* feat(RequestHandler): emit more info when a rate limit was hit
* emit 'None' when no sublimit was hit
Co-authored-by: Antonio Román <kyradiscord@gmail.com>
Co-authored-by: Antonio Román <kyradiscord@gmail.com>
* src: WIP Internal Sharding refactor
* src: Refactor unavailable guild check
Co-Authored-By: kyranet <kyradiscord@gmail.com>
* src: More WIP Code
F in the chat to the old manager
* src: It should work but Discord says no.
Seriously why is this not working!
* fix: Inflator causing issues
* src: Finishing touches and typings
* misc: Proper debug message
* fix: Making things hidden needs writable: true as well
* fix: Sharding allowing multiple of the same shard, negative shards or strings
* fix: Again... edge cases
I love you guys .w.
* misc: Touchups
* misc: Better error?
* docs: Typo
* typings: Requested changes
* src: Requested changes
* src: Fix issues, validate provided shard options and more
* src: Forgot to remove the listener
* lint: eslint complaining
* fix: Setting shardCount to auto crashing the process
* misc: Requested changes
* typings: Correct typings for shardCount client option
* typings: Add invalidSession event to the shard and correct typings
* src: Minor docs adjustements, and code consistency between setHelloTimeout and setHeartbeatTimeout
* src: Don't block reconnect while creating shards
Might fix silent disconnects *again*
* src: Prevent reconnect from running if the Manager isn't READY
That way, if a shard dies while we're still spawning, it won't cause issues
* fix: Retry to reconnect if there's a network error going on.
The manager *should* keep reconnecting unless the token is invalid
* src: Enhance onClose handler for shards in the manager
- If the close code is between 1000 and 2000 (inclusive), you cannot resume
I tested this locally
- If there's a session ID still present, immediately try to resume
Faster resumes :papaBless:
Otherwise, the invalid session event will trigger and it'll handle accordingly
I swear if I see a SINGULAR Silent DC I'm yeeting
* src: Fix error check
* src: Make sure message exists on the error
* src: Used the wrong property for the shardQueue
* src: Make the hello timeout be made by the client
god help
* docs: Correct docs for WSEvents
* misc: Remove old events from the Events constant
* src: Throw the HTTP error if we don't get a 401
* typings: Can't forget about them
* src: Implement some more fail safes just in case
Seriously, better safe than sorry! Gotta failproof it completely
* feat: add ClientOptions#retryLimit
* hydra needs to learn how to code right
* a default would probably help
* move incrementor & update comment
* clarify docs on Infinity
* fix: better global ratelimit handling in RequestHandler
fix: Remove useless line
fix: Better global ratelimit management
* refactor: Changed RESTManager#globallyRateLimited to be a getter
* refactor: Remove RESTManager#globallyRateLimited getter
* docs: Updated comments to reflect latest changes
* refactor: clean up rate limit handling
* requested changes
* remove request mode option
* fix dupe requests
* hardcode reaction ratelimits
* suggested changes
* fix small thing
* re-add restTimeOffset
* move restTimeOffset a bit
* i swear i know english its my native language ok
* requested changes
* fix: a bit *too* pre-emptive with ratelimits, now less so
* fix: dapi error shoudl reject with path
* fix: make errors in execute catchable
* fix promise return
* rebase is hard