* Start rewriting Manager and Connection
* more stuff
* stuff
* Fix ready bug
* some stuff i forgot
* fix some stuff
* add stupid heartbeat ack like seriously who cares
* woo!
* fix a bug
* rate limit the dumb websocket
* stuff
* hdocs
* Docs
* Remove ClientManager#setupKeepAlive as it is now redundant
* Change Client._pingTimestamp to a getter that fetches the timestamp from the WebSocketConnection
* are you happy now eslint smh
* make gus happy
* Add CloseEvent external doc
* Make sure to emit 'reconnecting' when actually reconnecting
* ffs
* Fix RESUME logic
* Add heartbeat ack debug messages, including latency data
* Dumb stuff for Gus
* thx eslint
* more dumb stuff
* more dumb crap smh gus i h8 u
* moar messages
* fix for using wrong status, causing certain events not to be fired (#1422)
* throw error for role names/integers being provided for role resolvables
* Update RESTMethods.js
* Update RESTMethods.js
im really bad
* Update RESTMethods.js
* removed new promise reject
ty gus
* Update RESTMethods.js
* move error to guildmember.addRole method
* Update GuildMember.js
* EmojiIdentifierResolvable now supports emoji IDs and pre-encoded unicode
* forgot to return the identifier and not the emoji itself
* using ? in JSDoc instead of |null
* Break reconnect loop if you client.destroy in the disconnect event
* fix lint/long line?
* God this is So UGLY, why...
* Update WebSocketManager.js
* Update WebSocketManager.js
I considered it might be useful to have something exposed that allows the end-user to set these if they want, but our current code doesn't allow for that. It'll remain an internal feature for the time being.
* getters for decibel and logarithmic volume
I don't really understand where the conversion numbers come from but having this allows for an easy way to get the volume back based on what method you used to set it. I think the math is right, but yeah I've just used the conversion numbers from the other methods.
* fix trailing spaces