Commit Graph

12 Commits

Author SHA1 Message Date
Antonio Román
3c62bd2d47 refactor: import timers, process, and Buffer from node: (#7157)
Co-authored-by: muchnameless <12682826+muchnameless@users.noreply.github.com>
Co-authored-by: Almeida <almeidx@pm.me>
2021-12-28 10:15:24 +01:00
Almeida
531b46c60d refactor: use the node: protocol (#6710) 2021-10-02 13:40:02 +02:00
Antonio Román
a11a10525b refactor: rename events to be consistent with WS names (#6010)
Co-authored-by: Noel <buechler.noel@outlook.com>
2021-07-03 13:23:53 +01:00
Carter
685b2604e4 docs: update docs and examples for #4879 (#5323)
Co-authored-by: Antonio Román <kyradiscord@gmail.com>
2021-03-29 05:51:42 +02:00
Sugden
ee5bc1a5c4 refactor: switch api and gateway to V8 (#4879)
Co-authored-by: Jan <66554238+Vaporox@users.noreply.github.com>
2021-02-11 18:10:35 +01:00
monbrey
60e5a0e46f feat(Message|TextChannel): Inline replies (#4874)
* feat(Message): remove reply functionality

* feat(InlineReplies): add INLINE_REPLY constant/typing

* feat(InlineReplies): add Message#replyReference property

* feat(InlineReplies): add typings for sending inline replies

* feat(InlineReplies): provide support for inline-replying to messages

* feat(Message): add referencedMessage getter

* fix: check that Message#reference is defined in referencedMessage

* refactor(InlineReplies): rename property, rework Message resolution

* docs: update jsdoc for inline replies

* feat(Message): inline reply method

* fix(ApiMessage): finish renaming replyTo

* fix: jsdocs for Message#referencedMessage

Co-authored-by: Tristan Guichaoua <33934311+tguichaoua@users.noreply.github.com>

* fix: restore reply typings

* fix: dont pass channel_id to API when replying

* chore: update jsdocs

* chore: more jsdoc updates

* feat(AllowedMentions): add typings for replied_user

* fix: naming conventions

* fix(Message): referenced_message is null, not undefined

* fix(MessageMentionOptions): repliedUser should be optional

* chore: get this back to the right state

* fix(ApiMessage): pass allowed_mentions when replying without content

* fix(ApiMessage): prevent mutation of client options

Co-authored-by: almostSouji <timoqueezle@gmail.com>
Co-authored-by: Tristan Guichaoua <33934311+tguichaoua@users.noreply.github.com>
2020-12-08 21:08:26 +01:00
Crawl
c065156a88 chore: consistency/prettier (#3852)
* chore: consistency/prettier

* chore: rebase

* chore: rebase

* chore: include typings

* fix: include typings file in prettier lint-staged
2020-02-29 14:35:57 +01:00
Will Nelson
5cbdf38028 fix(WebSocketShard): add websocket send error handling (#2981)
* websocket send error handling

* fix: emit only when error is present

* refactor: use an if instead
2018-12-22 08:49:56 +01:00
Isabella
f3cad81f53 feat: Internal sharding (#2902)
* internal sharding

* ready event

* the square deal

* the new deal

* the second new deal

* add actual documentation

* the new freedom

* the great society

* federal intervention

* some of requested changes

* i ran out of things to call these

* destroy this

* fix: Client#uptime went missing

* fix(Client): destroy the client on login failure

This may happen duo invalid sharding config / invalid token / user requested destroy

* fix(Client): reject login promise when the client is destroyed before ready

* fix(WebSocketManager): remove redundancy in destroy method (#2491)

* typo(ErrorMessages): duo -> duo to

* typo(ErrorMessages): duo -> due

* fix: docs and options

* docs(WebSocketManager): WebSockethard -> WebSocketShard (#2502)

* fix(ClientUser): lazily load to account for extended user structure (#2501)

* docs(WebSocketShard): document class to make it visible in documentation (#2504)

* fix: WebSocketShard#reconnect

* fix: presenceUpdate & userUpdate
* presenceUpdate wasn't really being handled at all
* userUpdate handled incorrectly because as of v7 in the Discord API, it comes inside presenceUpdate

* re-add raw event

* member is now part of message create payload

* feat: Add functionality to support multiple servers with different shards (#2395)

* Added functionallity to spawn multiple sharding managers due to adding start and end shards

* Small fixes and limiting shard amount to max recommended

* Forgot a check in spawn()

* Fixed indentation

* Removed optiosn object documentation for totalShards

* More fixes and a check that the startShard + amount doesnt go over the recommended shard amount

* fix getting max recommended

* Removed async from constructor (my fault)

* Changed start and end shard to a shardList or "auto" + fixed some brainfarts with isNaN

* Changed the loop and totalShard count calculation

* shards are actually 0 based

* Fixed a problem with the gateway and handled some range errors and type errors

* Changed Number.isNan to isNaN and changed a few Integer checks to use Number.isInteger

* Added check if shardList contains smth greater than totalShards; made spawn use totalShards again; shardList will be ignored and rebuild if totalShards is 'auto'; fixed docs

* ShardingManager#spawn now uses a for..of loop; fixed the if statement inside the new for..of loop to still work as intended; made the totalShards be set to a new amount if smth manual is put into ShardingManager#spawn just like before; Fixed some spelling

* internal sharding

* ready event

* the square deal

* the new deal

* the second new deal

* add actual documentation

* the new freedom

* the great society

* federal intervention

* some of requested changes

* i ran out of things to call these

* destroy this

* fix: Client#uptime went missing

* fix(Client): destroy the client on login failure

This may happen duo invalid sharding config / invalid token / user requested destroy

* fix(Client): reject login promise when the client is destroyed before ready

* fix(WebSocketManager): remove redundancy in destroy method (#2491)

* typo(ErrorMessages): duo -> duo to

* typo(ErrorMessages): duo -> due

* fix: docs and options

* docs(WebSocketManager): WebSockethard -> WebSocketShard (#2502)

* fix(ClientUser): lazily load to account for extended user structure (#2501)

* docs(WebSocketShard): document class to make it visible in documentation (#2504)

* fix: WebSocketShard#reconnect

* fix: presenceUpdate & userUpdate
* presenceUpdate wasn't really being handled at all
* userUpdate handled incorrectly because as of v7 in the Discord API, it comes inside presenceUpdate

* Internal Sharding adaptation

Adapted to internal sharding
Fixed a bug where non ready invalidated sessions wouldnt respawn

* Fixed shardCount not retrieving

* Fixing style

removed unnecessary parenthesis

* Fixing and rebasing

lets hope i didnt dun hecklered it

* Fixing my own retardation

* Thanks git rebase

* fix: assigning member in message create payload

* fix: resumes

* fix: IS wont give up reconnecting now

* docs: add missing docs mostly

* fix: found lost methods

* fix: WebSocketManager#broadcast check if shard exists

* fix: ShardClientUtil#id returning undefined

* feat: handle new session rate limits (#2796)

* feat: handle new session rate limits

* i have no idea what i was doing last night

* fix if statement weirdness

* fix: re-add presence parsing from ClientOptions (#2893)

* resolve conflicts

* typings: missing typings

* re-add missing linter rule

* fix: replacing ClientUser wrongly

* address unecessary performance waste

* docs: missing disconnect event

* fix(typings): Fix 2 issues with typings (#2909)

* (Typings) Update typings to reflect current ClientOptions

* fix(Typings) fixes a bug with Websockets and DOM Types

* fix travis

* feat: allow setting presence per shard

* add WebSocketManager#shardX events

* adjust typings, docs and performance issues

* readjust shard events, now provide shardId parameter instead

* fix: ready event should check shardCount, not actualShardCount

* fix: re-add replayed parameter of Client#resume

* fix(Sharding): fixes several things in Internal Sharding (#2914)

* fix(Sharding) fixes several things in Internal Sharding

* add default value for shards property

* better implement checking for shards array

* fix travis & some casing

* split shard count into 2 words

* update to latest Internal Sharding, fix requested changes

* make sure totalShardCount is a number

* fix comment

* fix small typo

* dynamically set totalShardCount if either shards or shardCount is provided

* consistency: rename shardID to shardId

* remove Client#shardIds

* fix: typo in GuildIntegrationsUpdate handler

* fix: incorrect packet data being passed in some events (#2919)

* fix: edgecase of ShardingManager and totalShardCount (#2918)

* fix: Client#userUpdate being passed wrong parameter
and fix a potential edgecase of returning null in ClientUser#edit from this event

* fix consistency and typings issues

* consistency: shardId instances renamed to shardID

* typings: fix typings regarding WebSocket

* style(.eslintrc): remove additional whitespace

* fix(Client): remove ondisconnect handler on timeout

* docs(BaseClient): fix typo of Immediate

* nitpick: typings, private fields and methods

* typo: improve grammar a bit

* fix: error assigning client in WebSocketManager

* typo: actually spell milliseconds properly
2018-11-03 13:21:23 -05:00
Gus Caplan
ee1d4c53f2 Add rateLimit event (#2019)
* add ratelimited event

* add some useful props

* death

* more death

* Update tester1000.js

* Update RequestHandler.js
2017-10-24 21:07:21 +01:00
Gus Caplan
c4df2502ec Rewrite presence a little bit (#1853)
* such presence many good

* Update PresenceStore.js

* Update index.js

* Update ClientPresenceStore.js

* Update Presence.js

* Update ClientPresenceStore.js

* Update ClientUser.js

* Update Presence.js

* add timestamps and party

* Update Presence.js

* Update PresenceStore.js

* Update ClientPresenceStore.js

* Update ClientPresenceStore.js
2017-09-02 23:57:02 +01:00
Gus Caplan
0baa59b679 Internal API Request Rewrite (#1490)
* start rewrite

* converted guilds

* more changes

* convert GuildMember

* convert User and remove friend methods which kill people

* convert more stuff

* even more stuff

* make things nicer

* speed and fixes and stuff

* almost finished

* fix

* Update Client.js

* uwu

* Update RESTMethods.js

* message editing

* fix router

* fix issue with references

* message delete reason

* move message sending

* fix dm

* message splitting

* NO MORE REST METHODS

* Update Client.js

* Update WebhookClient.js

* remove all those endpoints from the constants

* Update ClientUser.js

* Update ClientUser.js

* fixes

* Update ClientUser.js

* complaiancy

* all sort of fixes

* merge master (#1)

* Fix Permissions now that member is deprecated (#1491)

* removing more deprecation leftovers (#1492)

* Fix MessageCollectors

* Fix awaitMessages (#1493)

* Fix MessageCollector#cleanup

* Fix MessageCollector#postCheck

* Add max option back for safety

* Update Invite.js (#1496)

* guild setPosition missing docs (#1498)

* missing docs

* update return docs

* indent

* switched .invites for the apirouter and invite.js

* make multiple options an object

* Update ClientUser.js

* fix nicks

* Update WebhookClient.js
2017-05-21 07:04:19 +02:00