2019-02-02 11:28:45 +01:00
Will Nelson
5cbdf38028 fix(WebSocketShard): add websocket send error handling (#2981)
* websocket send error handling

* fix: emit only when error is present

* refactor: use an if instead
2018-12-22 08:49:56 +01:00
Gus Caplan
42505b78c1 chore: add strict mode (#2974) 2018-12-03 15:19:10 -06:00
SpaceEEC
fd21bbb7bf docs: move event docstrings to the emitting line of code 2018-11-27 21:28:36 +01:00
Frangu Vlad
9085138f0d fix: Sharding Issues & Cleanup (#2952)
* fix: Sharding causing constant heartbeat / identify spam

* misc: Remove wait param in connect

* misc: Wait 2.5 seconds before sending identify again if session is resumable

* misc: Remove useless destroy call

* nit: Capitalization

* fix: Identify on HELLO not connectionOpen

* misc: Add different intervals for identify after invalid session
- 2500 if we couldn't resume in time
- 5000 if we didn't have a session ID (per the docs on identify, that a client can only connect every 5 seconds)
- Otherwise, just identify again

* misc: Only clear heartbeat if shard is fully dead

Reconnect clears it otherwise

* fix: Accessing .length on a Collection
2018-11-21 13:42:37 -06:00